Source:NetHack 3.2.0/polyself.c
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Below is the full text to polyself.c from the source code of NetHack 3.2.0. To link to a particular line, write [[NetHack 3.2.0/polyself.c#line123]], for example.
Warning! This is the source code from an old release. For the latest release, see Source code
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1. /* SCCS Id: @(#)polyself.c 3.2 95/11/12 */ 2. /* Copyright (C) 1987, 1988, 1989 by Ken Arromdee */ 3. /* NetHack may be freely redistributed. See license for details. */ 4. 5. /* 6. * Polymorph self routine. 7. * 8. * Note: the light source handling code assumes that both youmonst.m_id 9. * and youmonst.mx will always remain 0 when it handles the case of the 10. * player polymorphed into a light-emitting monster. 11. */ 12. 13. #include "hack.h" 14. 15. #ifdef OVLB 16. static void FDECL(polyman, (const char *,const char *)); 17. static void NDECL(break_armor); 18. static void FDECL(drop_weapon,(int)); 19. static void NDECL(skinback); 20. static void NDECL(uunstick); 21. static int FDECL(armor_to_dragon,(int)); 22. 23. /* update the "uasmon" structure */ 24. void 25. set_uasmon() 26. { 27. if (u.umonnum >= LOW_PM) { 28. uasmon = &mons[u.umonnum]; 29. } else { 30. uasmon = &playermon; 31. #if 0 32. /* We do not currently use uasmon or playermon to check the below 33. * attributes of the player, and it is generally pointless to do 34. * so. Furthermore, we do not call set_uasmon() often enough to 35. * use uasmon or playermon for this purpose; for instance, we do 36. * not call it every time we wear armor. 37. */ 38. playermon.mlevel = u.ulevel; 39. playermon.ac = u.uac; 40. playermon.mr = (u.ulevel > 8) ? 5 * (u.ulevel - 7) : u.ulevel; 41. #endif 42. } 43. set_mon_data(&youmonst, uasmon, 0); 44. return; 45. } 46. 47. /* make a (new) human out of the player */ 48. static void 49. polyman(fmt, arg) 50. const char *fmt, *arg; 51. { 52. boolean sticky = sticks(uasmon) && u.ustuck && !u.uswallow; 53. 54. if (u.umonnum != PM_PLAYERMON) { 55. u.acurr = u.macurr; /* restore old attribs */ 56. u.amax = u.mamax; 57. u.umonnum = PM_PLAYERMON; 58. flags.female = u.mfemale; 59. } 60. u.usym = S_HUMAN; 61. set_uasmon(); 62. 63. u.mh = u.mhmax = 0; 64. u.mtimedone = 0; 65. skinback(); 66. u.uundetected = 0; 67. newsym(u.ux,u.uy); 68. 69. if (sticky) uunstick(); 70. find_ac(); 71. 72. You(fmt, arg); 73. /* check whether player foolishly genocided self while poly'd */ 74. if (mvitals[u.umonster].mvflags & G_GENOD) done(GENOCIDED); 75. 76. if(!Levitation && !u.ustuck && 77. (is_pool(u.ux,u.uy) || is_lava(u.ux,u.uy))) 78. spoteffects(); 79. } 80. 81. void 82. change_sex() 83. { 84. flags.female = !flags.female; 85. max_rank_sz(); 86. if (Role_is('P')) { 87. Strcpy(pl_character+6, flags.female ? "ess" : ""); 88. u.umonster = flags.female ? PM_PRIESTESS : PM_PRIEST; 89. } else if (Role_is('C')) { 90. Strcpy(pl_character+4, flags.female ? "woman" : "man"); 91. u.umonster = flags.female ? PM_CAVEWOMAN : PM_CAVEMAN; 92. } 93. } 94. 95. void 96. newman() 97. { 98. int tmp, tmp2; 99. 100. if (!rn2(10)) change_sex(); 101. 102. tmp = u.uhpmax; 103. tmp2 = u.ulevel; 104. u.ulevel = u.ulevel + rn1(5, -2); 105. if (u.ulevel > 127 || u.ulevel < 1) u.ulevel = 1; 106. if (u.ulevel > MAXULEV) u.ulevel = MAXULEV; 107. 108. adjabil(tmp2, (int)u.ulevel); 109. reset_rndmonst(NON_PM); /* new monster generation criteria */ 110. 111. /* random experience points for the new experience level */ 112. u.uexp = rndexp(); 113. 114. /* u.uhpmax * u.ulevel / tmp2: proportionate hit points to new level 115. * -10 and +10: don't apply proportionate HP to 10 of a starting 116. * character's hit points (since a starting character's hit points 117. * are not on the same scale with hit points obtained through level 118. * gain) 119. * 9 - rn2(19): random change of -9 to +9 hit points 120. */ 121. #ifndef LINT 122. u.uhpmax = ((u.uhpmax - 10) * (long)u.ulevel / tmp2 + 10) + 123. (9 - rn2(19)); 124. #endif 125. 