Warning

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Revision as of 22:16, 6 June 2006 by ZeroOne (talk | contribs) (some classes gain an intrinsic warning)
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Warning is an intrinsic conveyed by wearing a ring of warning. It gives you advance warning of nearby monsters you can't see by representing them with a number from 1 to 5 based on their level. The number is ML/4, where ML is the monster's level (though this will go no higher than 5, and 0 is not displayed).

Warning is considered a useful ring in ring strategy.

Besides the ring, some artifacts convey warning: the Orb of Fate and the Master Key of Thievery. A few classes also gain intrinsic warning when reaching a certain experience level: XL 7 as a monk and XL 15 as a caveman, healer, priest and wizard.