@Play
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@Play is a "monthly column by John Harris which discusses the history, present and future of the Roguelike dungeon exploring genre.". It is published on Gamesetwatch.com, with some more recent articles published on @Play Collected. The articles so far are:
# | Title | Date | Summary |
---|---|---|---|
1. | An Introduction To Some Rogue-s | August 6, 2006 | An introduction to the roguelike genre. |
2. | What the hell does Q do again? | August 20, 2006 | A summary of the keys. |
3. | Rogue and its Inspiration | September 3, 2006 | A view on the original roguelike game, Rogue. |
4. | Giant Eel Stories, Volume 1 | September 18, 2006 | Interesting stories of NetHack ascensions posted on rec.games.roguelike.nethack. |
5. | Pokemon Mystery Dungeon Blue & Red Rescue Team | October 2, 2006 | Pokémon Mystery Dungeon: Blue Rescue Team and Red Rescue Team. |
6. | ToeJam & Earl, The Roguelike That's Not An RPG | October 15, 2006 | ToeJam & Earl. |
7. | Thou Art Early, But We'll Admit Thee | October 29, 2006 | The many ways to die in NetHack. |
8. | A View of the Field | November 13, 2006 | NetHack, Ancient Domains of Mystery (ADOM), and Linley's Dungeon Crawl. |
9. | Hack Hacks | November 27, 2006 | NetHack patches. |
10. | A Coward Dies A Thousand Deaths, My Computer, Several Billion | December 10, 2006 | Rog-O-Matic & Borg, the automatic roguelike player bots. |
11. | I Never Meta Rogue I Didn't Like | December 25, 2006 | Metagame elements, or How the match may continue between the games. |
12. | Giant Eel Stories, Volume 2 | January 8, 2007 | Interesting stories of NetHack ascensions posted on rec.games.roguelike.nethack. |
13. | Mapping the Infinite Cavern | January 22, 2007 | Dungeon generation algorithms. |
14. | ADOM, Nethack With A Goatee | February 6, 2007 | Ancient Domains of Mystery (ADOM). |
15. | Tips For Travel In Gridland | February 19, 2007 | Moving safely in the grid of any roguelike. |
16. | Before Learning to Walk, One Must First Crawl | March 6, 2007 | Linley's Dungeon Crawl. |
17. | I Believe It Not! | March 20, 2007 | The funny features of NetHack. |
18. | Storytelling, Bah! | April 2, 2007 | The declining state of storytelling and interactivity in gaming. |
19. | Doom, doom, doom, doom | April 16, 2007 | DoomRL. |
20. | Hack's Lost Brother | May 8, 2007 | HackLite. |
21. | Things to Do While Visiting Ancardia | May 22, 2007 | ADOM quests. |
22. | Spoiled for Options | June 5, 2007 | Wishing and knowing what to wish for. |
23. | Architecture of the Mystery Dungeon | June 27, 2007 | The Mysterious Dungeon series. |
24. | Taloon's Mystery Dungeon, In Great Detail | July 9, 2007 | Taloon's Mystery Dungeon. |
25. | A Journey to Table Mountain, Part 1 | July 24, 2007 | Shiren the Wanderer. |
26. | A Journey to Table Mountain, Part 2 | August 7, 2007 | Shiren the Wanderer. |
27. | Fei's Problems | August 21, 2007 | Shiren the Wanderer. |
28. | Balancing a game that looks balanceless | September 6, 2007 | The game balance of NetHack. |
29. | 7DRL: Seven Day Quest | September 24, 2007 | The Seven Day Quest. |
30. | Starting Out In POWDER, Or 'Beware The Kiwi Bird, My Son' | October 9, 2007 | POWDER. |
31. | Homebrew Roguelikes On The DS | November 7, 2007 | Playing homebrew roguelikes on the Nintendo DS. |
32. | A Quick Look at the Nethack Sources | December 15, 2007 | The source code of NetHack. |
33. | Angband - At Last! | January 19, 2008 | Angband. |
34. | Nethack Intensified | March 9, 2008 | SLASH'EM. |
35. | The Delights Of Mystery Dungeon: Shiren the Wanderer DS | March 28, 2008 | Shiren the Wanderer (the DS version). |
36. | Larn, Or, I Hocked The Car To Buy A Lance Of Death | April 26, 2008 | Larn. |
37. | Roguelikes And OD&D | May 16, 2008 | The origin of roguelikes: Dungeons & Dragons. |
38. | Towards Building a Better Dungeon | June 2, 2008 | A comparison between roguelikes and Dungeons & Dragons. |
39. | Super-Rogue, Banished to the Deeper Regions | June 20, 2008 | The lost roguelikes and the restoration of Super-Rogue. |
40. | Izuna, Legend of the Roguelike Ninja | July 1, 2008 | Izuna: Legend of the Unemployed Ninja. |
41. | Brought to You Today by the Letter.... | July 18, 2008 | The limitation of representing monsters as letters. |