126. #ifdef LINT 127. u.uhp = u.uhp + tmp; 128. #else 129. u.uhp = u.uhp * (long)u.uhpmax/tmp; 130. #endif 131. 132. tmp = u.uenmax; 133. #ifndef LINT 134. u.uenmax = u.uenmax * (long)u.ulevel / tmp2 + 9 - rn2(19); 135. #endif 136. if (u.uenmax < 0) u.uenmax = 0; 137. #ifndef LINT 138. u.uen = (tmp ? u.uen * (long)u.uenmax / tmp : u.uenmax); 139. #endif 140. 141. redist_attr(); 142. u.uhunger = rn1(500,500); 143. newuhs(FALSE); 144. if (Sick) make_sick(0L, (char *) 0, FALSE, SICK_ALL); 145. Stoned = 0; 146. if (u.uhp <= 0 || u.uhpmax <= 0) { 147. if (Polymorph_control) { 148. if (u.uhp <= 0) u.uhp = 1; 149. if (u.uhpmax <= 0) u.uhpmax = 1; 150. } else { 151. Your("new form doesn't seem healthy enough to survive."); 152. killer_format = KILLED_BY_AN; 153. killer="unsuccessful polymorph"; 154. done(DIED); 155. } 156. } 157. polyman("feel like a new %s!", 158. Role_is('E') ? "elf" : flags.female ? "woman" : "man"); 159. flags.botl = 1; 160. (void) encumber_msg(); 161. } 162. 163. void 164. polyself() 165. { 166. char buf[BUFSZ]; 167. int old_light, new_light; 168. int mntmp = NON_PM; 169. int tries=0; 170. boolean draconian = (uarm && 171. uarm->otyp >= GRAY_DRAGON_SCALE_MAIL && 172. uarm->otyp <= YELLOW_DRAGON_SCALES); 173. 174. boolean iswere = (u.ulycn >= LOW_PM || is_were(uasmon)); 175. boolean isvamp = (u.usym == S_VAMPIRE || u.umonnum == PM_VAMPIRE_BAT); 176. 177. if(!Polymorph_control && !draconian && !iswere && !isvamp) { 178. if (rn2(20) > ACURR(A_CON)) { 179. You(shudder_for_moment); 180. losehp(rnd(30), "system shock", KILLED_BY_AN); 181. exercise(A_CON, FALSE); 182. return; 183. } 184. } 185. old_light = (u.umonnum >= LOW_PM) ? emits_light(uasmon) : 0; 186. 187. if (Polymorph_control) { 188. do { 189. getlin("Become what kind of monster? [type the name]", 190. buf); 191. mntmp = name_to_mon(buf); 192. if (mntmp < LOW_PM) 193. pline("I've never heard of such monsters."); 194. /* Note: humans are illegal as monsters, but an 195. * illegal monster forces newman(), which is what we 196. * want if they specified a human.... */ 197. else if (!polyok(&mons[mntmp]) && 198. (Role_is('E') ? !is_elf(&mons[mntmp]) 199. : !is_human(&mons[mntmp]))) 200. You("cannot polymorph into that."); 201. else break; 202. } while(++tries < 5); 203. if (tries==5) pline(thats_enough_tries); 204. /* allow skin merging, even when polymorph is controlled */ 205. if (draconian && 206. (mntmp == armor_to_dragon(uarm->otyp) || tries == 5)) 207. goto do_merge; 208. } else if (draconian || iswere || isvamp) { 209. /* special changes that don't require polyok() */ 210. if (draconian) { 211. do_merge: 212. mntmp = armor_to_dragon(uarm->otyp); 213. if (!(mvitals[mntmp].mvflags & G_GENOD)) { 214. /* allow G_EXTINCT */ 215. You("merge with your scaly armor."); 216. uskin = uarm; 217. uarm = (struct obj *)0; 218. /* save/restore hack */ 219. uskin->owornmask |= I_SPECIAL; 220. } 221. } else if (iswere) { 222. if (is_were(uasmon)) 223. mntmp = PM_HUMAN; /* Illegal; force newman() */ 224. else 225. mntmp = u.ulycn; 226. } else { 227. if (u.usym == S_VAMPIRE) 228. mntmp = PM_VAMPIRE_BAT; 229. else 230. mntmp = PM_VAMPIRE; 231. } 232. if (polymon(mntmp)) 233. goto made_change; 234. } 235. 236. if (mntmp < LOW_PM) { 237. tries = 0; 238. do { 239. /* randomly pick an "ordinary" monster */ 240. mntmp = rn1(SPECIAL_PM - LOW_PM, LOW_PM); 241. } while((!polyok(&mons[mntmp]) || is_placeholder(&mons[mntmp])) 242. && tries++ < 200); 243. } 244. 245. /* The below polyok() fails either if everything is genocided, or if 246. * we deliberately chose something illegal to force newman(). 247. */ 248. if (!polyok(&mons[mntmp]) || !rn2(5)) 249. newman(); 250. else if(!polymon(mntmp)) return; 251. 252. if (!uarmg) selftouch("No longer petrify-resistant, you"); 253. 