Source:NetHack 3.2.0/quest.c
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Below is the full text to quest.c from the source code of NetHack 3.2.0. To link to a particular line, write [[NetHack 3.2.0/quest.c#line123]], for example.
Warning! This is the source code from an old release. For the latest release, see Source code
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1. /* SCCS Id: @(#)quest.c 3.2 96/03/15 */ 2. /* Copyright 1991, M. Stephenson */ 3. /* NetHack may be freely redistributed. See license for details. */ 4. 5. #include "hack.h" 6. 7. /* quest dungeon branch routines. */ 8. 9. #include "quest.h" 10. #include "qtext.h" 11. 12. #define Not_firsttime (on_level(&u.uz0, &u.uz)) 13. #define Qstat(x) (quest_status.x) 14. 15. static void NDECL(on_start); 16. static void NDECL(on_locate); 17. static void NDECL(on_goal); 18. static boolean NDECL(not_capable); 19. static boolean FDECL(is_pure, (BOOLEAN_P)); 20. static void FDECL(expulsion, (BOOLEAN_P)); 21. static void NDECL(chat_with_leader); 22. static void NDECL(chat_with_nemesis); 23. static void NDECL(chat_with_guardian); 24. 25. static void 26. on_start() 27. { 28. if(!Qstat(first_start)) { 29. qt_pager(QT_FIRSTTIME); 30. Qstat(first_start) = TRUE; 31. } else if((u.uz0.dnum != u.uz.dnum) || (u.uz0.dlevel < u.uz.dlevel)) { 32. if(Qstat(not_ready) <= 2) qt_pager(QT_NEXTTIME); 33. else qt_pager(QT_OTHERTIME); 34. } 35. } 36. 37. static void 38. on_locate() 39. { 40. if(!Qstat(first_locate)) { 41. qt_pager(QT_FIRSTLOCATE); 42. Qstat(first_locate) = TRUE; 43. } else if(u.uz0.dlevel < u.uz.dlevel) 44. qt_pager(QT_NEXTLOCATE); 45. } 46. 47. static void 48. on_goal() 49. { 50. if (Qstat(killed_nemesis)) { 51. return; 52. } else if (!Qstat(made_goal)) { 53. qt_pager(QT_FIRSTGOAL); 54. Qstat(made_goal) = 1; 55. } else { 56. qt_pager(QT_NEXTGOAL); 57. if(Qstat(made_goal) < 7) Qstat(made_goal)++; 58. } 59. } 60. 61. void 62. quest_init() 63. { 64. /* 65. * Special setup modifications here: 66. * 67. * Unfortunately, this is going to have to be done 68. * on each newgame or restore, because you lose the permonst mods 69. * across a save/restore :-) 70. * 71. * 1 - The Rogue Leader is the Tourist Nemesis. 72. * 2 - Priests start with a random alignment - convert the leader and 73. * guardians here. 74. * 3 - Elves can have one of two different leaders, but can't work it 75. * out here because it requires hacking the level file data (see 76. * sp_lev.c). 77. */ 78. #ifdef TOURIST 79. if (Role_is('T')) { 80. mons[PM_MASTER_OF_THIEVES].msound = MS_NEMESIS; 81. mons[PM_MASTER_OF_THIEVES].mflags2 &= ~(M2_PEACEFUL); 82. mons[PM_MASTER_OF_THIEVES].mflags2 |= (M2_NASTY|M2_STALK|M2_HOSTILE); 83. mons[PM_MASTER_OF_THIEVES].mflags3 = M3_WANTSARTI | M3_WAITFORU; 84. } else 85. #endif 86. if (Role_is('P')) { 87. mons[PM_ARCH_PRIEST].maligntyp = u.ualignbase[1]*3; 88. mons[PM_ACOLYTE].maligntyp = u.ualignbase[1]*3; 89. } 90. } 91. 92. void 93. onquest() 94. { 95. if(u.uevent.qcompleted || Not_firsttime) return; 96. if(!Is_special(&u.uz)) return; 97. 98. if(Is_qstart(&u.uz)) on_start(); 99. else if(Is_qlocate(&u.uz) && u.uz.dlevel > u.uz0.dlevel) on_locate(); 100. else if(Is_nemesis(&u.uz)) on_goal(); 101. return; 102. } 103. 104. void 105. nemdead() 106. { 107. if(!Qstat(killed_nemesis)) { 108. Qstat(killed_nemesis) = TRUE; 109. qt_pager(QT_KILLEDNEM); 110. } 111. } 112. 113. void 114. artitouch() 115. { 116. if(!Qstat(touched_artifact)) { 117. Qstat(touched_artifact) = TRUE; 118. qt_pager(QT_GOTIT); 119. exercise(A_WIS, TRUE); 120. } 121. } 122. 123. /* external hook for do.c (level change check) */ 124. boolean 125. ok_to_quest() 126. { 127. return((boolean)((Qstat(got_quest) || Qstat(got_thanks))) 128. && is_pure(FALSE)); 129. } 130. 