42. | Modeling Motion on a Dungeon Grid | August 4, 2008 | Timing and speed in roguelikes. |
43. | Eye of the Vulture | August 28, 2008 | Vulture's. |
44. | Phenomedom, Da Dee, Da-Dee-Dee | October 2, 2008 | Legerdemain. |
45. | Much About Monstania | October 21, 2008 | Monstania. |
46. | Ten Years Of The devnull Nethack Tournament, Part 1 | October 31, 2008 | /dev/null/nethack tournament. |
47. | Ten Years Of the devnull Nethack Tournament, Part 2 | November 3, 2008 | /dev/null/nethack tournament; interview with the organizers. |
48. | Objects of Collection | December 3, 2008 | Different types of items in roguelikes. |
49. | Cause For Incursion | January 2, 2009 | Incursion. |
50. | Spelunk, Spelunk, Spelunk | February 6, 2009 | Spelunky. |
51. | XRogue Has Not Yet Ceased To Be | March 8, 2009 | Advanced Rogue and XRogue. |
52. | 2009 7DRL Winners, Part One | April 2, 2009 | 7DRL Contest 2009. |
53. | 2009 7DRL Winners, Part Two | April 21, 2009 | 7DRL Contest 2009. |
54. | How To Win At Nethack | May 6, 2009 | NetHack strategies. |
55. | The Rights to Rogue | May 14, 2009 | A brief history of roguelikes and licensing. |
56. | 2009 7DRL Winners, Part Three | June 3, 2009 | 7DRL Contest 2009. |
57. | Fatal Labyrinth, or, "LOOK! A PIT!" | June 26, 2009 | Fatal Labyrinth. |
58. | Introducing Sporkhack and UnNethack | July 3, 2009 | Two NetHack variants that address game balance issues: SporkHack and UnNetHack. |
59. | The Python Strikes! You Are Being Squeezed! | July 27, 2009 | The Python programming language and its use in roguelike development. |
60. | Q&A with Keith Burgun of iPhone Roguelike "100 Rogues" | August 5, 2009 | Interview with Keith Burgun, the lead designer of 100 Rogues. |
61. | A Date With Asuka | August 28, 2009 | Fushigi no Dungeon: Furai no Shiren Gaiden: Jokenji Asuka Kenzan!. |
62. | Item Design, Part 1: Potions and Scrolls | October 25, 2009 | Disposable (i.e. one-use) items. |
63. | Dreamforge's Dungeon Hack | November 25, 2009 | Dungeon Hack. |
64. | The Berlin Interpretation | December 18, 2009 | What makes a game a roguelike? |
65. | Crawlapalooza Part 1, Skills and Advancement | January 15, 2010 | Dungeon Crawl Stone Soup (the successor to Linley's Dungeon Crawl). |
66. | Crawlapalooza Part 2: What's With All These Skills, Anyway? | February 4, 2010 | Dungeon Crawl Stone Soup. |
67. | Crawlapalooza, Part 3: Beogh Liturgical School For Orcs | February 18, 2010 | Dungeon Crawl Stone Soup. |
68. | Crawlapalooza, Part 4: Travel Functions & Play Aids | March 3, 2010 | Dungeon Crawl Stone Soup. |
69. | Wii-ren the Wanderer | March 24, 2010 | Shiren the Wanderer (the Wii version). |
70. | Enjoy A Coffee Break Of Victory With Desktop Dungeons | April 7, 2010 | Desktop Dungeons. |
71. | Purposes for Randomization in Game Design | May 12, 2010 | Randomization of game elements. |
72. | Chocobo's Dungeon for Wii | May 29, 2010 | Final Fantasy Fables: Chocobo's Dungeon. |
73. | Introducing Mayflight - Using Roguelike Design Lessons in a Non-Roguelike | September 2, 2010 | Mayflight (a game made by John Harris, the author of @Play). |
74. | The Implementation Specifics Of Mayflight | September 20, 2010 | Mayflight. |
75. | Sprinting Rapidly Through The Dungeon | October 13, 2010 | Dungeon Sprint (a variant of Dungeon Crawl Stone Soup). |
76. | Check And Mate | November 11, 2010 | On roguelike design issues. |
77. | The Eight Rules of Roguelike Design | January 22, 2011 | What properties a roguelike should have. |
78. | Excerpts from a Roguelike Encyclopedia, Part 1 | March 20, 2011 | Several articles from a general encyclopedia of roguelikes. |
79. | The Re-return of ToeJam & Earl | February 27, 2015 | ToeJam & Earl and its sequels, revisited for its Kickstarter campaign. |
80. | Welcome back to the Dungeons of Doom | March 11, 2015 | Discussion of the definition of a Roguelike. |
81. | Rogue's Item ID in Too Much Yet Not Enough Detail | April 26, 2015 | Rogue's Item Identification system. |
82. | The Talks of the International Roguelike Developers Conference US, 2015 | June 30, 2015 | TBA |
83. | HyperRogue | February 11, 2016 | TBA |
84. | The Rescue of Meta-Zelda | March 8, 2016 | TBA |
85. | A Talk with Digital Eel, Makers of the Infinite Space Games | March 19, 2016 | TBA |
86. | Interview with Dr. Thomas Biskup, Creator of ADOM | July 10, 2018 | TBA |