254. made_change: 255. new_light = (u.umonnum >= LOW_PM) ? emits_light(uasmon) : 0; 256. if (old_light != new_light) { 257. if (old_light) 258. del_light_source(LS_MONSTER, (genericptr_t)&youmonst); 259. if (new_light == 1) ++new_light; /* otherwise it's undetectable */ 260. if (new_light) 261. new_light_source(u.ux, u.uy, new_light, 262. LS_MONSTER, (genericptr_t)&youmonst); 263. } 264. } 265. 266. /* (try to) make a mntmp monster out of the player */ 267. int 268. polymon(mntmp) /* returns 1 if polymorph successful */ 269. int mntmp; 270. { 271. boolean sticky = sticks(uasmon) && u.ustuck && !u.uswallow; 272. boolean dochange = FALSE; 273. int tmp; 274. 275. if (mvitals[mntmp].mvflags & G_GENOD) { /* allow G_EXTINCT */ 276. You_feel("rather %s-ish.",mons[mntmp].mname); 277. exercise(A_WIS, TRUE); 278. return(0); 279. } 280. 281. if (u.umonnum == PM_PLAYERMON) { 282. /* Human to monster; save human stats */ 283. u.macurr = u.acurr; 284. u.mamax = u.amax; 285. u.mfemale = flags.female; 286. } else { 287. /* Monster to monster; restore human stats, to be 288. * immediately changed to provide stats for the new monster 289. */ 290. u.acurr = u.macurr; 291. u.amax = u.mamax; 292. flags.female = u.mfemale; 293. } 294. 295. if (is_male(&mons[mntmp])) { 296. if(flags.female) dochange = TRUE; 297. } else if (is_female(&mons[mntmp])) { 298. if(!flags.female) dochange = TRUE; 299. } else if (!is_neuter(&mons[mntmp]) && mntmp != u.ulycn) { 300. if(!rn2(10)) dochange = TRUE; 301. } 302. if (dochange) { 303. flags.female = !flags.female; 304. You("%s %s %s!", 305. (u.umonnum != mntmp) ? "turn into a" : "feel like a new", 306. flags.female ? "female" : "male", 307. mons[mntmp].mname); 308. } else { 309. if (u.umonnum != mntmp) 310. You("turn into %s!", an(mons[mntmp].mname)); 311. else 312. You_feel("like a new %s!", mons[mntmp].mname); 313. } 314. if (Stoned && poly_when_stoned(&mons[mntmp])) { 315. /* poly_when_stoned already checked stone golem genocide */ 316. You("turn to stone!"); 317. mntmp = PM_STONE_GOLEM; 318. Stoned = 0; 319. } 320. 321. u.umonnum = mntmp; 322. u.usym = mons[mntmp].mlet; 323. set_uasmon(); 324. 325. /* New stats for monster, to last only as long as polymorphed. 326. * Currently only strength gets changed. 327. */ 328. if(strongmonst(&mons[mntmp])) ABASE(A_STR) = AMAX(A_STR) = 118; 329. 330. if (resists_ston(&youmonst) && Stoned) { /* parnes@eniac.seas.upenn.edu */ 331. Stoned = 0; 332. You("no longer seem to be petrifying."); 333. } 334. if (u.usym == S_FUNGUS && Sick) { 335. make_sick(0L, (char *) 0, FALSE, SICK_ALL); 336. You("no longer feel sick."); 337. } 338. if (nohands(uasmon)) Glib = 0; 339. 340. if (u.usym == S_DRAGON && mntmp >= PM_GRAY_DRAGON) 341. u.mhmax = 8 * mons[mntmp].mlevel; 342. else if (is_golem(uasmon)) u.mhmax = golemhp(mntmp); 343. else { 344. /* 345. tmp = adj_lev(&mons[mntmp]); 346. * We can't do this, since there's no such thing as an 347. * "experience level of you as a monster" for a polymorphed 348. * character. 349. */ 350. tmp = mons[mntmp].mlevel; 351. if (!tmp) u.mhmax = rnd(4); 352. else u.mhmax = d(tmp, 8); 353. } 354. u.mh = u.mhmax; 355. 356. u.mtimedone = rn1(500, 500); 357. if (u.ulevel < mons[mntmp].mlevel) 358. /* Low level characters can't become high level monsters for long */ 359. #ifdef DUMB 360. { 361. /* DRS/NS 2.2.6 messes up -- Peter Kendell */ 362. int mtd = u.mtimedone, 363. ulv = u.ulevel, 364. mlv = mons[mntmp].mlevel; 365. 366. u.mtimedone = mtd * ulv / mlv; 367. } 368. #else 369. u.mtimedone = u.mtimedone * u.ulevel / mons[mntmp].mlevel; 370. #endif 371. 372. if (uskin && mntmp != armor_to_dragon(uskin->otyp)) 373. skinback(); 374. break_armor(); 375. drop_weapon(1); 376. if (hides_under(uasmon)) 377. u.uundetected = OBJ_AT(u.ux, u.uy); 378. else if (uasmon->mlet == S_EEL) 379. u.uundetected = is_pool(u.ux, u.uy); 380. else 381. u.uundetected = 0; 382. newsym(u.ux,u.uy); /* Change symbol */ 383. 