Source:NetHack 3.2.0/potion.c
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Below is the full text to potion.c from the source code of NetHack 3.2.0. To link to a particular line, write [[NetHack 3.2.0/potion.c#line123]], for example.
Warning! This is the source code from an old release. For the latest release, see Source code
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1. /* SCCS Id: @(#)potion.c 3.2 96/03/06 */ 2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3. /* NetHack may be freely redistributed. See license for details. */ 4. 5. #include "hack.h" 6. 7. #ifdef OVLB 8. boolean notonhead = FALSE; 9. 10. static NEARDATA int nothing, unkn; 11. static NEARDATA const char beverages[] = { POTION_CLASS, 0 }; 12. 13. static long FDECL(itimeout, (long)); 14. static long FDECL(itimeout_incr, (long,int)); 15. static void NDECL(ghost_from_bottle); 16. static short FDECL(mixtype, (struct obj *,struct obj *)); 17. 18. /* force `val' to be within valid range for intrinsic timeout value */ 19. static long 20. itimeout(val) 21. long val; 22. { 23. if (val >= TIMEOUT) val = TIMEOUT; 24. else if (val < 1) val = 0; 25. 26. return val; 27. } 28. 29. /* increment `old' by `incr' and force result to be valid intrinsic timeout */ 30. static long 31. itimeout_incr(old, incr) 32. long old; 33. int incr; 34. { 35. return itimeout((old & TIMEOUT) + (long)incr); 36. } 37. 38. /* set the timeout field of intrinsic `which' */ 39. void 40. set_itimeout(which, val) 41. long *which, val; 42. { 43. *which &= ~TIMEOUT; 44. *which |= itimeout(val); 45. } 46. 47. /* increment the timeout field of intrinsic `which' */ 48. void 49. incr_itimeout(which, incr) 50. long *which; 51. int incr; 52. { 53. set_itimeout(which, itimeout_incr(*which, incr)); 54. } 55. 56. void 57. make_confused(xtime,talk) 58. long xtime; 59. boolean talk; 60. { 61. long old = HConfusion; 62. 63. if (!xtime && old) { 64. if (talk) 65. You_feel("less %s now.", 66. Hallucination ? "trippy" : "confused"); 67. } 68. if ((xtime && !old) || (!xtime && old)) flags.botl = TRUE; 69. 70. set_itimeout(&HConfusion, xtime); 71. } 72. 73. void 74. make_stunned(xtime,talk) 75. long xtime; 76. boolean talk; 77. { 78. long old = HStun; 79. 80. if (!xtime && old) { 81. if (talk) 82. You_feel("%s now.", 83. Hallucination ? "less wobbly" : "a bit steadier"); 84. } 85. if (xtime && !old) { 86. if (talk) You("stagger..."); 87. } 88. if ((!xtime && old) || (xtime && !old)) flags.botl = TRUE; 89. 90. set_itimeout(&HStun, xtime); 91. } 92. 93. void 94. make_sick(xtime, cause, talk, type) 95. long xtime; 96. const char *cause; /* sickness cause */ 97. boolean talk; 98. int type; 99. { 100. long old = Sick; 101. 102. if (xtime > 0L) { 103. if (u.usym == S_FUNGUS) return; 104. if (!old) { 105. /* newly sick */ 106. You_feel("deathly sick."); 107. } else { 108. /* already sick */ 109. if (talk) You_feel("%s worse.", 110. xtime <= Sick/2L ? "much" : "even"); 111. } 112. set_itimeout(&Sick, xtime); 113. u.usick_type |= type; 114. flags.botl = TRUE; 115. } else if (old && (type & u.usick_type)) { 116. /* was sick, now not */ 117. u.usick_type &= ~type; 118. if (u.usick_type) { /* only partly cured */ 119. if (talk) You_feel("somewhat better."); 120. set_itimeout(&Sick, Sick * 2); /* approximation */ 121. } else { 122. if (talk) pline("What a relief!"); 123. Sick = 0L; /* set_itimeout(&Sick, 0L) */ 124. } 125. flags.botl = TRUE; 126. } 127. 128. if (Sick) { 129. exercise(A_CON, FALSE); 130. if (cause) { 131. (void) strncpy(u.usick_cause, cause, sizeof(u.usick_cause)); 132. u.usick_cause[sizeof(u.usick_cause)-1] = 0; 133. } 134. else 135. u.usick_cause[0] = 0; 136. } else 137. u.usick_cause[0] = 0; 138. } 139. 140. void 141. make_vomiting(xtime, talk) 142. long xtime; 143. boolean talk; 144. { 145. long old = Vomiting; 146. 147. if(!xtime && old) 148. if(talk) You_feel("much less nauseous now."); 149. 150. set_itimeout(&Vomiting, xtime); 151. } 152. 153. 154. void 155. make_blinded(xtime, talk) 156. long xtime; 157. boolean talk; 158. { 159. long old = Blinded; 160. boolean changed = FALSE; 161. 162. if (u.usleep) talk = FALSE; 163. 164. if (!xtime && old && !Blindfolded && haseyes(uasmon)) { 165. if (talk) { 166. if (Hallucination) 167. pline("Far out! Everything is all cosmic again!"); 168. else You("can see again."); 169. } 170. changed = TRUE; 171. } 172. if (xtime && !old && !Blindfolded && haseyes(uasmon)) { 173. if (talk) { 174. if (Hallucination) 175. pline("Oh, bummer! Everything is dark! Help!"); 176. else 177. pline("A cloud of darkness falls upon you."); 178. } 179. changed = TRUE; 180. 181. /* Before the hero goes blind, set the ball&chain variables. */ 182. if (Punished) set_bc(0); 183. } 184. set_itimeout(&Blinded, xtime); 185. if (changed) { 186. flags.botl = 1; 187. vision_full_recalc = 1; 188. if (Telepat) see_monsters(); 189. } 190. } 191. 192. void 193. make_hallucinated(xtime, talk, mask) 194. long xtime; /* nonzero if this is an attempt to turn on hallucination */ 195. boolean talk; 196. long mask; /* nonzero if resistance status should change by mask */ 197. { 198. boolean changed = 0; 199. #ifdef LINT 200. const char *message = 0; 201. #else 202. const char *message; 203. #endif 204. 