Wight
W wight | |
---|---|
Difficulty | 8 |
Attacks |
Claw 1d4 drain life, Bite 2d3, Claw drain life |
Base level | 5 |
Base experience | 146 |
Speed | 12 |
Base AC | 5 |
Base MR | 5 |
Alignment | -3 (chaotic) |
Frequency (by normal means) | 1 (Very rare) |
Genocidable | Yes |
Weight | 1200 |
Nutritional value | 0 |
Size | Medium |
Resistances | cold, sleep, poison, level drain |
Resistances conveyed |
None |
A wight:
| |
Reference | SLASH'EM_0.0.7E7F2/monst.c#line3268 |
A wight is a more powerful counterpart to the barrow wight in SLASH'EM. With two drain life attacks, it can be deadly to a character without high magic cancellation or drain resistance. Luckily, they tend not to appear before the player has MC 3, and thus are not a huge threat, as MC 3 more or less renders their drain life attacks harmless.
Unlike barrow wights, wights can leave corpses. However, their corpses provide no nutrition or intrinsics and are generated old, meaning they cannot be sacrificed and have a high chance of inflicting food poisoning. Altogether, they are quite useless, unlike wraith corpses.
Encyclopedia entry
When he came to himself again, for a moment he could recall nothing except a sense of dread. Then suddenly he knew that he was imprisoned, caught hopelessly; he was in a barrow. A Barrow-wight had taken him, and he was probably already under the dreadful spells of the Barrow-wights about which whispered tales spoke. He dared not move, but lay as he found himself: flat on his back upon a cold stone with his hands on his breast.