@Play

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@Play is a "monthly column by John Harris which discusses the history, present and future of the Roguelike dungeon exploring genre.". It is published on Gamesetwatch.com, with some more recent articles published on @Play Collected. The articles so far are:

# Title Date Summary
1. An Introduction To Some Rogue-s August 6, 2006 An introduction to the roguelike genre.
2. What the hell does Q do again? August 20, 2006 A summary of the keys.
3. Rogue and its Inspiration September 3, 2006 A view on the original roguelike game, Rogue.
4. Giant Eel Stories, Volume 1 September 18, 2006 Interesting stories of NetHack ascensions posted on rec.games.roguelike.nethack.
5. Pokemon Mystery Dungeon Blue & Red Rescue Team October 2, 2006 Pokémon Mystery Dungeon: Blue Rescue Team and Red Rescue Team.
6. ToeJam & Earl, The Roguelike That's Not An RPG October 15, 2006 ToeJam & Earl.
7. Thou Art Early, But We'll Admit Thee October 29, 2006 The many ways to die in NetHack.
8. A View of the Field November 13, 2006 NetHack, Ancient Domains of Mystery (ADOM), and Linley's Dungeon Crawl.
9. Hack Hacks November 27, 2006 NetHack patches.
10. A Coward Dies A Thousand Deaths, My Computer, Several Billion December 10, 2006 Rog-O-Matic & Borg, the automatic roguelike player bots.
11. I Never Meta Rogue I Didn't Like December 25, 2006 Metagame elements, or How the match may continue between the games.
12. Giant Eel Stories, Volume 2 January 8, 2007 Interesting stories of NetHack ascensions posted on rec.games.roguelike.nethack.
13. Mapping the Infinite Cavern January 22, 2007 Dungeon generation algorithms.
14. ADOM, Nethack With A Goatee February 6, 2007 Ancient Domains of Mystery (ADOM).
15. Tips For Travel In Gridland February 19, 2007 Moving safely in the grid of any roguelike.
16. Before Learning to Walk, One Must First Crawl March 6, 2007 Linley's Dungeon Crawl.
17. I Believe It Not! March 20, 2007 The funny features of NetHack.
18. Storytelling, Bah! April 2, 2007 The declining state of storytelling and interactivity in gaming.
19. Doom, doom, doom, doom April 16, 2007 DoomRL.
20. Hack's Lost Brother May 8, 2007 HackLite.
21. Things to Do While Visiting Ancardia May 22, 2007 ADOM quests.
22. Spoiled for Options June 5, 2007 Wishing and knowing what to wish for.
23. Architecture of the Mystery Dungeon June 27, 2007 The Mysterious Dungeon series.
24. Taloon's Mystery Dungeon, In Great Detail July 9, 2007 Taloon's Mystery Dungeon.
25. A Journey to Table Mountain, Part 1 July 24, 2007 Shiren the Wanderer.
26. A Journey to Table Mountain, Part 2 August 7, 2007 Shiren the Wanderer.
27. Fei's Problems August 21, 2007 Shiren the Wanderer.
28. Balancing a game that looks balanceless September 6, 2007 The game balance of NetHack.
29. 7DRL: Seven Day Quest September 24, 2007 The Seven Day Quest.
30. Starting Out In POWDER, Or 'Beware The Kiwi Bird, My Son' October 9, 2007 POWDER.
31. Homebrew Roguelikes On The DS November 7, 2007 Playing homebrew roguelikes on the Nintendo DS.
32. A Quick Look at the Nethack Sources December 15, 2007 The source code of NetHack.
33. Angband - At Last! January 19, 2008 Angband.
34. Nethack Intensified March 9, 2008 SLASH'EM.
35. The Delights Of Mystery Dungeon: Shiren the Wanderer DS March 28, 2008 Shiren the Wanderer (the DS version).
36. Larn, Or, I Hocked The Car To Buy A Lance Of Death April 26, 2008 Larn.
37. Roguelikes And OD&D May 16, 2008 The origin of roguelikes: Dungeons & Dragons.
38. Towards Building a Better Dungeon June 2, 2008 A comparison between roguelikes and Dungeons & Dragons.
39. Super-Rogue, Banished to the Deeper Regions June 20, 2008 The lost roguelikes and the restoration of Super-Rogue.
40. Izuna, Legend of the Roguelike Ninja July 1, 2008 Izuna: Legend of the Unemployed Ninja.
41. Brought to You Today by the Letter.... July 18, 2008 The limitation of representing monsters as letters.
42. Modeling Motion on a Dungeon Grid August 4, 2008 Timing and speed in roguelikes.
43. Eye of the Vulture August 28, 2008 Vulture's.
44. Phenomedom, Da Dee, Da-Dee-Dee October 2, 2008 Legerdemain.
45. Much About Monstania October 21, 2008 Monstania.
46. Ten Years Of The devnull Nethack Tournament, Part 1 October 31, 2008 /dev/null/nethack tournament.
47. Ten Years Of the devnull Nethack Tournament, Part 2 November 3, 2008 /dev/null/nethack tournament; interview with the organizers.
