Forum:Nethack.alt.org: problem using ASCII for dungeon features

From NetHackWiki
Jump to: navigation, search


I'm playing Nethack on the alt.org TTY server, but I'm having problems getting the dungeon to display the way I like it. I want to use ASCII 176 and 177 for the hallways instead of "#". However, entering the following in my options file only yields gibberish on the screen.

  DUNGEON = 032 179 196 218 191 192 217 197 193 194 \
            180 195 250 254 254 043 043 240 241 250 \
            176 177 060 062 060 062 095 124 092 035 \
            244 247 250 247 250 250 035 035 032 035 \
            247

What I see when I start playing is 032 is right for solid rock, 179 for vertical walls is "3", 196 for horizontal walls is "D", 218 for upper left corner is "Z".

It's the first two of the third line, that I really need implemented. Otherwise DECGraphics are fine.

What is it that is causing the problem?

IBMgraphics creates a bunch of random letter and symbols.

Aheneve (talk) 23:55, 18 December 2013 (UTC) Aheneve

Well, I figured out why the gibberish is coming out. The above as ASCII characters for a PC, Unix ASCII characters are here : http://www.idevelopment.info/data/Programming/programming_resources/PROGRAMMING_ascii_table.shtml

Now if I could only figure out how to change the default characters for the DECGraphics option.  :(

Custom map symbols describes this feature in greater detail. It is oriented for IBMgraphics, though. The DECgraphics page currently redirects to Options#DECgraphics; perhaps a more-detailed article is called for. Can you set code page 437 or 850 as described in IBMgraphics?--Ray Chason (talk) 07:45, 19 December 2013 (UTC)