205. if (!xtime) 206. message = "Everything looks SO boring now."; 207. else 208. message = "Oh wow! Everything seems so cosmic!"; 209. 210. if (mask) { 211. if (HHallucination) changed = TRUE; 212. 213. if (!xtime) HHalluc_resistance |= mask; 214. else HHalluc_resistance &= ~mask; 215. } else { 216. if (!HHalluc_resistance && (!!HHallucination != !!xtime)) 217. changed = TRUE; 218. set_itimeout(&HHallucination, xtime); 219. } 220. 221. if (changed) { 222. if (u.uswallow) { 223. swallowed(0); /* redraw swallow display */ 224. } else { 225. /* The see_* routines should be called *before* the pline. */ 226. see_monsters(); 227. see_objects(); 228. } 229. flags.botl = 1; 230. if (!Blind && talk) pline(message); 231. } 232. } 233. 234. static void 235. ghost_from_bottle() 236. { 237. struct monst *mtmp = makemon(&mons[PM_GHOST], u.ux, u.uy); 238. 239. if (!mtmp) { 240. pline("This bottle turns out to be empty."); 241. return; 242. } 243. if (Blind) { 244. pline("As you open the bottle, %s emerges.", something); 245. return; 246. } 247. pline("As you open the bottle, an enormous %s emerges!", 248. Hallucination ? rndmonnam() : (const char *)"ghost"); 249. if(flags.verbose) 250. You("are frightened to death, and unable to move."); 251. nomul(-3); 252. nomovemsg = "You regain your composure."; 253. } 254. 255. int 256. dodrink() { 257. register struct obj *otmp; 258. const char *potion_descr; 259. 260. if (Strangled) { 261. pline("If you can't breathe air, how can you drink liquid?"); 262. return 0; 263. } 264. /* Is there a fountain to drink from here? */ 265. if (IS_FOUNTAIN(levl[u.ux][u.uy].typ) && !Levitation) { 266. if(yn("Drink from the fountain?") == 'y') { 267. drinkfountain(); 268. return 1; 269. } 270. } 271. #ifdef SINKS 272. /* Or a kitchen sink? */ 273. if (IS_SINK(levl[u.ux][u.uy].typ)) { 274. if (yn("Drink from the sink?") == 'y') { 275. drinksink(); 276. return 1; 277. } 278. } 279. #endif 280. 281. /* Or are you surrounded by water? */ 282. if (Underwater) { 283. if (yn("Drink the water around you?") == 'y') { 284. pline("Do you know what lives in this water!"); 285. return 1; 286. } 287. } 288. 289. otmp = getobj(beverages, "drink"); 290. if(!otmp) return(0); 291. #ifndef NO_SIGNAL 292. otmp->in_use = TRUE; /* you've opened the stopper */ 293. #endif 294. #define POTION_OCCUPANT_CHANCE(n) (13 + 2*(n)) /* also in muse.c */ 295. 296. potion_descr = OBJ_DESCR(objects[otmp->otyp]); 297. if (potion_descr && !strcmp(potion_descr, "milky") && 298. flags.ghost_count < MAXMONNO && 299. !rn2(POTION_OCCUPANT_CHANCE(flags.ghost_count))) { 300. ghost_from_bottle(); 301. useup(otmp); 302. return(1); 303. } else if (potion_descr && !strcmp(potion_descr, "smoky") && 304. flags.djinni_count < MAXMONNO && 305. !rn2(POTION_OCCUPANT_CHANCE(flags.djinni_count))) { 306. djinni_from_bottle(otmp); 307. useup(otmp); 308. return(1); 309. } 310. return dopotion(otmp); 311. } 312. 313. int 314. dopotion(otmp) 315. register struct obj *otmp; 316. { 317. int retval; 318. 319. nothing = unkn = 0; 320. if((retval = peffects(otmp)) >= 0) return(retval); 321. 322. if(nothing) { 323. unkn++; 324. You("have a %s feeling for a moment, then it passes.", 325. Hallucination ? "normal" : "peculiar"); 326. } 327. if(otmp->dknown && !objects[otmp->otyp].oc_name_known) { 328. if(!unkn) { 329. makeknown(otmp->otyp); 330. more_experienced(0,10); 331. } else if(!objects[otmp->otyp].oc_uname) 332. docall(otmp); 333. } 334. useup(otmp); 335. return(1); 336. } 337. 338. int 339. peffects(otmp) 340. register struct obj *otmp; 341. { 342. register int i, ii, lim; 343. 344. switch(otmp->otyp){ 345. case POT_RESTORE_ABILITY: 346. case SPE_RESTORE_ABILITY: 347. unkn++; 348. if(otmp->cursed) { 349. pline("Ulch! This makes you feel mediocre!"); 350. break; 351. } else { 352. pline("Wow! This makes you feel %s!", 353. (otmp->blessed) ? "great" : "good"); 354. i = rn2(A_MAX); /* start at a random point */ 355. for (ii = 0; ii < A_MAX; ii++) { 356. lim = AMAX(i); 357. if (i == A_STR && u.uhs >= 3) --lim; /* WEAK */ 358. if (ABASE(i) < lim) { 359. ABASE(i) = lim; 360. flags.botl = 1; 361. /* only first found if not blessed */ 362. if (!otmp->blessed) break; 363. } 364. if(++i >= A_MAX) i = 0; 365. } 366. } 367. break; 368. case POT_HALLUCINATION: 369. if (Hallucination || HHalluc_resistance) nothing++; 370. make_hallucinated(itimeout_incr(HHallucination, 371. rn1(200, 600 - 300 * bcsign(otmp))), 372. TRUE, 0L); 373. break; 374. case POT_WATER: 375. if(!otmp->blessed && !otmp->cursed) { 376. pline("This tastes like water."); 377. u.uhunger += rnd(10); 378. newuhs(FALSE); 379. break; 380. } 381. unkn++; 382. if(is_undead(uasmon) || is_demon(uasmon) || 383. u.ualign.type == A_CHAOTIC) { 384. if(otmp->blessed) { 385. pline("This burns like acid!"); 386. exercise(A_CON, FALSE); 387. if (u.ulycn >= LOW_PM) { 388. Your("affinity to %s disappears!", 389. makeplural(mons[u.ulycn].mname)); 390. if (uasmon == &mons[u.ulycn] && !Polymorph_control) 391. rehumanize(); 392. u.ulycn = NON_PM; 393. } 394. losehp(d(2,6), "potion of holy water", KILLED_BY_AN); 395. } else if(otmp->cursed) { 396. You_feel("quite proud of yourself."); 397. healup(d(2,6),0,0,0); 