Source:NetHack 3.2.0/mondata.c

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Below is the full text to mondata.c from the source code of NetHack 3.2.0. To link to a particular line, write [[NetHack 3.2.0/mondata.c#line123]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

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1.    /*	SCCS Id: @(#)mondata.c	3.2	95/07/29	*/
2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #include "hack.h"
6.    #include "eshk.h"
7.    #include "epri.h"
8.    
9.    /*	These routines provide basic data for any type of monster. */
10.   
11.   #ifdef OVLB
12.   
13.   void
14.   set_mon_data(mon, ptr, flag)
15.   struct monst *mon;
16.   struct permonst *ptr;
17.   int flag;
18.   {
19.       mon->data = ptr;
20.       if (flag == -1) return;		/* "don't care" */
21.   
22.       if (flag == 1)
23.   	mon->mintrinsics |= (ptr->mresists & 0x00FF);
24.       else
25.   	mon->mintrinsics = (ptr->mresists & 0x00FF);
26.       return;
27.   }
28.   
29.   #endif /* OVLB */
30.   #ifdef OVL0
31.   
32.   boolean
33.   attacktype(ptr, atyp)
34.   	register struct	permonst	*ptr;
35.   	register int atyp;
36.   {
37.   	int	i;
38.   
39.   	for(i = 0; i < NATTK; i++)
40.   	    if(ptr->mattk[i].aatyp == atyp) return(TRUE);
41.   
42.   	return(FALSE);
43.   }
44.   
45.   #endif /* OVL0 */
46.   #ifdef OVLB
47.   
48.   boolean
49.   poly_when_stoned(ptr)
50.       struct permonst *ptr;
51.   {
52.       return((boolean)(is_golem(ptr) && ptr != &mons[PM_STONE_GOLEM] &&
53.   	    !(mvitals[PM_STONE_GOLEM].mvflags & G_GENOD)));
54.   	    /* allow G_EXTINCT */
55.   }
56.   
57.   boolean
58.   resists_drli(mon)	/* returns TRUE if monster is drain-life resistant */
59.   struct monst *mon;
60.   {
61.   	struct permonst *ptr = mon->data;
62.   	struct obj *wep = ((mon == &youmonst) ? uwep : MON_WEP(mon));
63.   
64.   	return (boolean)(is_undead(ptr) || is_demon(ptr) || is_were(ptr) ||
65.   			 ptr == &mons[PM_DEATH] ||
66.   			 (wep && wep->oartifact && defends(AD_DRLI, wep)));
67.   }
68.   
69.   boolean
70.   resists_magm(mon)	/* TRUE if monster is magic-missile resistant */
71.   struct monst *mon;
72.   {
73.   	struct permonst *ptr = mon->data;
74.   	struct obj *o;
75.   
76.   	/* as of 3.2.0:  gray dragons, Angels, Oracle, Yeenoghu */
77.   	if (dmgtype(ptr, AD_MAGM) || ptr == &mons[PM_BABY_GRAY_DRAGON] ||
78.   		dmgtype(ptr, AD_RBRE))	/* Chromatic Dragon */
79.   	    return TRUE;
80.   	/* check for magic resistance granted by wielded weapon */
81.   	o = (mon == &youmonst) ? uwep : MON_WEP(mon);
82.   	if (o && o->oartifact && defends(AD_MAGM, o))
83.   	    return TRUE;
84.   	/* check for magic resistance granted by worn or carried items */
85.   	for (o = mon->minvent; o; o = o->nobj)
86.   	    if ((o->owornmask && objects[o->otyp].oc_oprop == ANTIMAGIC) ||
87.   		    (o->oartifact && protects(AD_MAGM, o)))
88.   		return TRUE;
89.   	return FALSE;
90.   }
91.   
92.   #endif /* OVLB */
93.   #ifdef OVL0
94.   
95.   boolean
96.   ranged_attk(ptr)	/* returns TRUE if monster can attack at range */
97.   	register struct permonst *ptr;
98.   {
99.   	register int	i, j;
100.  	register int atk_mask = (1<<AT_BREA) | (1<<AT_SPIT) | (1<<AT_GAZE);
101.  
102.  	/* was: (attacktype(ptr, AT_BREA) || attacktype(ptr, AT_WEAP) ||
103.  		attacktype(ptr, AT_SPIT) || attacktype(ptr, AT_GAZE) ||
104.  		attacktype(ptr, AT_MAGC));
105.  	   but that's too slow -dlc
106.  	 */
107.  	for(i = 0; i < NATTK; i++) {
108.  	    if((j=ptr->mattk[i].aatyp) >= AT_WEAP || (atk_mask & (1<<j)))
109.  		return TRUE;
110.  	}
111.  