384. if (!sticky && !u.uswallow && u.ustuck && sticks(uasmon)) u.ustuck = 0; 385. else if (sticky && !sticks(uasmon)) uunstick(); 386. 387. if (flags.verbose) { 388. static const char use_thec[] = "Use the command #%s to %s."; 389. static const char monsterc[] = "monster"; 390. if (can_breathe(uasmon)) 391. pline(use_thec,monsterc,"use your breath weapon"); 392. if (attacktype(uasmon, AT_SPIT)) 393. pline(use_thec,monsterc,"spit venom"); 394. if (u.usym == S_NYMPH) 395. pline(use_thec,monsterc,"remove an iron ball"); 396. if (u.usym == S_UMBER) 397. pline(use_thec,monsterc,"confuse monsters"); 398. if (is_hider(uasmon)) 399. pline(use_thec,monsterc,"hide"); 400. if (is_were(uasmon)) 401. pline(use_thec,monsterc,"summon help"); 402. if (webmaker(uasmon)) 403. pline(use_thec,monsterc,"spin a web"); 404. if (u.umonnum == PM_GREMLIN) 405. pline(use_thec,monsterc,"multiply in a fountain"); 406. if (u.usym == S_UNICORN) 407. pline(use_thec,monsterc,"use your horn"); 408. if (u.umonnum == PM_MIND_FLAYER) 409. pline(use_thec,monsterc,"emit a mental blast"); 410. if (uasmon->msound == MS_SHRIEK) /* worthless, actually */ 411. pline(use_thec,monsterc,"shriek"); 412. if (lays_eggs(uasmon) && flags.female) 413. pline(use_thec,"sit","lay an egg"); 414. } 415. /* you now know what an egg of your type looks like */ 416. if (lays_eggs(uasmon)) { 417. learn_egg_type(u.umonnum); 418. /* make queen bees recognize killer bee eggs */ 419. learn_egg_type(egg_type_from_parent(u.umonnum, TRUE)); 420. } 421. find_ac(); 422. if((!Levitation && !u.ustuck && !is_flyer(uasmon) && 423. (is_pool(u.ux,u.uy) || is_lava(u.ux,u.uy))) || 424. (Underwater && !is_swimmer(uasmon))) 425. spoteffects(); 426. if (passes_walls(uasmon) && u.utrap && u.utraptype == TT_INFLOOR) { 427. u.utrap = 0; 428. pline_The("rock seems to no longer trap you."); 429. } else if (likes_lava(uasmon) && u.utrap && u.utraptype == TT_LAVA) { 430. u.utrap = 0; 431. pline_The("lava now feels soothing."); 432. } 433. if (amorphous(uasmon) || is_whirly(uasmon) || unsolid(uasmon)) { 434. if (Punished) { 435. You("slip out of the iron chain."); 436. unpunish(); 437. } 438. } 439. if (u.utrap && (u.utraptype == TT_WEB || u.utraptype == TT_BEARTRAP) && 440. (amorphous(uasmon) || is_whirly(uasmon) || unsolid(uasmon) || 441. (uasmon->msize <= MZ_SMALL && u.utraptype == TT_BEARTRAP))) { 442. You("are no longer stuck in the %s.", 443. u.utraptype == TT_WEB ? "web" : "bear trap"); 444. /* probably should burn webs too if PM_FIRE_ELEMENTAL */ 445. u.utrap = 0; 446. } 447. if (uasmon->mlet == S_SPIDER && u.utrap && u.utraptype == TT_WEB) { 448. You("orient yourself on the web."); 449. u.utrap = 0; 450. } 451. flags.botl = 1; 452. vision_full_recalc = 1; 453. exercise(A_CON, FALSE); 454. exercise(A_WIS, TRUE); 455. (void) encumber_msg(); 456. return(1); 457. } 458. 459. static void 460. break_armor() 461. { 462. register struct obj *otmp; 463. 464. if (breakarm(uasmon)) { 465. if ((otmp = uarm) != 0) { 466. if (donning(otmp)) cancel_don(); 467. You("break out of your armor!"); 468. exercise(A_STR, FALSE); 469. (void) Armor_gone(); 470. useup(otmp); 471. } 472. if ((otmp = uarmc) != 0) { 473. if(otmp->oartifact) { 474. Your("cloak falls off!"); 475. (void) Cloak_off(); 476. dropx(otmp); 477. } else { 478. Your("cloak tears apart!"); 479. (void) Cloak_off(); 480. useup(otmp); 481. } 482. } 483. #ifdef TOURIST 484. if (uarmu) { 485. Your("shirt rips to shreds!"); 486. useup(uarmu); 487. } 488. #endif 489. } else if (sliparm(uasmon)) { 490. if ((otmp = uarm) != 0) { 491. if (donning(otmp)) cancel_don(); 492. Your("armor falls around you!"); 493. (void) Armor_gone(); 494. dropx(otmp); 495. } 496. if ((otmp = uarmc) != 0) { 497. if (is_whirly(uasmon)) 498. Your("cloak falls, unsupported!"); 499. else You("shrink