398. exercise(A_CON, TRUE); 399. } 400. } else 401. if(otmp->blessed) { 402. You_feel("full of awe."); 403. make_sick(0L, (char *) 0, TRUE, SICK_ALL); 404. exercise(A_WIS, TRUE); 405. exercise(A_CON, TRUE); 406. if (u.ulycn >= LOW_PM) { 407. You_feel("purified."); 408. if (uasmon == &mons[u.ulycn] && !Polymorph_control) 409. rehumanize(); 410. u.ulycn = NON_PM; 411. } 412. /* make_confused(0L,TRUE); */ 413. } else { 414. if(u.ualign.type == A_LAWFUL) { 415. pline("This burns like acid!"); 416. losehp(d(2,6), "potion of unholy water", 417. KILLED_BY_AN); 418. } else 419. You_feel("full of dread."); 420. exercise(A_CON, FALSE); 421. } 422. break; 423. case POT_BOOZE: 424. unkn++; 425. pline("Ooph! This tastes like %s%s!", 426. otmp->odiluted ? "watered down " : "", 427. Hallucination ? "dandelion wine" : "liquid fire"); 428. if (!otmp->blessed) 429. make_confused(itimeout_incr(HConfusion, d(3,8)), FALSE); 430. /* the whiskey makes us feel better */ 431. if (u.uhp < u.uhpmax && !otmp->odiluted) 432. losehp(-1, "", 0); /* can't kill you */ 433. u.uhunger += 10 * (2 + bcsign(otmp)); 434. newuhs(FALSE); 435. exercise(A_WIS, FALSE); 436. if(otmp->cursed) { 437. You("pass out."); 438. multi = -rnd(15); 439. nomovemsg = "You awake with a headache."; 440. } 441. break; 442. case POT_ENLIGHTENMENT: 443. if(otmp->cursed) { 444. unkn++; 445. You("have an uneasy feeling..."); 446. exercise(A_WIS, FALSE); 447. } else { 448. if (otmp->blessed) { 449. (void) adjattrib(A_INT, 1, FALSE); 450. (void) adjattrib(A_WIS, 1, FALSE); 451. } 452. You_feel("self-knowledgeable..."); 453. display_nhwindow(WIN_MESSAGE, FALSE); 454. enlightenment(0); 455. pline_The("feeling subsides."); 456. exercise(A_WIS, TRUE); 457. } 458. break; 459. case POT_INVISIBILITY: 460. case SPE_INVISIBILITY: 461. if (Invisible) { /* no current effect */ 462. nothing++; 463. } else if (Blind || /* current effect sensed */ 464. (HInvis & I_BLOCKED)) { 465. You_feel("rather airy."), unkn++; 466. } else if (See_invisible) { /* eyes override sensing */ 467. nothing++; 468. } else { /* current effect seen */ 469. pline(Hallucination ? 470. "Far out, man! You can see right through yourself!" : 471. "Gee! All of a sudden, you can't see yourself."); 472. } 473. if (otmp->blessed) HInvis |= FROMOUTSIDE; 474. else incr_itimeout(&HInvis, rn1(15,31)); 475. newsym(u.ux,u.uy); /* update position */ 476. if(otmp->cursed) { 477. pline("For some reason, you feel your presence is known."); 478. aggravate(); 479. } 480. break; 481. case POT_SEE_INVISIBLE: 482. /* tastes like fruit juice in Rogue */ 483. case POT_FRUIT_JUICE: 484. unkn++; 485. if (otmp->cursed) 486. pline("Yecch! This tastes %s.", 487. Hallucination ? "overripe" : "rotten"); 488. else pline(Hallucination ? 489. "This tastes like 10%% real %s%s juice all-natural beverage." : 490. "This tastes like %s%s juice.", 491. otmp->odiluted ? "reconstituted " : "", pl_fruit); 492. if (otmp->otyp == POT_FRUIT_JUICE) { 493. u.uhunger += (otmp->odiluted ? 5 : 10) * (2 + bcsign(otmp)); 494. newuhs(FALSE); 495. break; 496. } 497. if (!otmp->cursed) { 498. /* Tell them they can see again immediately, which 499. * will help them identify the potion... 500. */ 501. make_blinded(0L,TRUE); 502. } 503. if (otmp->blessed) 504. HSee_invisible |= FROMOUTSIDE; 505. else 506. incr_itimeout(&HSee_invisible, rn1(100,750)); 507. set_mimic_blocking(); /* do special mimic handling */ 508. see_monsters(); /* see invisible monsters */ 509. newsym(u.ux,u.uy); /* see yourself! */ 510. break; 511. case POT_PARALYSIS: 512. if (Levitation || Is_airlevel(&u.uz) || Is_waterlevel(&u.uz)) 513. You("are motionlessly suspended."); 514. else 515. Your("%s are frozen to the %s!", 516. makeplural(body_part(FOOT)), surface(u.ux, u.uy)); 517. nomul(-(rn1(10, 25 - 12*bcsign(otmp)))); 518. exercise(A_DEX, FALSE); 519. break; 520. case POT_MONSTER_DETECTION: 521. case SPE_DETECT_MONSTERS: 522. if (monster_detect(otmp, 0)) 523. return(1); /* nothing detected */ 524. exercise(A_WIS, TRUE); 525. break; 526. case POT_OBJECT_DETECTION: 527. case SPE_DETECT_TREASURE: 528. if (object_detect(otmp, 0)) 529. return(1); /* nothing detected */ 530. exercise(A_WIS, TRUE); 531. break; 532. case POT_SICKNESS: 533. pline("Yecch! This stuff tastes like poison."); 534. if (otmp->blessed) { 535. pline("(But in fact it was mildly stale %s juice.)", 536. pl_fruit); 537. if (!Role_is('H')) 538. losehp(1, "mildly contaminated potion", KILLED_BY_AN); 539. } else { 540. if(Poison_resistance) 541. pline( 542. "(But in fact it was biologically contaminated %s juice.)", 543. pl_fruit); 544. if (Role_is('H')) 545. pline("Fortunately, you have been immunized."); 546. else { 547. int typ = rn2(A_MAX); 548. poisontell(typ); 549. (void) adjattrib(typ, 550. Poison_resistance ? -1 : -rn1(4,3), 551. TRUE); 552. if(!Poison_resistance) 553. losehp(rnd(10)+5*!!