Warning
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Warning is an intrinsic conveyed by wearing a ring of warning. It gives you advance warning of nearby monsters you can't see by representing them with a number from 1 to 5 based on their level. The number is ML/4, where ML is the monster's level (though this will go no higher than 5, and 0 is not displayed).
Warning is considered a useful ring in ring strategy.
Besides the ring, some artifacts convey warning: the Orb of Fate and the Master Key of Thievery. A few roles also gain intrinsic warning when reaching a certain experience level: XL 7 as a monk and XL 15 as a caveman, healer, priest and wizard.
Messages
- "You feel sensitive!"
- You gained intrinsic warning through level gain
- "You feel less sensitive!"
- You lost intrinsic warning through level drain