112.  	return(FALSE);
113.  }
114.  
115.  boolean
116.  hates_silver(ptr)
117.  register struct permonst *ptr;
118.  /* returns TRUE if monster is especially affected by silver weapons */
119.  {
120.  	return((boolean)(is_were(ptr) || ptr->mlet==S_VAMPIRE || is_demon(ptr) ||
121.  		ptr == &mons[PM_SHADE] ||
122.  		(ptr->mlet==S_IMP && ptr != &mons[PM_TENGU])));
123.  }
124.  
125.  #endif /* OVL0 */
126.  #ifdef OVL1
127.  
128.  boolean
129.  can_track(ptr)		/* returns TRUE if monster can track well */
130.  	register struct permonst *ptr;
131.  {
132.  	if (uwep && uwep->oartifact == ART_EXCALIBUR)
133.  		return TRUE;
134.  	else
135.  		return((boolean)haseyes(ptr));
136.  }
137.  
138.  #endif /* OVL1 */
139.  #ifdef OVLB
140.  
141.  boolean
142.  sliparm(ptr)	/* creature will slide out of armor */
143.  	register struct permonst *ptr;
144.  {
145.  	return((boolean)(is_whirly(ptr) || ptr->msize <= MZ_SMALL ||
146.  			 noncorporeal(ptr)));
147.  }
148.  
149.  boolean
150.  breakarm(ptr)	/* creature will break out of armor */
151.  	register struct permonst *ptr;
152.  {
153.  	return((boolean)((bigmonst(ptr) || (ptr->msize > MZ_SMALL && !humanoid(ptr))
154.  	                || ptr == &mons[PM_MARILITH]) && !sliparm(ptr)));
155.  	/* Marilith is about the only case of a monster which is otherwise
156.  	 * humanoid but cannot wear armor (too many arms).  Centaurs would
157.  	 * be another except that they are already accounted for by
158.  	 * bigmonst.
159.  	 */
160.  }
161.  #endif /* OVLB */
162.  #ifdef OVL1
163.  
164.  boolean
165.  sticks(ptr)	/* creature sticks other creatures it hits */
166.  	register struct permonst *ptr;
167.  {
168.  	return((boolean)(dmgtype(ptr,AD_STCK) || dmgtype(ptr,AD_WRAP) ||
169.  		attacktype(ptr,AT_HUGS)));
170.  }
171.  
172.  boolean
173.  dmgtype(ptr, dtyp)
174.  	register struct	permonst	*ptr;
175.  	register int dtyp;
176.  {
177.  	int	i;
178.  
179.  	for(i = 0; i < NATTK; i++)
180.  	    if(ptr->mattk[i].adtyp == dtyp) return TRUE;
181.  
182.  	return FALSE;
183.  }
184.  
185.  /* returns the maximum damage a defender can do to the attacker via
186.   * a passive defense */
187.  int
188.  max_passive_dmg(mdef, magr)
189.      register struct monst *mdef, *magr;
190.  {
191.      int	i, dmg = 0;
192.      uchar adtyp;
193.  
194.      for(i = 0; i < NATTK; i++)
195.  	if(mdef->data->mattk[i].aatyp == AT_NONE) {
196.  	    adtyp = mdef->data->mattk[i].adtyp;
197.  	    if ((adtyp == AD_ACID && !resists_acid(magr)) ||
198.  		    (adtyp == AD_COLD && !resists_cold(magr)) ||
199.  		    (adtyp == AD_FIRE && !resists_fire(magr)) ||
200.  		    (adtyp == AD_ELEC && !resists_elec(magr))) {
201.  		dmg = mdef->data->mattk[i].damn;
202.  		if(!dmg) dmg = mdef->data->mlevel+1;
203.  		dmg *= mdef->data->mattk[i].damd;
204.  	    } else dmg = 0;
205.  
206.  	    return dmg;
207.  	}
208.      return 0;
209.  }
210.  
211.  #endif /* OVL1 */
212.  #ifdef OVL0
213.  
214.  int
215.  monsndx(ptr)		/* return an index into the mons array */
216.  	struct	permonst	*ptr;
217.  {
218.  	register int	i;
219.  
220.  	if (ptr == &playermon) return PM_PLAYERMON;
221.  