48. Objects of Collection December 3, 2008 Different types of items in roguelikes.
49. Cause For Incursion January 2, 2009 Incursion.
50. Spelunk, Spelunk, Spelunk February 6, 2009 Spelunky.
51. XRogue Has Not Yet Ceased To Be March 8, 2009 Advanced Rogue and XRogue.
52. 2009 7DRL Winners, Part One April 2, 2009 7DRL Contest 2009.
53. 2009 7DRL Winners, Part Two April 21, 2009 7DRL Contest 2009.
54. How To Win At Nethack May 6, 2009 NetHack strategies.
55. The Rights to Rogue May 14, 2009 A brief history of roguelikes and licensing.
56. 2009 7DRL Winners, Part Three June 3, 2009 7DRL Contest 2009.
57. Fatal Labyrinth, or, "LOOK! A PIT!" June 26, 2009 Fatal Labyrinth.
58. Introducing Sporkhack and UnNethack July 3, 2009 Two NetHack variants that address game balance issues: SporkHack and UnNetHack.
59. The Python Strikes! You Are Being Squeezed! July 27, 2009 The Python programming language and its use in roguelike development.
60. Q&A with Keith Burgun of iPhone Roguelike "100 Rogues" August 5, 2009 Interview with Keith Burgun, the lead designer of 100 Rogues.
61. A Date With Asuka August 28, 2009 Fushigi no Dungeon: Furai no Shiren Gaiden: Jokenji Asuka Kenzan!.
62. Item Design, Part 1: Potions and Scrolls October 25, 2009 Disposable (i.e. one-use) items.
63. Dreamforge's Dungeon Hack November 25, 2009 Dungeon Hack.
64. The Berlin Interpretation December 18, 2009 What makes a game a roguelike?
65. Crawlapalooza Part 1, Skills and Advancement January 15, 2010 Dungeon Crawl Stone Soup (the successor to Linley's Dungeon Crawl).
66. Crawlapalooza Part 2: What's With All These Skills, Anyway? February 4, 2010 Dungeon Crawl Stone Soup.
67. Crawlapalooza, Part 3: Beogh Liturgical School For Orcs February 18, 2010 Dungeon Crawl Stone Soup.
68. Crawlapalooza, Part 4: Travel Functions & Play Aids March 3, 2010 Dungeon Crawl Stone Soup.
69. Wii-ren the Wanderer March 24, 2010 Shiren the Wanderer (the Wii version).
70. Enjoy A Coffee Break Of Victory With Desktop Dungeons April 7, 2010 Desktop Dungeons.
71. Purposes for Randomization in Game Design May 12, 2010 Randomization of game elements.
72. Chocobo's Dungeon for Wii May 29, 2010 Final Fantasy Fables: Chocobo's Dungeon.
73. Introducing Mayflight - Using Roguelike Design Lessons in a Non-Roguelike September 2, 2010 Mayflight (a game made by John Harris, the author of @Play).
74. The Implementation Specifics Of Mayflight September 20, 2010 Mayflight.
75. Sprinting Rapidly Through The Dungeon October 13, 2010 Dungeon Sprint (a variant of Dungeon Crawl Stone Soup).
76. Check And Mate November 11, 2010 On roguelike design issues.
77. The Eight Rules of Roguelike Design January 22, 2011 What properties a roguelike should have.
78. Excerpts from a Roguelike Encyclopedia, Part 1 March 20, 2011 Several articles from a general encyclopedia of roguelikes.
79. The Re-return of ToeJam & Earl February 27, 2015 ToeJam & Earl and its sequels, revisited for its Kickstarter campaign.
80. Welcome back to the Dungeons of Doom March 11, 2015 Discussion of the definition of a Roguelike.
81. Rogue's Item ID in Too Much Yet Not Enough Detail April 26, 2015 Rogue's Item Identification system.
82. The Talks of the International Roguelike Developers Conference US, 2015 June 30, 2015 TBA
83. HyperRogue February 11, 2016 TBA
84. The Rescue of Meta-Zelda March 8, 2016 TBA
85. A Talk with Digital Eel, Makers of the Infinite Space Games March 19, 2016 TBA
86. Interview with Dr. Thomas Biskup, Creator of ADOM July 10, 2018 TBA