out of your cloak!"); 500. (void) Cloak_off(); 501. dropx(otmp); 502. } 503. #ifdef TOURIST 504. if ((otmp = uarmu) != 0) { 505. if (is_whirly(uasmon)) 506. You("seep right through your shirt!"); 507. else You("become much too small for your shirt!"); 508. setworn((struct obj *)0, otmp->owornmask & W_ARMU); 509. dropx(otmp); 510. } 511. #endif 512. } 513. if (nohands(uasmon) || verysmall(uasmon)) { 514. if ((otmp = uarmg) != 0) { 515. if (donning(otmp)) cancel_don(); 516. /* Drop weapon along with gloves */ 517. You("drop your gloves%s!", uwep ? " and weapon" : ""); 518. drop_weapon(0); 519. (void) Gloves_off(); 520. dropx(otmp); 521. } 522. if ((otmp = uarms) != 0) { 523. You("can no longer hold your shield!"); 524. (void) Shield_off(); 525. dropx(otmp); 526. } 527. if ((otmp = uarmh) != 0) { 528. if (donning(otmp)) cancel_don(); 529. Your("helmet falls to the %s!", surface(u.ux, u.uy)); 530. (void) Helmet_off(); 531. dropx(otmp); 532. } 533. } 534. if (nohands(uasmon) || verysmall(uasmon) || slithy(uasmon) || 535. u.usym == S_CENTAUR) { 536. if ((otmp = uarmf) != 0) { 537. if (donning(otmp)) cancel_don(); 538. if (is_whirly(uasmon)) 539. Your("boots fall away!"); 540. else Your("boots %s off your feet!", 541. verysmall(uasmon) ? "slide" : "are pushed"); 542. (void) Boots_off(); 543. dropx(otmp); 544. } 545. } 546. } 547. 548. static void 549. drop_weapon(alone) 550. int alone; 551. { 552. struct obj *otmp; 553. if ((otmp = uwep) != 0) { 554. /* !alone check below is currently superfluous but in the 555. * future it might not be so if there are monsters which cannot 556. * wear gloves but can wield weapons 557. */ 558. if (!alone || cantwield(uasmon)) { 559. struct obj *wep = uwep; 560. 561. if (alone) You("find you must drop your weapon!"); 562. uwepgone(); 563. if (!wep->cursed || wep->otyp != LOADSTONE) 564. dropx(otmp); 565. } 566. } 567. } 568. 569. void 570. rehumanize() 571. { 572. if (emits_light(uasmon)) 573. del_light_source(LS_MONSTER, (genericptr_t)&youmonst); 574. polyman("return to %s form!", Role_is('E') ? "elven" : "human"); 575. 576. if (u.uhp < 1) done(DIED); 577. if (!uarmg) selftouch("No longer petrify-resistant, you"); 578. nomul(0); 579. 580. flags.botl = 1; 581. vision_full_recalc = 1; 582. (void) encumber_msg(); 583. } 584. 585. int 586. dobreathe() { 587. if (Strangled) { 588. You_cant("breathe. Sorry."); 589. return(0); 590. } 591. if (!getdir((char *)0)) return(0); 592. if (rn2(4)) 593. You("produce a loud and noxious belch."); 594. else { 595. register struct attack *mattk; 596. register int i; 597. 598. for(i = 0; i < NATTK; i++) { 599. mattk = &(uasmon->mattk[i]); 600. if(mattk->aatyp == AT_BREA) break; 601. } 602. buzz((int) (20 + mattk->adtyp-1), (int)mattk->damn, 603. u.ux, u.uy, u.dx, u.dy); 604. } 605. return(1); 606. } 607. 608. int 609. dospit() { 610. struct obj *otmp; 611. 612. if (!getdir((char *)0)) return(0); 613. otmp = mksobj(u.umonnum==PM_COBRA ? BLINDING_VENOM : ACID_VENOM, 614. TRUE, FALSE); 615. otmp->spe = 1; /* to indicate it's yours */ 616. throwit(otmp); 617. return(1); 618. } 619. 620. int 621. doremove() { 622. if (!Punished) { 623. You("are not chained to anything!"); 624. return(0); 625. } 626. unpunish(); 627. return(1); 628. } 629. 630. int 631. dospinweb() 632. { 633. register struct trap *ttmp = t_at(u.ux,u.uy); 634. 635. if (Levitation || Is_airlevel(&u.uz) 636. || Underwater || Is_waterlevel(&u.uz)) { 637. You("must be on the ground to spin a web."); 638. return(0); 639. } 640. if (u.uswallow) { 641. You("release web fluid inside %s.", mon_nam(u.ustuck)); 642. if (is_animal(u.ustuck->data)) { 643. expels(u.ustuck, u.ustuck->data, TRUE); 644. return(0); 645. } 646. if (is_whirly(u.ustuck->data)) { 647. int i; 648. 649. for (i = 0; i < NATTK; i++) 650. if (u.ustuck->data->mattk[i].aatyp == AT_ENGL) 651. break; 652. if (i == NATTK) 653. impossible("Swallower has no engulfing attack?"); 654. else { 655. char sweep[30]; 656. 