222.  	i = (int)(ptr - &mons[0]);
223.  	if (i < LOW_PM || i >= NUMMONS) {
224.  		/* ought to switch this to use `fmt_ptr' */
225.  	    panic("monsndx - could not index monster (%lx)",
226.  		  (unsigned long)ptr);
227.  	    return FALSE;		/* will not get here */
228.  	}
229.  
230.  	return(i);
231.  }
232.  
233.  #endif /* OVL0 */
234.  #ifdef OVL1
235.  
236.  
237.  int
238.  name_to_mon(in_str)
239.  const char *in_str;
240.  {
241.  	/* Be careful.  We must check the entire string in case it was
242.  	 * something such as "ettin zombie corpse".  The calling routine
243.  	 * doesn't know about the "corpse" until the monster name has
244.  	 * already been taken off the front, so we have to be able to
245.  	 * read the name with extraneous stuff such as "corpse" stuck on
246.  	 * the end.
247.  	 * This causes a problem for names which prefix other names such
248.  	 * as "ettin" on "ettin zombie".  In this case we want the _longest_
249.  	 * name which exists.
250.  	 * This also permits plurals created by adding suffixes such as 's'
251.  	 * or 'es'.  Other plurals must still be handled explicitly.
252.  	 */
253.  	register int i;
254.  	register int mntmp = NON_PM;
255.  	register char *s, *str;
256.  	char buf[BUFSZ];
257.  	int len, slen;
258.  
259.  	str = strcpy(buf, in_str);
260.  	if (!strncmp(str, "a ", 2)) str += 2;
261.  	else if (!strncmp(str, "an ", 3)) str += 3;
262.  
263.  	if ((s = strstri(str, "vortices")) != 0)
264.  	    Strcpy(s+4, "ex");
265.  	/* be careful with "ies"; "priest", "zombies" */
266.  	else if ((s = strstri(str, "jellies")) != 0 ||
267.  		 (s = strstri(str, "mummies")) != 0)
268.  	    Strcpy(s+4, "y");
269.  	/* luckily no monster names end in fe or ve with ves plurals */
270.  	else if ((s = strstri(str, "ves")) != 0)
271.  	    Strcpy(s, "f");
272.  
273.      {
274.  	static const struct alt_spl { const char* name; short pm_val; }
275.  	    names[] = {
276.  	    /* Alternate spellings */
277.  		{ "grey dragon",	PM_GRAY_DRAGON },
278.  		{ "baby grey dragon",	PM_BABY_GRAY_DRAGON },
279.  		{ "grey unicorn",	PM_GRAY_UNICORN },
280.  		{ "grey ooze",		PM_GRAY_OOZE },
281.  		{ "gray-elf",		PM_GREY_ELF },
282.  	    /* Hyphenated names */
283.  		{ "ki rin",		PM_KI_RIN },
284.  		{ "uruk hai",		PM_URUK_HAI },
285.  		{ "orc captain",	PM_ORC_CAPTAIN },
286.  		{ "woodland elf",	PM_WOODLAND_ELF },
287.  		{ "green elf",		PM_GREEN_ELF },
288.  		{ "grey elf",		PM_GREY_ELF },
289.  		{ "gray elf",		PM_GREY_ELF },
290.  		{ "elf lord",		PM_ELF_LORD },
291.  		{ "high elf",		PM_HIGH_ELF },
292.  		{ "olog hai",		PM_OLOG_HAI },
293.  	    /* Some irregular plurals */
294.  		{ "incubi",		PM_INCUBUS },
295.  		{ "succubi",		PM_SUCCUBUS },
296.  		{ "violet fungi",	PM_VIOLET_FUNGUS },
297.  		{ "homunculi",		PM_HOMUNCULUS },
298.  		{ "baluchitheria",	PM_BALUCHITHERIUM },
299.  		{ "lurkers above",	PM_LURKER_ABOVE },
300.  		{ "cavemen",		PM_CAVEMAN },
301.  		{ "cavewomen",		PM_CAVEWOMAN },
302.  		{ "zruties",		PM_ZRUTY },
303.  		{ "djinn",		PM_DJINNI },
304.  		{ "mumakil",		PM_MUMAK },
305.  		{ "erinyes",		PM_ERINYS },
306.  	    /* end of list */
307.  		{ 0, 0 }
308.  	};
309.  	register const struct alt_spl *namep;
310.  
311.  	for (namep = names; namep->name; namep++)
312.  	    if (!strncmpi(str, namep->name, (int)strlen(namep->name)))
313.  		return namep->pm_val;
314.      }
315.  
