Source:NetHack 3.6.0/include/context.h

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Below is the full text to context.h from the source code of NetHack 3.6.0. To link to a particular line, write [[Source:NetHack 3.6.0/include/context.h#line123]], for example.

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This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.

  1.  /* NetHack 3.6	context.h	$NHDT-Date: 1447653421 2015/11/16 05:57:01 $  $NHDT-Branch: master $:$NHDT-Revision: 1.28 $ */
  2.  /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
  3.  /* NetHack may be freely redistributed.  See license for details. */
  4.  
  5.  /* If you change the context structure make sure you increment EDITLEVEL in */
  6.  /* patchlevel.h if needed. */
  7.  
  8.  #ifndef CONTEXT_H
  9.  #define CONTEXT_H
  10.  
  11.  #define CONTEXTVERBSZ 30
  12.  
  13.  /*
  14.   * The context structure houses things that the game tracks
  15.   * or adjusts during the game, to preserve game state or context.
  16.   *
  17.   * The entire structure is saved with the game.
  18.   *
  19.   */
  20.  
  21.  struct dig_info { /* apply.c, hack.c */
  22.      int effort;
  23.      d_level level;
  24.      coord pos;
  25.      long lastdigtime;
  26.      boolean down, chew, warned, quiet;
  27.  };
  28.  
  29.  struct tin_info {
  30.      struct obj *tin;
  31.      unsigned o_id; /* o_id of tin in save file */
  32.      int usedtime, reqtime;
  33.  };
  34.  
  35.  struct book_info {
  36.      struct obj *book; /* last/current book being xscribed */
  37.      unsigned o_id;    /* o_id of book in save file */
  38.      schar delay;      /* moves left for this spell */
  39.  };
  40.  
  41.  struct takeoff_info {
  42.      long mask;
  43.      long what;
  44.      int delay;
  45.      boolean cancelled_don;
  46.      char disrobing[CONTEXTVERBSZ + 1];
  47.  };
  48.  
  49.  struct victual_info {
  50.      struct obj *piece; /* the thing being eaten, or last thing that
  51.                          * was partially eaten, unless that thing was
  52.                          * a tin, which uses the tin structure above,
  53.                          * in which case this should be 0 */
  54.      unsigned o_id;     /* o_id of food object in save file */
  55.      /* doeat() initializes these when piece is valid */
  56.      int usedtime,          /* turns spent eating */
  57.          reqtime;           /* turns required to eat */
  58.      int nmod;              /* coded nutrition per turn */
  59.      Bitfield(canchoke, 1); /* was satiated at beginning */
  60.  
  61.      /* start_eating() initializes these */
  62.      Bitfield(fullwarn, 1); /* have warned about being full */
  63.      Bitfield(eating, 1);   /* victual currently being eaten */
  64.      Bitfield(doreset, 1);  /* stop eating at end of turn */
  65.  };
  66.  
  67.  struct warntype_info {
  68.      unsigned long obj;        /* object warn_of_mon monster type M2 */
  69.      unsigned long polyd;      /* warn_of_mon monster type M2 due to poly */
  70.      struct permonst *species; /* particular species due to poly */
  71.      short speciesidx; /* index of above in mons[] (for save/restore) */
  72.  };
  73.  
  74.  struct polearm_info {
  75.      struct monst *hitmon; /* the monster we tried to hit last */
  76.      unsigned m_id;        /* monster id of hitmon, in save file */
  77.  };
  78.  
  79.  struct obj_split {
  80.      unsigned parent_oid, /* set: splitobj(),         */
  81.               child_oid;  /* reset: clear_splitobjs() */
  82.  };
  83.  
  84.  struct tribute_info {
  85.      size_t tributesz;       /* make it possible to skip this in future */
  86.      boolean enabled;        /* Do we have tributes turned on? */
  87.      Bitfield(bookstock, 1); /* Have we stocked the book? */
  88.      Bitfield(Deathnotice,1);    /* Did Death notice the book? */
  89.      /* Markers for other tributes can go here */
  90.      /* 30 free bits */
  91.  };
  92.  
  93.  struct novel_tracking { /* for choosing random passage when reading novel */
  94.      unsigned id;        /* novel oid from previous passage selection */
  95.      int count;          /* number of passage indices available in pasg[] */
  96.      xchar pasg[30];     /* pasg[0..count] are passage indices */
  97.  };
  98.  
  99.  struct context_info {
  100.      unsigned ident;         /* social security number for each monster */
  101.      unsigned no_of_wizards; /* 0, 1 or 2 (wizard and his shadow) */
  102.      unsigned run;           /* 0: h (etc), 1: H (etc), 2: fh (etc) */
  103.                              /* 3: FH, 4: ff+, 5: ff-, 6: FF+, 7: FF- */
  104.                              /* 8: travel */
  105.      unsigned startingpet_mid;
  106.      int current_fruit; /* fruit->fid corresponding to pl_fruit[] */
  107.      int warnlevel;
  108.      int rndencode;          /* randomized escape sequence introducer */
  109.      long next_attrib_check; /* next attribute check */
  110.      long stethoscope_move;
  111.      short stethoscope_movement;
  112.      boolean travel;  /* find way automatically to u.tx,u.ty */
  113.      boolean travel1; /* first travel step */
  114.      boolean forcefight;
  115.      boolean nopick; /* do not pickup objects (as when running) */
  116.      boolean made_amulet;
  117.      boolean mon_moving; /* monsters' turn to move */
  118.      boolean move;
  119.      boolean mv;
  120.      boolean bypasses;    /* bypass flag is set on at least one fobj */
  121.      boolean botl;        /* partially redo status line */
  122.      boolean botlx;       /* print an entirely new bottom line */
  123.      boolean door_opened; /* set to true if door was opened during test_move */
  124.      struct dig_info digging;
  125.      struct victual_info victual;
  126.      struct tin_info tin;
  127.      struct book_info spbook;
  128.      struct takeoff_info takeoff;
  129.      struct warntype_info warntype;
  130.      struct polearm_info polearm;
  131.      struct obj_split objsplit; /* track most recently split object stack */
  132.      struct tribute_info tribute;
  133.      struct novel_tracking novel;
  134.  };
  135.  
  136.  extern NEARDATA struct context_info context;
  137.  
  138.  #endif /* CONTEXT_H */