Difference between revisions of "Water walking boots"

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A guaranteed pair of water walking boots can be found in [[Vlad's Tower]].
 
A guaranteed pair of water walking boots can be found in [[Vlad's Tower]].
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==Identification==
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Water walking boots are non-trivial to identify, as they don't display a message when worn and have no obvious effects.  If you can price-ID the boots, you can ID water walking by elimination, as [[speed boots]] and [[jumping boots]] are easy to identify.
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If you can't price-ID, the simplest way to test for water walking is simply to step onto water.  If you guess wrong, you can climb out again unless you're too heavily [[Encumbrance|encumbered]].  Make sure to remove and drop any scrolls, spellbooks, potions, and iron equipment first.
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A safer, although more difficult, option is to use [[teleport control]] to attempt to teleport onto a water square.  If you have water walking, you'll end up standing safely on top of the water; if not, you'll be sent elsewhere in the level.
  
 
[[Category:Boots]]
 
[[Category:Boots]]

Revision as of 23:18, 8 February 2012

[Combat boots.png Jungle boots.png Hiking boots.png Mud boots.png Buckled boots.png Riding boots.png Snow boots.png
water walking boots
Appearance random
Slot boots
AC 1
Special
Base price 50 zm
Weight 20
Material leather

Water walking boots are boots that allow the wearer to walk on water. They can also be used to cross lava, though this will destroy them if they are not fireproof.

Unlike levitation, water-walking allows you to #dip items into water squares, so it is useful for blanking scrolls and spellbooks, and diluting potions.

They allow you to walk on top of water, but will not protect you against drowning attacks and do not permit free movement on the Plane of Water.

A guaranteed pair of water walking boots can be found in Vlad's Tower.

Identification

Water walking boots are non-trivial to identify, as they don't display a message when worn and have no obvious effects. If you can price-ID the boots, you can ID water walking by elimination, as speed boots and jumping boots are easy to identify.

If you can't price-ID, the simplest way to test for water walking is simply to step onto water. If you guess wrong, you can climb out again unless you're too heavily encumbered. Make sure to remove and drop any scrolls, spellbooks, potions, and iron equipment first.

A safer, although more difficult, option is to use teleport control to attempt to teleport onto a water square. If you have water walking, you'll end up standing safely on top of the water; if not, you'll be sent elsewhere in the level.