316.  	slen = strlen(str);
317.  	for (len = 0, i = LOW_PM; i < NUMMONS; i++) {
318.  	    register int m_i_len = strlen(mons[i].mname);
319.  	    if (m_i_len > len && !strncmpi(mons[i].mname, str, m_i_len)) {
320.  		if (m_i_len == slen) return i;	/* exact match */
321.  		else if (slen > m_i_len &&
322.  			(str[m_i_len] == ' ' ||
323.  			 !strcmpi(&str[m_i_len], "s") ||
324.  			 !strncmpi(&str[m_i_len], "s ", 2) ||
325.  			 !strcmpi(&str[m_i_len], "es") ||
326.  			 !strncmpi(&str[m_i_len], "es ", 3))) {
327.  		    mntmp = i;
328.  		    len = m_i_len;
329.  		}
330.  	    }
331.  	}
332.  	if (mntmp == NON_PM) mntmp = title_to_mon(str, (int *)0, (int *)0);
333.  	return mntmp;
334.  }
335.  
336.  #endif /* OVL1 */
337.  #ifdef OVLB
338.  
339.  boolean
340.  webmaker(ptr)   /* creature can spin a web */
341.  	register struct permonst *ptr;
342.  {
343.  	return((boolean)(ptr->mlet == S_SPIDER && ptr != &mons[PM_SCORPION]));
344.  }
345.  
346.  #endif /* OVLB */
347.  #ifdef OVL2
348.  
349.  /* returns 3 values (0=male, 1=female, 2=none) */
350.  int
351.  gender(mtmp)
352.  register struct monst *mtmp;
353.  {
354.  	if (is_neuter(mtmp->data)) return 2;
355.  	return mtmp->female;
356.  }
357.  
358.  /* Like gender(), but lower animals and such are still "it". */
359.  /* This is the one we want to use when printing messages. */
360.  int
361.  pronoun_gender(mtmp)
362.  register struct monst *mtmp;
363.  {
364.  	if (!canspotmon(mtmp) || !humanoid(mtmp->data))
365.  		return 2;
366.  	return mtmp->female;
367.  }
368.  
369.  #endif /* OVL2 */
370.  #ifdef OVLB
371.  
372.  boolean
373.  levl_follower(mtmp)
374.  register struct monst *mtmp;
375.  {
376.  	return((boolean)(mtmp->mtame || (mtmp->data->mflags2 & M2_STALK) || is_fshk(mtmp)
377.  		|| (mtmp->iswiz && !mon_has_amulet(mtmp))));
378.  }
379.  
380.  struct permonst *
381.  player_mon()
382.  {
383.  	switch (u.role) {
384.  		case 'A': return &mons[PM_ARCHEOLOGIST];
385.  		case 'B': return &mons[PM_BARBARIAN];
386.  		case 'C': if (flags.female) return &mons[PM_CAVEWOMAN];
387.  			else return &mons[PM_CAVEMAN];
388.  		case 'E': return &mons[PM_ELF];
389.  		case 'H': return &mons[PM_HEALER];
390.  		case 'K': return &mons[PM_KNIGHT];
391.  		case 'P': if (flags.female) return &mons[PM_PRIESTESS];
392.  			else return &mons[PM_PRIEST];
393.  		case 'R': return &mons[PM_ROGUE];
394.  		case 'S': return &mons[PM_SAMURAI];
395.  #ifdef TOURIST
396.  		case 'T': return &mons[PM_TOURIST];
397.  #endif
398.  		case 'V': return &mons[PM_VALKYRIE];
399.  		case 'W': return &mons[PM_WIZARD];
400.  		default: impossible("what are you?");
401.  			return &mons[PM_HUMAN];
402.  	}
403.  }
404.  
