Source:NetHack 3.6.0/include/mkroom.h

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Below is the full text to mkroom.h from the source code of NetHack 3.6.0. To link to a particular line, write [[Source:NetHack 3.6.0/include/mkroom.h#line123]], for example.

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  1.  /* NetHack 3.6	mkroom.h	$NHDT-Date: 1432512780 2015/05/25 00:13:00 $  $NHDT-Branch: master $:$NHDT-Revision: 1.13 $ */
  2.  /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
  3.  /* NetHack may be freely redistributed.  See license for details. */
  4.  
  5.  #ifndef MKROOM_H
  6.  #define MKROOM_H
  7.  
  8.  /* mkroom.h - types and structures for room and shop initialization */
  9.  
  10.  struct mkroom {
  11.      schar lx, hx, ly, hy; /* usually xchar, but hx may be -1 */
  12.      schar rtype;          /* type of room (zoo, throne, etc...) */
  13.      schar orig_rtype;     /* same as rtype, but not zeroed later */
  14.      schar rlit;           /* is the room lit ? */
  15.      schar needfill;       /* sp_lev: does the room need filling? */
  16.      schar needjoining;    /* sp_lev */
  17.      schar doorct;         /* door count */
  18.      schar fdoor;          /* index for the first door of the room */
  19.      schar nsubrooms;      /* number of subrooms */
  20.      boolean irregular;    /* true if room is non-rectangular */
  21.      struct mkroom *sbrooms[MAX_SUBROOMS]; /* Subrooms pointers */
  22.      struct monst *resident; /* priest/shopkeeper/guard for this room */
  23.  };
  24.  
  25.  struct shclass {
  26.      const char *name; /* name of the shop type */
  27.      char symb;        /* this identifies the shop type */
  28.      int prob;         /* the shop type probability in % */
  29.      schar shdist;     /* object placement type */
  30.  #define D_SCATTER 0   /* normal placement */
  31.  #define D_SHOP 1      /* shop-like placement */
  32.  #define D_TEMPLE 2    /* temple-like placement */
  33.      struct itp {
  34.          int iprob; /* probability of an item type */
  35.          int itype; /* item type: if >=0 a class, if < 0 a specific item */
  36.      } iprobs[6];
  37.      const char *const *shknms; /* list of shopkeeper names for this type */
  38.  };
  39.  
  40.  extern NEARDATA struct mkroom rooms[(MAXNROFROOMS + 1) * 2];
  41.  extern NEARDATA struct mkroom *subrooms;
  42.  /* the normal rooms on the current level are described in rooms[0..n] for
  43.   * some n<MAXNROFROOMS
  44.   * the vault, if any, is described by rooms[n+1]
  45.   * the next rooms entry has hx -1 as a flag
  46.   * there is at most one non-vault special room on a level
  47.   */
  48.  
  49.  extern struct mkroom *dnstairs_room, *upstairs_room, *sstairs_room;
  50.  
  51.  extern NEARDATA coord doors[DOORMAX];
  52.  
  53.  /* values for rtype in the room definition structure */
  54.  #define OROOM 0      /* ordinary room */
  55.  #define COURT 2      /* contains a throne */
  56.  #define SWAMP 3      /* contains pools */
  57.  #define VAULT 4      /* contains piles of gold */
  58.  #define BEEHIVE 5    /* contains killer bees and royal jelly */
  59.  #define MORGUE 6     /* contains corpses, undead and ghosts */
  60.  #define BARRACKS 7   /* contains soldiers and their gear */
  61.  #define ZOO 8        /* floor covered with treasure and monsters */
  62.  #define DELPHI 9     /* contains Oracle and peripherals */
  63.  #define TEMPLE 10    /* contains a shrine */
  64.  #define LEPREHALL 11 /* leprechaun hall (Tom Proudfoot) */
  65.  #define COCKNEST 12  /* cockatrice nest (Tom Proudfoot) */
  66.  #define ANTHOLE 13   /* ants (Tom Proudfoot) */
  67.  #define SHOPBASE 14  /* everything above this is a shop */
  68.  #define ARMORSHOP 15 /* specific shop defines for level compiler */
  69.  #define SCROLLSHOP 16
  70.  #define POTIONSHOP 17
  71.  #define WEAPONSHOP 18
  72.  #define FOODSHOP 19
  73.  #define RINGSHOP 20
  74.  #define WANDSHOP 21
  75.  #define TOOLSHOP 22
  76.  #define BOOKSHOP 23
  77.  #define FODDERSHOP 24 /* health food store */
  78.  #define UNIQUESHOP 25 /* shops here & below not randomly gen'd. */
  79.  #define CANDLESHOP 25
  80.  #define MAXRTYPE 25 /* maximum valid room type */
  81.  
  82.  /* Special type for search_special() */
  83.  #define ANY_TYPE (-1)
  84.  #define ANY_SHOP (-2)
  85.  
  86.  #define NO_ROOM 0 /* indicates lack of room-occupancy */
  87.  #define SHARED 1  /* indicates normal shared boundary */
  88.  #define SHARED_PLUS                                  \
  89.      2 /* indicates shared boundary - extra adjacent- \
  90.         * square searching required */
  91.  
  92.  #define ROOMOFFSET                              \
  93.      3 /*                                        \
  94.         * (levl[x][y].roomno - ROOMOFFSET) gives \
  95.         * rooms[] index, for inside-squares and  \
  96.         * non-shared boundaries.                 \
  97.         */
  98.  
  99.  #define IS_ROOM_PTR(x) ((x) >= rooms && (x) < rooms + MAXNROFROOMS)
  100.  #define IS_ROOM_INDEX(x) ((x) >= 0 && (x) < MAXNROFROOMS)
  101.  #define IS_SUBROOM_PTR(x) ((x) >= subrooms && (x) < subrooms + MAXNROFROOMS)
  102.  #define IS_SUBROOM_INDEX(x) ((x) > MAXNROFROOMS && (x) < (MAXNROFROOMS * 2))
  103.  #define ROOM_INDEX(x) ((x) -rooms)
  104.  #define SUBROOM_INDEX(x) ((x) -subrooms)
  105.  #define IS_LAST_ROOM_PTR(x) (ROOM_INDEX(x) == nroom)
  106.  #define IS_LAST_SUBROOM_PTR(x) (!nsubroom || SUBROOM_INDEX(x) == nsubroom)
  107.  
  108.  #endif /* MKROOM_H */