657. sweep[0] = '\0'; 658. switch(u.ustuck->data->mattk[i].adtyp) { 659. case AD_FIRE: 660. Strcpy(sweep, "ignites and "); 661. break; 662. case AD_ELEC: 663. Strcpy(sweep, "fries and "); 664. break; 665. case AD_COLD: 666. Strcpy(sweep, 667. "freezes, shatters and "); 668. break; 669. } 670. pline_The("web %sis swept away!", sweep); 671. } 672. return(0); 673. } /* default: a nasty jelly-like creature */ 674. pline_The("web dissolves into %s.", mon_nam(u.ustuck)); 675. return(0); 676. } 677. if (u.utrap) { 678. You("cannot spin webs while stuck in a trap."); 679. return(0); 680. } 681. exercise(A_DEX, TRUE); 682. if (ttmp) switch (ttmp->ttyp) { 683. case PIT: 684. case SPIKED_PIT: You("spin a web, covering up the pit."); 685. deltrap(ttmp); 686. bury_objs(u.ux, u.uy); 687. if (Invisible) newsym(u.ux, u.uy); 688. return(1); 689. case SQKY_BOARD: pline_The("squeaky board is muffled."); 690. deltrap(ttmp); 691. if (Invisible) newsym(u.ux, u.uy); 692. return(1); 693. case TELEP_TRAP: 694. case LEVEL_TELEP: 695. case MAGIC_PORTAL: 696. Your("webbing vanishes!"); 697. return(0); 698. case WEB: You("make the web thicker."); 699. return(1); 700. case HOLE: 701. case TRAPDOOR: 702. You("web over the %s.", 703. (ttmp->ttyp == TRAPDOOR) ? "trap door" : "hole"); 704. deltrap(ttmp); 705. if (Invisible) newsym(u.ux, u.uy); 706. return 1; 707. case ARROW_TRAP: 708. case DART_TRAP: 709. case BEAR_TRAP: 710. case LANDMINE: 711. case SLP_GAS_TRAP: 712. case RUST_TRAP: 713. case MAGIC_TRAP: 714. case ANTI_MAGIC: 715. case POLY_TRAP: 716. You("have triggered a trap!"); 717. dotrap(ttmp); 718. return(1); 719. default: 720. impossible("Webbing over trap type %d?", ttmp->ttyp); 721. return(0); 722. } 723. ttmp = maketrap(u.ux, u.uy, WEB); 724. if (ttmp) { 725. ttmp->tseen = 1; 726. ttmp->madeby_u = 1; 727. } 728. if (Invisible) newsym(u.ux, u.uy); 729. return(1); 730. } 731. 732. int 733. dosummon() 734. { 735. You("call upon your brethren for help!"); 736. exercise(A_WIS, TRUE); 737. if (!were_summon(uasmon,TRUE)) 738. pline("But none arrive."); 739. return(1); 740. } 741. 742. int 743. doconfuse() 744. { 745. register struct monst *mtmp; 746. int looked = 0; 747. char qbuf[QBUFSZ]; 748. 749. if (Blind) { 750. You_cant("see anything to gaze at."); 751. return 0; 752. } 753. for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) { 754. if (canseemon(mtmp)) { 755. looked++; 756. if (Invis && !perceives(mtmp->data)) 757. pline("%s seems not to notice your gaze.", Monnam(mtmp)); 758. else if (mtmp->minvis && !See_invisible) 759. You_cant("see where to gaze at %s.", Monnam(mtmp)); 760. else if (mtmp->m_ap_type == M_AP_FURNITURE 761. || mtmp->m_ap_type == M_AP_OBJECT) { 762. looked--; 763. continue; 764. } else if (flags.safe_dog && !Confusion && !Hallucination 765. && mtmp->mtame) { 766. if (mtmp->mnamelth) 767. You("avoid gazing at %s.", NAME(mtmp)); 768. else 769. You("avoid gazing at your %s.", 770. mtmp->data->mname); 771. } else { 772. if (flags.confirm && mtmp->mpeaceful && !Confusion 773. && !Hallucination) { 774. Sprintf(qbuf, "Really confuse %s?", mon_nam(mtmp)); 775. if (yn(qbuf) != 'y') continue; 776. setmangry(mtmp); 777. } 778. if (!mtmp->mcanmove || mtmp->mstun || mtmp->msleep || 779. !mtmp->mcansee || !haseyes(mtmp->data)) { 780. looked--; 781. continue; 782. } 783. if (!mon_reflects(mtmp,"Your gaze is reflected by %s %s.")){ 784. if (!mtmp->mconf) 785. Your("gaze confuses %s!", mon_nam(mtmp)); 786. else 787. pline("%s is getting more and more confused.", 788. Monnam(mtmp)); 789. mtmp->mconf = 1; 790. } 791. if ((mtmp->data==&mons[PM_FLOATING_EYE]) && !mtmp->mcan) { 792. You("are frozen by %s gaze!", 793. s_suffix(mon_nam(mtmp))); 794. nomul((u.ulevel > 6 || rn2(4)) ? 