405.  static const short grownups[][2] = {
406.  	{PM_LITTLE_DOG, PM_DOG}, {PM_DOG, PM_LARGE_DOG},
407.  	{PM_HELL_HOUND_PUP, PM_HELL_HOUND},
408.  	{PM_KITTEN, PM_HOUSECAT}, {PM_HOUSECAT, PM_LARGE_CAT},
409.  	{PM_KOBOLD, PM_LARGE_KOBOLD}, {PM_LARGE_KOBOLD, PM_KOBOLD_LORD},
410.  	{PM_GNOME, PM_GNOME_LORD}, {PM_GNOME_LORD, PM_GNOME_KING},
411.  	{PM_DWARF, PM_DWARF_LORD}, {PM_DWARF_LORD, PM_DWARF_KING},
412.  	{PM_OGRE, PM_OGRE_LORD}, {PM_OGRE_LORD, PM_OGRE_KING},
413.  	{PM_LICH, PM_DEMILICH}, {PM_DEMILICH, PM_MASTER_LICH},
414.  	{PM_VAMPIRE, PM_VAMPIRE_LORD}, {PM_BAT, PM_GIANT_BAT},
415.  	{PM_BABY_GRAY_DRAGON, PM_GRAY_DRAGON},
416.  	{PM_BABY_RED_DRAGON, PM_RED_DRAGON},
417.  	{PM_BABY_WHITE_DRAGON, PM_WHITE_DRAGON},
418.  	{PM_BABY_ORANGE_DRAGON, PM_ORANGE_DRAGON},
419.  	{PM_BABY_BLACK_DRAGON, PM_BLACK_DRAGON},
420.  	{PM_BABY_BLUE_DRAGON, PM_BLUE_DRAGON},
421.  	{PM_BABY_GREEN_DRAGON, PM_GREEN_DRAGON},
422.  	{PM_BABY_YELLOW_DRAGON, PM_YELLOW_DRAGON},
423.  	{PM_RED_NAGA_HATCHLING, PM_RED_NAGA},
424.  	{PM_BLACK_NAGA_HATCHLING, PM_BLACK_NAGA},
425.  	{PM_GOLDEN_NAGA_HATCHLING, PM_GOLDEN_NAGA},
426.  	{PM_GUARDIAN_NAGA_HATCHLING, PM_GUARDIAN_NAGA},
427.  	{PM_BABY_LONG_WORM, PM_LONG_WORM},
428.  	{PM_BABY_PURPLE_WORM, PM_PURPLE_WORM},
429.  	{PM_BABY_CROCODILE, PM_CROCODILE},
430.  	{PM_SOLDIER, PM_SERGEANT},
431.  	{PM_SERGEANT, PM_LIEUTENANT},
432.  	{PM_LIEUTENANT, PM_CAPTAIN},
433.  	{PM_WATCHMAN, PM_WATCH_CAPTAIN},
434.  	{PM_SMALL_MIMIC, PM_LARGE_MIMIC}, {PM_LARGE_MIMIC, PM_GIANT_MIMIC},
435.  	{NON_PM,NON_PM}
436.  };
437.  
438.  int
439.  little_to_big(montype)
440.  int montype;
441.  {
442.  #ifndef AIXPS2_BUG
443.  	register int i;
444.  	
445.  	for (i = 0; grownups[i][0] >= LOW_PM; i++)
446.  		if(montype == grownups[i][0]) return grownups[i][1];
447.  	return montype;
448.  #else
449.  /* AIX PS/2 C-compiler 1.1.1 optimizer does not like the above for loop,
450.   * and causes segmentation faults at runtime.  (The problem does not
451.   * occur if -O is not used.)
452.   * lehtonen@cs.Helsinki.FI (Tapio Lehtonen) 28031990
453.   */
454.  	int i;
455.  	int monvalue;
456.  
457.  	monvalue = montype;
458.  	for (i = 0; grownups[i][0] >= LOW_PM; i++)
459.  		if(montype == grownups[i][0]) monvalue = grownups[i][1];
460.  
461.  	return monvalue;
462.  #endif
463.  }
464.  
465.  int
466.  big_to_little(montype)
467.  int montype;
468.  {
469.  	register int i;
470.  	
471.  	for (i = 0; grownups[i][0] >= LOW_PM; i++)
472.  		if(montype == grownups[i][1]) return grownups[i][0];
473.  	return montype;
474.  }
475.  
476.  static const char *levitate[2]	= { "float", "Float" };
477.  static const char *fly[2]	= { "fly", "Fly" };
478.  static const char *slither[2]	= { "slither", "Slither" };
479.  static const char *ooze[2]	= { "ooze", "Ooze" };
480.  static const char *crawl[2]	= { "crawl", "Crawl" };
481.  
482.  const char *
483.  locomotion(ptr, def)
484.  const struct permonst *ptr;
485.  const char *def;
486.  {
487.  	int capitalize = (*def == highc(*def));
488.  
489.  	return (
490.  		is_floater(ptr) ? levitate[capitalize] :
491.  		is_flyer(ptr)   ? fly[capitalize] :
492.  		slithy(ptr)     ? slither[capitalize] :
493.  		amorphous(ptr)  ? ooze[capitalize] :
494.  		nolimbs(ptr)    ? crawl[capitalize] :
495.  		def
496.  	       );
497.  
498.  }
499.  
500.  #endif /* OVLB */
501.  
502.  /*mondata.c*/