(otmp->cursed), 554. "contaminated potion", KILLED_BY_AN); 555. exercise(A_CON, FALSE); 556. } 557. } 558. if(Hallucination) { 559. You("are shocked back to your senses!"); 560. make_hallucinated(0L,FALSE,0L); 561. } 562. break; 563. case POT_CONFUSION: 564. if(!Confusion) 565. if (Hallucination) { 566. pline("What a trippy feeling!"); 567. unkn++; 568. } else 569. pline("Huh, What? Where am I?"); 570. else nothing++; 571. make_confused(itimeout_incr(HConfusion, 572. rn1(7, 16 - 8 * bcsign(otmp))), 573. FALSE); 574. break; 575. case POT_GAIN_ABILITY: 576. if(otmp->cursed) { 577. pline("Ulch! That potion tasted foul!"); 578. unkn++; 579. } else { /* If blessed, increase all; if not, try up to */ 580. int itmp; /* 6 times to find one which can be increased. */ 581. i = -1; /* increment to 0 */ 582. for (ii = A_MAX; ii > 0; ii--) { 583. i = (otmp->blessed ? i + 1 : rn2(A_MAX)); 584. /* only give "your X is already as high as it can get" 585. message on last attempt (except blessed potions) */ 586. itmp = (otmp->blessed || ii == 1) ? 0 : -1; 587. if (adjattrib(i, 1, itmp) && !otmp->blessed) 588. break; 589. } 590. } 591. break; 592. case POT_SPEED: 593. if(Wounded_legs && !otmp->cursed) { 594. heal_legs(); 595. unkn++; 596. break; 597. } /* and fall through */ 598. case SPE_HASTE_SELF: 599. if(!(Fast & ~INTRINSIC)) /* wwf@doe.carleton.ca */ 600. You("are suddenly moving %sfaster.", 601. Fast ? "" : "much "); 602. else { 603. Your("%s get new energy.", 604. makeplural(body_part(LEG))); 605. unkn++; 606. } 607. exercise(A_DEX, TRUE); 608. incr_itimeout(&Fast, rn1(10, 100 + 60 * bcsign(otmp))); 609. break; 610. case POT_BLINDNESS: 611. if(Blind) nothing++; 612. make_blinded(itimeout_incr(Blinded, 613. rn1(200, 250 - 125 * bcsign(otmp))), 614. TRUE); 615. break; 616. case POT_GAIN_LEVEL: 617. if (otmp->cursed) { 618. unkn++; 619. /* they went up a level */ 620. if((ledger_no(&u.uz) == 1 && u.uhave.amulet) || 621. Can_rise_up(u.ux, u.uy, &u.uz)) { 622. const char *riseup ="rise up, through the %s!"; 623. if(ledger_no(&u.uz) == 1) { 624. You(riseup, ceiling(u.ux,u.uy)); 625. goto_level(&earth_level, FALSE, FALSE, FALSE); 626. } else { 627. register int newlev = depth(&u.uz)-1; 628. d_level newlevel; 629. 630. get_level(&newlevel, newlev); 631. if(on_level(&newlevel, &u.uz)) { 632. pline("It tasted bad."); 633. break; 634. } else You(riseup, ceiling(u.ux,u.uy)); 635. goto_level(&newlevel, FALSE, FALSE, FALSE); 636. } 637. } 638. else You("have an uneasy feeling."); 639. break; 640. } 641. pluslvl(); 642. if (otmp->blessed) 643. /* blessed potions place you at a random spot in the 644. * middle of the new level instead of the low point 645. */ 646. u.uexp = rndexp(); 647. break; 648. case POT_HEALING: 649. You_feel("better."); 650. healup(d(6 + 2 * bcsign(otmp), 4), 651. !otmp->cursed ? 1 : 0, !!otmp->blessed, !otmp->cursed); 652. exercise(A_CON, TRUE); 653. break; 654. case POT_EXTRA_HEALING: 655. You_feel("much better."); 656. healup(d(6 + 2 * bcsign(otmp), 8), 657. otmp->blessed ? 5 : !otmp->cursed ? 2 : 0, 658. !otmp->cursed, TRUE); 659. make_hallucinated(0L,TRUE,0L); 660. exercise(A_CON, TRUE); 661. exercise(A_STR, TRUE); 662. break; 663. case POT_LEVITATION: 664. case SPE_LEVITATION: 665. if (otmp->cursed) HLevitation &= ~I_SPECIAL; 666. if(!Levitation) { 667. /* kludge to ensure proper operation of float_up() */ 668. HLevitation = 1; 669. float_up(); 670. /* reverse kludge */ 671. HLevitation = 0; 672. if (otmp->cursed && !Is_waterlevel(&u.uz)) { 673. if((u.ux != xupstair || u.uy != yupstair) 674. && (u.ux != sstairs.sx || u.uy != sstairs.sy || !sstairs.up) 675. && (!xupladder || u.ux != xupladder || u.uy != yupladder) 676. ) { 677. You("hit your %s on the %s.", 678. body_part(HEAD), 679. ceiling(u.ux,u.uy)); 680. losehp(uarmh ? 1 : rnd(10), 681. "colliding with the ceiling", 682. KILLED_BY); 683. } else (void) doup(); 684. } 685. } else 686. nothing++; 687. if (otmp->blessed) { 688. incr_itimeout(&HLevitation, rn1(50,250)); 689. HLevitation |= I_SPECIAL; 690. } else incr_itimeout(&HLevitation, rn1(140,10)); 691. break; 692. case POT_GAIN_ENERGY: /* M. Stephenson */ 693. { register int num; 694. if(otmp->cursed) 695. You_feel("lackluster."); 696. else 697. pline("Magical energies course through your body."); 698. num = rnd(5) + 5 * otmp->blessed + 1; 699. u.uenmax += (otmp->cursed) ? -num : num; 700. u.uen += (otmp->cursed) ? -num : num; 701. if(u.uenmax <= 0) u.uenmax = 0; 702. if(u.uen <= 0) u.uen = 0; 703. flags.botl = 1; 704. exercise(A_WIS, TRUE); 705. } 706. break; 707. case POT_OIL: /* P. Winner */ 708. { 709. boolean good_for_you = FALSE; 710. 711. if (otmp->lamplit) { 712. if (likes_fire(uasmon)) { 713. pline("Ahh, a refreshing drink."); 714. good_for_you = TRUE; 715. } else { 716. You("burn your %s", body_part(FACE)); 717. losehp(d(Fire_resistance ? 1 : 3, 4), 718. "burning potion of oil", KILLED_BY_AN); 719. } 720. } else if(otmp->cursed) 721. pline("This tastes like castor oil."); 722. else 723. pline("That was smooth!"); 724. exercise(A_WIS, good_for_you); 725. } 726. break; 727. default: 728. impossible("What a funny potion! (%u)", otmp->otyp); 729. return(0); 730. } 731. return(-1); 732. } 733. 734. void 735. healup(nhp, nxtra, curesick, cureblind) 736. int nhp, nxtra; 737. register boolean curesick, cureblind; 738. { 739. if (nhp) { 740. if (u.mtimedone) { 741. u.mh += nhp; 742. if (u.mh > u.mhmax) u.mh = (u.mhmax += nxtra); 743. } else { 744. u.uhp += nhp; 745. if(u.uhp > u.uhpmax) u.uhp = (u.uhpmax += nxtra); 746. } 747. } 748. if(cureblind) make_blinded(0L,TRUE); 749. if(curesick) make_sick(0L, (char *) 0, TRUE, SICK_ALL); 750. flags.botl = 1; 751. return; 752. } 753. 