|Damage vs. small
|Damage vs. large
|not poison resistant
In EvilHack, the sword a chaotic Knight uses to create Dirge can be a normal long sword, elven long sword, or orcish long sword - it will always be converted to a normal mithril long sword with all object properties will be removed, and the sword will be blessed, repaired, and erodeproofed, with its enchantment set to +0 if it was negative. The character must also be in good standing (alignment record above 0 and deity not angry) and permanently chaotic - a helm of opposite alignment will not work.
Dirge has +5 to-hit and is permanently poisoned: it deals an extra 1d6 of damage as all poisoned weapons do, but also doubles the base and enchantment damage against non-poison resistant monsters, resulting in incredible amounts of damage versus the right targets.
Average damage calculation
The average damage calculations in the following table do not include bonuses from weapon skills, strength, or from using a blessed weapon against undead or demons. It also does not include the 1⁄10 chance of instantly killing non-poison resistant monsters.
When fully enchanted, to non-poison resistant creatures it deals almost as much damage as a fully enchanted Graywswandir versus silver-hating creatures.
In EvilHack, Dirge is now acidic instead of poisonous, and is made of mithril. It trades the ability to instantly kill monsters for the ability to deal double acid damage versus non-acid resistant monsters, and also grants acid resistance when wielded.