795. -d((int)mtmp->m_lev+1, 796. (int)mtmp->data->mattk[0].damd) 797. : -200); 798. return 1; 799. } 800. if ((mtmp->data==&mons[PM_MEDUSA]) && !mtmp->mcan) { 801. pline("Gazing at the awake Medusa is not a very good idea."); 802. /* as if gazing at a sleeping anything is fruitful... */ 803. You("turn to stone..."); 804. done(STONING); 805. } 806. } 807. } 808. } 809. if (!looked) You("gaze at no place in particular."); 810. return 1; 811. } 812. 813. int 814. dohide() 815. { 816. if (u.uundetected || u.usym == S_MIMIC_DEF) { 817. You("are already hiding."); 818. return(0); 819. } 820. if (u.usym == S_MIMIC) { 821. u.usym = S_MIMIC_DEF; 822. } else { 823. u.uundetected = 1; 824. } 825. newsym(u.ux,u.uy); 826. return(1); 827. } 828. 829. int 830. domindblast() 831. { 832. struct monst *mtmp, *nmon; 833. 834. You("concentrate."); 835. if (rn2(3)) return 0; 836. pline("A wave of psychic energy pours out."); 837. for(mtmp=fmon; mtmp; mtmp = nmon) { 838. int u_sen; 839. 840. nmon = mtmp->nmon; 841. if (distu(mtmp->mx, mtmp->my) > BOLT_LIM * BOLT_LIM) 842. continue; 843. if(mtmp->mpeaceful) 844. continue; 845. u_sen = telepathic(mtmp->data) && !mtmp->mcansee; 846. if (u_sen || (telepathic(mtmp->data) && rn2(2)) || !rn2(10)) { 847. You("lock in on %s %s.", s_suffix(mon_nam(mtmp)), 848. u_sen ? "telepathy" : 849. telepathic(mtmp->data) ? "latent telepathy" : 850. "mind"); 851. mtmp->mhp -= rnd(15); 852. if (mtmp->mhp <= 0) 853. killed(mtmp); 854. } 855. } 856. return 1; 857. } 858. 859. static void 860. uunstick() 861. { 862. pline("%s is no longer in your clutches.", Monnam(u.ustuck)); 863. u.ustuck = 0; 864. } 865. 866. static void 867. skinback() 868. { 869. if (uskin) { 870. Your("skin returns to its original form."); 871. uarm = uskin; 872. uskin = (struct obj *)0; 873. /* undo save/restore hack */ 874. uarm->owornmask &= ~I_SPECIAL; 875. } 876. } 877. 878. #endif /* OVLB */ 879. #ifdef OVL1 880. const char * 881. body_part(part) 882. int part; 883. { 884. static NEARDATA const char 885. *humanoid_parts[] = { "arm", "eye", "face", "finger", 886. "fingertip", "foot", "hand", "handed", "head", "leg", 887. "light headed", "neck", "spine", "toe", "hair" }, 888. *jelly_parts[] = { "pseudopod", "dark spot", "front", 889. "pseudopod extension", "pseudopod extremity", 890. "pseudopod root", "grasp", "grasped", "cerebral area", 891. "lower pseudopod", "viscous", "middle", "surface", 892. "pseudopod extremity", "ripples" }, 893. *animal_parts[] = { "forelimb", "eye", "face", "foreclaw", "claw tip", 894. "rear claw", "foreclaw", "clawed", "head", "rear limb", 895. "light headed", "neck", "spine", "rear claw tip", "fur" }, 896. *horse_parts[] = { "forelimb", "eye", "face", "forehoof", "hoof tip", 897. "rear hoof", "foreclaw", "hooved", "head", "rear limb", 898. "light headed", "neck", "backbone", "rear hoof tip", "mane" }, 899. *sphere_parts[] = { "appendage", "optic nerve", "body", "tentacle", 900. "tentacle tip", "lower appendage", "tentacle", "tentacled", 901. "body", "lower tentacle", "rotational", "equator", "body", 902. "lower tentacle tip", "cilia" }, 903. *fungus_parts[] = { "mycelium", "visual area", "front", "hypha", 904. "hypha", "root", "strand", "stranded", "cap area", 905. "rhizome", "sporulated", "stalk", "root", "rhizome tip", 906. "spores" }, 907. *vortex_parts[] = { "region", "eye", "front", "minor current", 908. "minor current", "lower current", "swirl", "swirled", 909. "central core", "lower current", "addled", "center", 910. "currents", "edge", "currents" }, 911. *snake_parts[] = { "vestigial limb", "eye", "face", "large scale", 912. "large scale tip", "rear region", "scale gap", "scale gapped", 913. "head", "rear region", "light headed", "neck", "length", 914. "rear scale", "scales" }; 915. /* claw attacks are overloaded in mons[]; most humanoids with 916. such attacks should still reference hands rather than claws */ 917. static const char not_claws[] = { 918. S_HUMAN, S_MUMMY, S_ZOMBIE, S_ANGEL, 919. S_NYMPH, S_LEPRECHAUN, S_QUANTMECH, S_VAMPIRE, 920. S_ORC, S_GIANT, /* quest nemeses */ 921. '\0' /* string terminator; assert( S_xxx != 0 ); */ 922. }; 923. 