754. void 755. strange_feeling(obj,txt) 756. register struct obj *obj; 757. register const char *txt; 758. { 759. if(flags.beginner) 760. You("have a %s feeling for a moment, then it passes.", 761. Hallucination ? "normal" : "strange"); 762. else 763. pline(txt); 764. 765. if(!obj) /* e.g., crystal ball finds no traps */ 766. return; 767. 768. if(obj->dknown && !objects[obj->otyp].oc_name_known && 769. !objects[obj->otyp].oc_uname) 770. docall(obj); 771. useup(obj); 772. } 773. 774. const char *bottlenames[] = { 775. "bottle", "phial", "flagon", "carafe", "flask", "jar", "vial" 776. }; 777. 778. void 779. potionhit(mon, obj) 780. register struct monst *mon; 781. register struct obj *obj; 782. { 783. register const char *botlnam = bottlenames[rn2(SIZE(bottlenames))]; 784. boolean isyou = (mon == &youmonst); 785. int distance; 786. 787. if(isyou) { 788. distance = 0; 789. pline_The("%s crashes on your %s and breaks into shards.", 790. botlnam, body_part(HEAD)); 791. losehp(rnd(2), "thrown potion", KILLED_BY_AN); 792. } else { 793. distance = distu(mon->mx,mon->my); 794. if (mon->msleep) mon->msleep = 0; 795. if (!cansee(mon->mx,mon->my)) pline("Crash!"); 796. else { 797. char *mnam = mon_nam(mon); 798. char buf[BUFSZ]; 799. 800. if(has_head(mon->data)) { 801. Sprintf(buf, "%s %s", 802. s_suffix(mnam), 803. (notonhead ? "body" : "head")); 804. } else { 805. Strcpy(buf, mnam); 806. } 807. pline_The("%s crashes on %s and breaks into shards.", 808. botlnam, buf); 809. } 810. if(rn2(5) && mon->mhp > 1) 811. mon->mhp--; 812. } 813. 814. /* oil doesn't instantly evaporate */ 815. if (obj->otyp != POT_OIL && cansee(mon->mx,mon->my)) 816. pline("%s evaporates.", The(xname(obj))); 817. 818. if (isyou) switch (obj->otyp) { 819. case POT_OIL: 820. if (obj->lamplit) 821. splatter_burning_oil(u.ux, u.uy); 822. break; 823. } 824. else switch (obj->otyp) { 825. 826. case POT_RESTORE_ABILITY: 827. case POT_GAIN_ABILITY: 828. case POT_HEALING: 829. case POT_EXTRA_HEALING: 830. if(mon->mhp < mon->mhpmax) { 831. mon->mhp = mon->mhpmax; 832. if (canseemon(mon)) 833. pline("%s looks sound and hale again.", Monnam(mon)); 834. } 835. break; 836. case POT_SICKNESS: 837. if((mon->mhpmax > 3) && !resist(mon, POTION_CLASS, 0, NOTELL)) 838. mon->mhpmax /= 2; 839. if((mon->mhp > 2) && !resist(mon, POTION_CLASS, 0, NOTELL)) 840. mon->mhp /= 2; 841. if (mon->mhp > mon->mhpmax) mon->mhp = mon->mhpmax; 842. if (canseemon(mon)) 843. pline("%s looks rather ill.", Monnam(mon)); 844. break; 845. case POT_CONFUSION: 846. case POT_BOOZE: 847. if(!resist(mon, POTION_CLASS, 0, NOTELL)) mon->mconf = TRUE; 848. break; 849. case POT_INVISIBILITY: 850. mon_set_minvis(mon); 851. break; 852. case POT_PARALYSIS: 853. if (mon->mcanmove) { 854. mon->mcanmove = 0; 855. /* really should be rnd(5) for consistency with players 856. * breathing potions, but... 857. */ 858. mon->mfrozen = rnd(25); 859. } 860. break; 861. case POT_SPEED: 862. if (mon->mspeed == MSLOW) mon->mspeed = 0; 863. else mon->mspeed = MFAST; 864. break; 865. case POT_BLINDNESS: 866. if(haseyes(mon->data)) { 867. register int btmp = 64 + rn2(32) + 868. rn2(32) * !resist(mon, POTION_CLASS, 0, NOTELL); 869. btmp += mon->mblinded; 870. mon->mblinded = min(btmp,127); 871. mon->mcansee = 0; 872. } 873. break; 874. case POT_WATER: 875. if (is_undead(mon->data) || is_demon(mon->data)) { 876. if (obj->blessed) { 877. pline("%s shrieks in pain!", Monnam(mon)); 878. mon->mhp -= d(2,6); 879. if (mon->mhp <1) killed(mon); 880. } else if (obj->cursed) { 881. if (canseemon(mon)) 882. pline("%s looks healthier.", Monnam(mon)); 883. mon->mhp += d(2,6); 884. if (mon->mhp > mon->mhpmax) 885. mon->mhp = mon->mhpmax; 886. } 887. } else if(mon->data == &mons[PM_GREMLIN]) { 888. struct monst *mtmp2 = clone_mon(mon); 889. 890. if (mtmp2) { 891. mtmp2->mhpmax = (mon->mhpmax /= 2); 892. if (canseemon(mon)) 893. pline("%s multiplies.", Monnam(mon)); 894. } 895. } 896. break; 897. case POT_OIL: 898. if (obj->lamplit) 899. splatter_burning_oil(mon->mx, mon->my); 900. break; 901. /* 902. case POT_GAIN_LEVEL: 903. case POT_LEVITATION: 904. case POT_FRUIT_JUICE: 905. case POT_MONSTER_DETECTION: 906. case POT_OBJECT_DETECTION: 907. break; 908. */ 909. } 910. /* Note: potionbreathe() does its own docall() */ 911. if (distance==0 || ((distance < 3) && rn2(5))) 912. potionbreathe(obj); 913. else if (obj->dknown && !objects[obj->otyp].oc_name_known && 914. !objects[obj->otyp].oc_uname && cansee(mon->mx,mon->my)) 915. docall(obj); 916. if(*u.ushops && obj->unpaid) { 917. register struct monst *shkp = 918. shop_keeper(*in_rooms(u.ux, u.uy, SHOPBASE)); 919. 920. if(!shkp) 921. obj->unpaid = 0; 922. else { 923. (void)stolen_value(obj, u.ux, u.uy, 924. (boolean)shkp->mpeaceful, FALSE); 925. subfrombill(obj, shkp); 926. } 927. } 928. obfree(obj, (struct obj *)0); 929. } 930. 931. void 932. potionbreathe(obj) 933. register struct obj *obj; 934. { 935. register int i, ii, isdone, kn = 0; 936. 