Difference between revisions of "Warning"

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Besides the ring, some [[artifact]]s convey warning: the [[Orb of Fate]] and the [[Master Key of Thievery]]. A few roles also gain intrinsic warning when reaching a certain [[experience level]]: XL 7 as a [[monk]] and XL 15 as a [[caveman]], [[healer]], [[priest]] and [[wizard]].
 
Besides the ring, some [[artifact]]s convey warning: the [[Orb of Fate]] and the [[Master Key of Thievery]]. A few roles also gain intrinsic warning when reaching a certain [[experience level]]: XL 7 as a [[monk]] and XL 15 as a [[caveman]], [[healer]], [[priest]] and [[wizard]].
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The exact criteria for warning to show you are monster are:<ref>[[Display.h#line38]]</ref>
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# The monster must not be peaceful.
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# You must be under 10 tiles from it (i.e., it must be strictly within a ten-tile circle centered at you).<ref>[[Display.h#line44]], but see also [[Hack.h#line288]] and [[Hacklib.c#dist2]].</ref>
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# Its level must be greater than or equal to 4.
  
 
==Messages==
 
==Messages==
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; "You feel less sensitive!"
 
; "You feel less sensitive!"
 
: You lost intrinsic warning through level drain
 
: You lost intrinsic warning through level drain
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==Notes==
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<references />
  
 
[[Category:Properties]]
 
[[Category:Properties]]

Revision as of 03:34, 18 July 2007

Warning is an intrinsic conveyed by wearing a ring of warning. It gives you advance warning of nearby monsters you can't see by representing them with a number from 1 to 5 based on their level. (1, 2, 3, 4, 5) The number is ML/4, where ML is the monster's level (though this will go no higher than 5, and 0 is not displayed). The glyphs displayed are described as an "unknown creature causing you <feeling>", where <feeling> is one of worry, concern, anxiety, disquiet, alarm, or dread for warning levels zero to five respectively.

Warning is considered a useful ring in ring strategy.

Besides the ring, some artifacts convey warning: the Orb of Fate and the Master Key of Thievery. A few roles also gain intrinsic warning when reaching a certain experience level: XL 7 as a monk and XL 15 as a caveman, healer, priest and wizard.

The exact criteria for warning to show you are monster are:[1]

  1. The monster must not be peaceful.
  2. You must be under 10 tiles from it (i.e., it must be strictly within a ten-tile circle centered at you).[2]
  3. Its level must be greater than or equal to 4.

Messages

"You feel sensitive!"
You gained intrinsic warning through level gain
"You feel less sensitive!"
You lost intrinsic warning through level drain

Notes