924. if (part == HAND || part == HANDED) { /* some special cases */ 925. if (u.usym == S_DOG || u.usym == S_FELINE || u.usym == S_YETI) 926. return part == HAND ? "paw" : "pawed"; 927. if (humanoid(uasmon) && attacktype(uasmon, AT_CLAW) && 928. !index(not_claws, u.usym) && u.umonnum != PM_STONE_GOLEM 929. && u.umonnum != PM_INCUBUS && u.umonnum != PM_SUCCUBUS) 930. return part == HAND ? "claw" : "clawed"; 931. } 932. if (humanoid(uasmon) && (part==ARM || part==FINGER || part==FINGERTIP 933. || part==HAND || part==HANDED)) return humanoid_parts[part]; 934. if (u.usym==S_CENTAUR || u.usym==S_UNICORN) return horse_parts[part]; 935. if (slithy(uasmon)) return snake_parts[part]; 936. if (u.usym==S_EYE) return sphere_parts[part]; 937. if (u.usym==S_JELLY || u.usym==S_PUDDING || u.usym==S_BLOB) 938. return jelly_parts[part]; 939. if (u.usym==S_VORTEX || u.usym==S_ELEMENTAL) return vortex_parts[part]; 940. if (u.usym==S_FUNGUS) return fungus_parts[part]; 941. if (humanoid(uasmon)) return humanoid_parts[part]; 942. return animal_parts[part]; 943. } 944. 945. #endif /* OVL1 */ 946. #ifdef OVL0 947. 948. int 949. poly_gender() 950. { 951. /* Returns gender of polymorphed player; 0/1=same meaning as flags.female, 952. * 2=none. 953. * Used in: 954. * - Seduction by succubus/incubus 955. * - Talking to nymphs (sounds.c) 956. * Not used in: 957. * - Messages given by nymphs stealing armor (they can't steal from 958. * incubi/succubi/nymphs, and nonhumanoids can't wear armor). 959. * - Amulet of change (must refer to real gender no matter what 960. * polymorphed into). 961. * - Priest/Priestess, Caveman/Cavewoman (ditto) 962. * - Polymorph self (only happens when human) 963. * - Shopkeeper messages (since referred to as "creature" and not "sir" 964. * or "lady" when polymorphed) 965. */ 966. if (!humanoid(uasmon)) return 2; 967. return flags.female; 968. } 969. 970. #endif /* OVL0 */ 971. #ifdef OVLB 972. 973. void 974. ugolemeffects(damtype, dam) 975. int damtype, dam; 976. { 977. int heal = 0; 978. /* We won't bother with "slow"/"haste" since players do not 979. * have a monster-specific slow/haste so there is no way to 980. * restore the old velocity once they are back to human. 981. */ 982. if (u.umonnum != PM_FLESH_GOLEM && u.umonnum != PM_IRON_GOLEM) 983. return; 984. switch (damtype) { 985. case AD_ELEC: if (u.umonnum == PM_IRON_GOLEM) 986. heal = dam / 6; /* Approx 1 per die */ 987. break; 988. case AD_FIRE: if (u.umonnum == PM_IRON_GOLEM) 989. heal = dam; 990. break; 991. } 992. if (heal && (u.mh < u.mhmax)) { 993. u.mh += heal; 994. if (u.mh > u.mhmax) u.mh = u.mhmax; 995. flags.botl = 1; 996. pline("Strangely, you feel better than before."); 997. exercise(A_STR, TRUE); 998. } 999. } 1000. 1001. static int 1002. armor_to_dragon(atyp) 1003. int atyp; 1004. { 1005. switch(atyp) { 1006. case GRAY_DRAGON_SCALE_MAIL: 1007. case GRAY_DRAGON_SCALES: 1008. return PM_GRAY_DRAGON; 1009. case RED_DRAGON_SCALE_MAIL: 1010. case RED_DRAGON_SCALES: 1011. return PM_RED_DRAGON; 1012. case ORANGE_DRAGON_SCALE_MAIL: 1013. case ORANGE_DRAGON_SCALES: 1014. return PM_ORANGE_DRAGON; 1015. case WHITE_DRAGON_SCALE_MAIL: 1016. case WHITE_DRAGON_SCALES: 1017. return PM_WHITE_DRAGON; 1018. case BLACK_DRAGON_SCALE_MAIL: 1019. case BLACK_DRAGON_SCALES: 1020. return PM_BLACK_DRAGON; 1021. case BLUE_DRAGON_SCALE_MAIL: 1022. case BLUE_DRAGON_SCALES: 1023. return PM_BLUE_DRAGON; 1024. case GREEN_DRAGON_SCALE_MAIL: 1025. case GREEN_DRAGON_SCALES: 1026. return PM_GREEN_DRAGON; 1027. case YELLOW_DRAGON_SCALE_MAIL: 1028. case YELLOW_DRAGON_SCALES: 1029. return PM_YELLOW_DRAGON; 1030. default: 1031. return -1; 1032. } 1033. } 1034. 1035. #endif /* OVLB */ 1036. 1037. /*polyself.c*/