937. switch(obj->otyp) { 938. case POT_RESTORE_ABILITY: 939. case POT_GAIN_ABILITY: 940. if(obj->cursed) { 941. pline("Ulch! That potion smells terrible!"); 942. break; 943. } else { 944. i = rn2(A_MAX); /* start at a random point */ 945. for(isdone = ii = 0; !isdone && ii < A_MAX; ii++) { 946. if(ABASE(i) < AMAX(i)) { 947. ABASE(i)++; 948. /* only first found if not blessed */ 949. isdone = !(obj->blessed); 950. flags.botl = 1; 951. } 952. if(++i >= A_MAX) i = 0; 953. } 954. } 955. break; 956. case POT_EXTRA_HEALING: 957. if (u.uhp < u.uhpmax) u.uhp++, flags.botl = 1; 958. /*FALL THROUGH*/ 959. case POT_HEALING: 960. if (u.uhp < u.uhpmax) u.uhp++, flags.botl = 1; 961. exercise(A_CON, TRUE); 962. break; 963. case POT_SICKNESS: 964. if (!Role_is('H')) { 965. if(u.uhp <= 5) u.uhp = 1; else u.uhp -= 5; 966. flags.botl = 1; 967. exercise(A_CON, FALSE); 968. } 969. break; 970. case POT_HALLUCINATION: 971. You("have a momentary vision."); 972. break; 973. case POT_CONFUSION: 974. case POT_BOOZE: 975. if(!Confusion) 976. You_feel("somewhat dizzy."); 977. make_confused(itimeout_incr(HConfusion, rnd(5)), FALSE); 978. break; 979. case POT_INVISIBILITY: 980. if (!See_invisible && !Invis) 981. pline("For an instant you could see through yourself!"); 982. break; 983. case POT_PARALYSIS: 984. kn++; 985. pline("%s seems to be holding you.", Something); 986. nomul(-rnd(5)); 987. exercise(A_DEX, FALSE); 988. break; 989. case POT_SPEED: 990. if (!Fast) Your("knees seem more flexible now."); 991. incr_itimeout(&Fast, rnd(5)); 992. exercise(A_DEX, TRUE); 993. break; 994. case POT_BLINDNESS: 995. if (!Blind && !u.usleep) { 996. kn++; 997. pline("It suddenly gets dark."); 998. } 999. make_blinded(itimeout_incr(Blinded, rnd(5)), FALSE); 1000. break; 1001. case POT_WATER: 1002. if(u.umonnum == PM_GREMLIN) { 1003. struct monst *mtmp; 1004. if ((mtmp = cloneu()) != 0) { 1005. mtmp->mhpmax = (u.mhmax /= 2); 1006. You("multiply."); 1007. } 1008. } 1009. /* 1010. case POT_GAIN_LEVEL: 1011. case POT_LEVITATION: 1012. case POT_FRUIT_JUICE: 1013. case POT_MONSTER_DETECTION: 1014. case POT_OBJECT_DETECTION: 1015. case POT_OIL: 1016. */ 1017. break; 1018. } 1019. /* note: no obfree() */ 1020. if (obj->dknown) 1021. if (kn) 1022. makeknown(obj->otyp); 1023. else if (!objects[obj->otyp].oc_name_known && 1024. !objects[obj->otyp].oc_uname) 1025. docall(obj); 1026. } 1027. 1028. static short 1029. mixtype(o1, o2) 1030. register struct obj *o1, *o2; 1031. /* returns the potion type when o1 is dipped in o2 */ 1032. { 1033. /* cut down on the number of cases below */ 1034. if (o1->oclass == POTION_CLASS && 1035. (o2->otyp == POT_GAIN_LEVEL || 1036. o2->otyp == POT_GAIN_ENERGY || 1037. o2->otyp == POT_HEALING || 1038. o2->otyp == POT_EXTRA_HEALING || 1039. o2->otyp == POT_ENLIGHTENMENT || 1040. o2->otyp == POT_FRUIT_JUICE)) { 1041. struct obj *swp; 1042. 1043. swp = o1; o1 = o2; o2 = swp; 1044. } 1045. 1046. switch (o1->otyp) { 1047. case POT_HEALING: 1048. switch (o2->otyp) { 1049. case POT_SPEED: 1050. case POT_GAIN_LEVEL: 1051. case POT_GAIN_ENERGY: 1052. return POT_EXTRA_HEALING; 1053. } 1054. case POT_EXTRA_HEALING: 1055. switch (o2->otyp) { 1056. case POT_GAIN_LEVEL: 1057. case POT_GAIN_ENERGY: 1058. return POT_GAIN_ABILITY; 1059. } 1060. case UNICORN_HORN: 1061. switch (o2->otyp) { 1062. case POT_SICKNESS: 1063. return POT_FRUIT_JUICE; 1064. case POT_HALLUCINATION: 1065. case POT_BLINDNESS: 1066. case POT_CONFUSION: 1067. return POT_WATER; 1068. } 1069. break; 1070. case AMETHYST: /* "a-methyst" == "not intoxicated" */ 1071. if (o2->otyp == POT_BOOZE) 1072. return POT_FRUIT_JUICE; 1073. break; 1074. case POT_GAIN_LEVEL: 1075. case POT_GAIN_ENERGY: 1076. switch (o2->otyp) { 1077. case POT_CONFUSION: 1078. return (rn2(3) ? POT_BOOZE : POT_ENLIGHTENMENT); 1079. case POT_HEALING: 1080. return POT_EXTRA_HEALING; 1081. case POT_EXTRA_HEALING: 1082. return POT_GAIN_ABILITY; 1083. case POT_FRUIT_JUICE: 1084. return POT_SEE_INVISIBLE; 1085. case POT_BOOZE: 1086. return POT_HALLUCINATION; 1087. } 1088. break; 1089. case POT_FRUIT_JUICE: 1090. switch (o2->otyp) { 1091. case POT_SICKNESS: 1092. return POT_SICKNESS; 1093. case POT_SPEED: 1094. return POT_BOOZE; 1095. case POT_GAIN_LEVEL: 1096. case POT_GAIN_ENERGY: 1097. return POT_SEE_INVISIBLE; 1098. } 1099. break; 1100. case POT_ENLIGHTENMENT: 1101. switch (o2->otyp) { 1102. case POT_LEVITATION: 1103. if (rn2(3)) return POT_GAIN_LEVEL; 1104. break; 1105. case POT_FRUIT_JUICE: 1106. return POT_BOOZE; 1107. case POT_BOOZE: 1108. return POT_CONFUSION; 1109. } 1110. break; 1111. } 1112. 1113. return 0; 1114. } 1115. 1116. 1117. boolean 1118. get_wet(obj) 1119. register struct obj *obj; 1120. /* returns TRUE if something happened (potion should be used up) */ 1121. { 1122. if(snuff_lit(obj)) return(TRUE); 1123. 1124. if (obj->greased) { 1125. grease_protect(obj,(char *)0,FALSE); 1126. return(FALSE); 1127. } 1128. switch (obj->oclass) { 1129. case WEAPON_CLASS: 1130. if (!obj->oerodeproof && is_rustprone(obj) && 1131. (obj->oeroded < MAX_ERODE) && !rn2(10)) { 1132. Your("%s some%s.", aobjnam(obj, "rust"), 1133. obj->oeroded ? " more" : "what"); 1134. obj->oeroded++; 1135. return TRUE; 1136. } else break; 1137. case POTION_CLASS: 1138. if (obj->otyp == POT_WATER) return FALSE; 1139. Your("%s%s.", aobjnam(obj,"dilute"), 1140. obj->odiluted ? " further" : ""); 1141. if (obj->odiluted) { 1142. obj->odiluted = 0; 1143. #ifdef UNIXPC 1144. obj->blessed = FALSE; 1145. obj->cursed = FALSE; 1146. #else 1147. obj->blessed = obj->cursed = FALSE; 1148. #endif 1149. obj->otyp = POT_WATER; 1150. } else obj->odiluted++; 1151. return TRUE; 1152. case SCROLL_CLASS: 1153. if (obj->otyp != SCR_BLANK_PAPER 1154. #ifdef MAIL 1155. && obj->otyp != SCR_MAIL 1156. #endif 1157. ) { 1158. if (!Blind) { 1159. boolean oq1 = obj->quan == 1L; 1160. pline_The("scroll%s fade%s.", 1161. oq1 ? "" : "s", 1162. oq1 ? "s" : ""); 1163. } 1164. if(obj->unpaid) { 1165. subfrombill(obj, shop_keeper(*u.ushops)); 1166. You("erase it, you pay for it."); 1167. bill_dummy_object(obj); 1168. } 1169. obj->otyp = SCR_BLANK_PAPER; 1170. obj->spe = 0; 1171. return TRUE; 1172. } else break; 1173. case SPBOOK_CLASS: 1174. if (obj->otyp != SPE_BLANK_PAPER) { 1175. 1176. if (obj->otyp == SPE_BOOK_OF_THE_DEAD) { 1177. pline("%s suddenly heats up; steam rises and it remains dry.", 1178. The(xname(obj))); 1179. } else { 1180. if (!Blind) { 1181. boolean oq1 = obj->quan == 1L; 1182. pline_The("spellbook%s fade%s.", 1183. oq1 ? "" : "s", oq1 ? "s" : ""); 1184. } 1185. if(obj->unpaid) { 1186. subfrombill(obj, shop_keeper(*u.ushops)); 1187. You("erase it, you pay for it."); 1188. bill_dummy_object(obj); 1189. } 1190. obj->otyp = SPE_BLANK_PAPER; 1191. } 1192. return TRUE; 1193. } 1194. } 1195. Your("%s wet.", aobjnam(obj,"get")); 1196. return FALSE; 1197. } 1198. 1199. int 1200. dodip() 1201. { 1202. register struct obj *potion, *obj; 1203. const char *tmp; 1204. uchar here; 1205. char allowall[2]; 1206. short mixture; 1207. char qbuf[QBUFSZ]; 1208. 1209. allowall[0] = ALL_CLASSES; allowall[1] = '\0'; 1210. if(!(obj = getobj(allowall, "dip"))) 1211. return(0); 1212. 1213. here = levl[u.ux][u.uy].typ; 1214. /* Is there a fountain to dip into here? */ 1215. if (IS_FOUNTAIN(here)) { 1216. if(yn("Dip it into the fountain?") == 'y') { 1217. dipfountain(obj); 1218. return(1); 1219. } 1220. } else if (is_pool(u.ux,u.uy)) { 1221. tmp = (here == POOL) ? "pool" : "moat"; 1222. Sprintf(qbuf, "Dip it into the %s?", tmp); 1223. if (yn(qbuf) == 'y') { 1224. if (Levitation) 1225. floating_above(tmp); 1226. else 1227. (void) get_wet(obj); 1228. return 1; 1229. } 1230. } 1231. 1232. if(!(potion = getobj(beverages, "dip into"))) 1233. return(0); 1234. if (potion == obj && potion->quan == 1L) { 1235. pline("That is a potion bottle, not a Klein bottle!"); 1236. return 0; 1237. } 1238. if(potion->otyp == POT_WATER) { 1239. if (potion->blessed) { 1240. if (obj->cursed) { 1241. if (!Blind) 1242. Your("%s %s.", 1243. aobjnam(obj, "softly glow"), 1244. hcolor(amber)); 1245. uncurse(obj); 1246. obj->bknown=1; 1247. poof: 1248. if(!(objects[potion->otyp].oc_name_known) && 1249. !(objects[potion->otyp].oc_uname)) 1250. docall(potion); 1251. useup(potion); 1252. return(1); 1253. } else if(!obj->blessed) { 1254. if (!Blind) { 1255. tmp = hcolor(light_blue); 1256. Your("%s with a%s %s aura.", 1257. aobjnam(obj, "softly glow"), 1258. index(vowels, *tmp) ? "n" : "", tmp); 1259. } 1260. bless(obj); 1261. obj->bknown=1; 1262. goto poof; 1263. } 1264. } else if (potion->cursed) { 1265. if (obj->blessed) { 1266. if (!Blind) 1267. Your("%s %s.", aobjnam(obj, "glow"), 1268. hcolor((const char *)"brown")); 1269. unbless(obj); 1270. obj->bknown=1; 1271. goto poof; 1272. } else if(!obj->cursed) { 1273. if (!Blind) { 1274. tmp = hcolor(Black); 1275. Your("%s with a%s %s aura.", 1276. aobjnam(obj, "glow"), 1277. index(vowels, *tmp) ? "n" : "", tmp); 1278. } 1279. curse(obj); 1280. obj->bknown=1; 1281. goto poof; 1282. } 1283. } else 1284. if (get_wet(obj)) 1285. goto poof; 1286. } 1287. else if(obj->oclass == POTION_CLASS && obj->otyp != potion->otyp) { 1288. /* Mixing potions is dangerous... */ 1289. pline_The("potions mix..."); 1290. if (obj->cursed || !rn2(10)) { 1291. pline("BOOM! They explode!"); 1292. exercise(A_STR, FALSE); 1293. potionbreathe(obj); 1294. useup(obj); 1295. useup(potion); 1296. losehp(rnd(10), "alchemic blast", KILLED_BY_AN); 1297. return(1); 1298. } 1299. 1300. obj->blessed = obj->cursed = obj->bknown = 0; 1301. if (Blind || Hallucination) obj->dknown = 0; 1302. 1303. if ((mixture = mixtype(obj, potion)) != 0) { 1304. obj->otyp = mixture; 1305. } else { 1306. switch (obj->odiluted ? 1 : rnd(8)) { 1307. case 1: 1308. obj->otyp = POT_WATER; 1309. break; 1310. case 2: 1311. case 3: 1312. obj->otyp = POT_SICKNESS; 1313. break; 1314. case 4: 1315. { 1316. struct obj *otmp; 1317. otmp = mkobj(POTION_CLASS,FALSE); 1318. obj->otyp = otmp->otyp; 1319. obfree(otmp, (struct obj *)0); 1320. } 1321. break; 1322. default: 1323. if (!Blind) 1324. pline_The("mixture glows brightly and evaporates."); 1325. useup(obj); 1326. useup(potion); 1327. return(1); 1328. } 1329. } 1330. 1331. 1332. obj->odiluted = (obj->otyp != POT_WATER); 1333. 1334. if (obj->otyp == POT_WATER && !Hallucination) { 1335. pline_The("mixture bubbles%s.", 1336. Blind ? "" : ", then clears"); 1337. } else if (!Blind) { 1338. pline_The("mixture looks %s.", 1339. hcolor(OBJ_DESCR(objects[obj->otyp]))); 1340. } 1341. 1342. useup(potion); 1343. return(1); 1344. } 1345. 1346. if(obj->oclass == WEAPON_CLASS && obj->otyp <= SHURIKEN) { 1347. if(potion->otyp == POT_SICKNESS && !obj->opoisoned) { 1348. char buf[BUFSZ]; 1349. Strcpy(buf, The(xname(potion))); 1350. pline("%s form%s a coating on %s.", 1351. buf, potion->quan == 1L ? "s" : "", the(xname(obj))); 1352. obj->opoisoned = TRUE; 1353. goto poof; 1354. } else if(obj->opoisoned && 1355. (potion->otyp == POT_HEALING || 1356. potion->otyp == POT_EXTRA_HEALING)) { 1357. pline("A coating wears off %s.", the(xname(obj))); 1358. obj->opoisoned = 0; 1359. goto poof; 1360. } 1361. } 1362. if((obj->oclass == WEAPON_CLASS) && (potion->otyp == POT_OIL)) { 1363. if (potion->lamplit) { /* burning */ 1364. if (obj->oerodeproof) { 1365. Your("%s burns for a moment.", xname(obj)); 1366. } else { 1367. pline_The("burning oil %s your %s", 1368. obj->oeroded == MAX_ERODE ? "destroys" : "damages", 1369. xname(obj)); 1370. if (obj->oeroded == MAX_ERODE) { 1371. obj_extract_self(obj); 1372. obfree(obj, (struct obj *)0); 1373. obj = (struct obj *) 0; 1374. } else 1375. obj->oeroded++; 1376. } 1377. exercise(A_WIS, FALSE); 1378. } else if (!obj->oeroded) { 1379. Your("%s do%s not need oiling.", xname(obj), 1380. (obj->quan > 1L) ? "" : "es"); 1381. exercise(A_WIS, FALSE); 1382. } else { 1383. if (potion->cursed) { 1384. pline_The("oil spills and covers your %s.", 1385. makeplural(body_part(FINGER))); 1386. exercise(A_WIS, FALSE); 1387. incr_itimeout(&Glib, rnd(10)); 1388. } else { 1389. Your("%s %s less rusty.", xname(obj), 1390. (obj->quan > 1L) ? "are" : "is"); 1391. obj->oeroded--; 1392. exercise(A_WIS, TRUE); 1393. } 1394. } 1395. makeknown(potion->otyp); 1396. useup(potion); 1397. return TRUE; 1398. } 1399. 1400. /* Allow filling of MAGIC_LAMPs to prevent identification by player */ 1401. if ((obj->otyp == OIL_LAMP || obj->otyp == MAGIC_LAMP) && 1402. (potion->otyp == POT_OIL)) { 1403. 1404. /* Turn off engine before fueling, turn off fuel too :-) */ 1405. if (obj->lamplit || potion->lamplit) { 1406. useup(potion); 1407. explode(u.ux, u.uy, 11, d(6,6), 0); 1408. exercise(A_WIS, FALSE); 1409. return TRUE; 1410. } 1411. /* Adding oil to an empty magic lamp renders it into an oil lamp */ 1412. if ((obj->otyp == MAGIC_LAMP) && obj->spe == 0) { 1413. obj->otyp = OIL_LAMP; 1414. obj->age = 0; 1415. } 1416. if (obj->age > 1000L) { 1417. Your("%s is full.", xname(obj)); 1418. } else { 1419. You("fill your %s with oil.", xname(obj)); 1420. check_unpaid(potion); /* surcharge for using unpaid item */ 1421. obj->age += 2*potion->age; /* burns more efficiently */ 1422. if (obj->age > 1500L) obj->age = 1500L; 1423. useup(potion); 1424. exercise(A_WIS, TRUE); 1425. } 1426. obj->spe = 1; 1427. update_inventory(); 1428. return TRUE; 1429. } 1430. 1431. if ((obj->otyp == UNICORN_HORN || obj->otyp == AMETHYST) && 1432. (mixture = mixtype(obj, potion)) != 0) { 1433. /* with multiple merged potions, we should split off one and 1434. just clear it, but clearing them all together is easier */ 1435. boolean more_than_one = potion->quan > 1L; 1436. potion->otyp = mixture; 1437. potion->blessed = 0; 1438. if (mixture == POT_WATER) 1439. potion->cursed = potion->odiluted = 0; 1440. else 1441. potion->cursed = obj->cursed; /* odiluted left as-is */ 1442. if (Blind) 1443. potion->dknown = FALSE; 1444. else { 1445. if (mixture == POT_WATER && 1446. #ifdef DCC30_BUG 1447. (potion->dknown = !Hallucination, 1448. potion->dknown != 0)) 1449. #else 1450. (potion->dknown = !Hallucination) != 0) 1451. #endif 1452. pline_The("potion%s clear%s.", 1453. more_than_one ? "s" : "", 1454. more_than_one ? "" : "s"); 1455. else 1456. pline_The("potion%s turn%s %s.", 1457. more_than_one ? "s" : "", 1458. more_than_one ? "" : "s", 1459. hcolor(OBJ_DESCR(objects[mixture]))); 1460. } 1461. return(1); 1462. } 1463. 1464. pline("Interesting..."); 1465. return(1); 1466. } 1467. 1468. 1469. void 1470. djinni_from_bottle(obj) 1471. register struct obj *obj; 1472. { 1473. struct monst *mtmp; 1474. int chance; 1475. 1476. if(!(mtmp = makemon(&mons[PM_DJINNI], u.ux, u.uy))){ 1477. pline("It turns out to be empty."); 1478. return; 1479. } 1480. 1481. if (!Blind) { 1482. pline("In a cloud of smoke, %s emerges!", a_monnam(mtmp)); 1483. pline("%s speaks.", Monnam(mtmp)); 1484. } else { 1485. You("smell acrid fumes."); 1486. pline("%s speaks.", Something); 1487. } 1488. 1489. chance = rn2(5); 1490. if (obj->blessed) chance = (chance == 4) ? rnd(4) : 0; 1491. else if (obj->cursed) chance = (chance == 0) ? rn2(4) : 4; 1492. /* 0,1,2,3,4: b=80%,5,5,5,5; nc=20%,20,20,20,20; c=5%,5,5,5,80 */ 1493. 1494. switch (chance) { 1495. case 0 : verbalize("I am in your debt. I will grant one wish!"); 1496. makewish(); 1497. mongone(mtmp); 1498. break; 1499. case 1 : verbalize("Thank you for freeing me!"); 1500. (void) tamedog(mtmp, (struct obj *)0); 1501. break; 1502. case 2 : verbalize("You freed me!"); 1503. mtmp->mpeaceful = TRUE; 1504. set_malign(mtmp); 1505. break; 1506. case 3 : verbalize("It is about time!"); 1507. pline("%s vanishes.", Monnam(mtmp)); 1508. mongone(mtmp); 1509. break; 1510. default: verbalize("You disturbed me, fool!"); 1511. break; 1512. } 1513. } 1514. 1515. #endif /* OVLB */ 1516. 1517. /*potion.c*/