131. static boolean 132. not_capable() 133. { 134. return((boolean)(u.ulevel < MIN_QUEST_LEVEL)); 135. } 136. 137. static boolean 138. is_pure(talk) 139. boolean talk; 140. { 141. aligntyp original_alignment = u.ualignbase[1]; 142. 143. #ifdef WIZARD 144. if (wizard && talk) { 145. if (u.ualign.type != original_alignment) { 146. You("are currently %s instead of %s.", 147. align_str(u.ualign.type), align_str(original_alignment)); 148. } else if (u.ualignbase[0] != original_alignment) { 149. You("have converted."); 150. } else if (u.ualign.record < MIN_QUEST_ALIGN) { 151. You("are currently %d and require %d.", 152. u.ualign.record, MIN_QUEST_ALIGN); 153. if (yn_function("adjust?", (char *)0, 'y') == 'y') 154. u.ualign.record = MIN_QUEST_ALIGN; 155. } 156. } 157. #endif 158. return (boolean)(u.ualign.record >= MIN_QUEST_ALIGN && 159. u.ualign.type == original_alignment && 160. u.ualignbase[0] == original_alignment); 161. } 162. 163. /* 164. * Expell the player to the stairs on the parent of the quest dungeon. 165. * 166. * This assumes that the hero is currently _in_ the quest dungeon and that 167. * there is a single branch to and from it. 168. */ 169. static void 170. expulsion(seal) 171. boolean seal; 172. { 173. branch *br; 174. d_level *dest; 175. int portal_flag; 176. 177. br = dungeon_branch("The Quest"); 178. dest = (br->end1.dnum == u.uz.dnum) ? &br->end2 : &br->end1; 179. portal_flag = u.uevent.qexpelled ? 0 : /* returned via artifact? */ 180. !seal ? 1 : -1; 181. schedule_goto(dest, FALSE, FALSE, portal_flag, (char *)0, (char *)0); 182. if (seal) /* remove the portal to the quest - sealing it off */ 183. u.uevent.qexpelled = 1; 184. } 185. 186. static void 187. chat_with_leader() 188. { 189. /* Rule 0: Cheater checks. */ 190. if(u.uhave.questart && !Qstat(met_nemesis)) 191. Qstat(cheater) = TRUE; 192. 193. /* It is possible for you to get the amulet without completing 194. * the quest. If so, try to induce the player to quest. 195. */ 196. if(Qstat(got_thanks)) { 197. /* Rule 1: You've gone back with/without the amulet. */ 198. if(u.uhave.amulet) qt_pager(QT_HASAMULET); 199. 200. /* Rule 2: You've gone back before going for the amulet. */ 201. else qt_pager(QT_POSTHANKS); 202. } 203. 204. /* Rule 3: You've got the artifact and are back to return it. */ 205. else if(u.uhave.questart) { 206. if(u.uhave.amulet) qt_pager(QT_HASAMULET); 207. else qt_pager(QT_OFFEREDIT); 208. Qstat(got_thanks) = TRUE; 209. u.uevent.qcompleted = 1; /* you did it! */ 210. 211. /* Rule 4: You haven't got the artifact yet. */ 212. } else if(Qstat(got_quest)) qt_pager(rn1(10, QT_ENCOURAGE)); 213. 214. /* Rule 5: You aren't yet acceptable - or are you? */ 215. else { 216. if(!Qstat(met_leader)) { 217. qt_pager(QT_FIRSTLEADER); 218. Qstat(met_leader) = TRUE; 219. Qstat(not_ready) = 0; 220. } else qt_pager(QT_NEXTLEADER); 221. /* the quest leader might have passed through the portal into 222. the regular dungeon; none of the remaining make sense there */ 223. if (!on_level(&u.uz, &qstart_level)) return; 224. 225. if(not_capable()) { 226. qt_pager(QT_BADLEVEL); 227. exercise(A_WIS, TRUE); 228. expulsion(FALSE); 229. } else if(!is_pure(TRUE)) { 230. qt_pager(QT_BADALIGN); 231. if(Qstat(not_ready) == MAX_QUEST_TRIES) { 232. qt_pager(QT_LASTLEADER); 233. expulsion(TRUE); 234. } else { 235. Qstat(not_ready)++; 236. exercise(A_WIS, TRUE); 237. expulsion(FALSE); 238. } 239. } else { /* You are worthy! */ 240. qt_pager(QT_ASSIGNQUEST); 241. exercise(A_WIS, TRUE); 242. Qstat(got_quest) = TRUE; 243. } 244. } 245. } 246. 247. void 248. leader_speaks(mtmp) 249. register struct monst *mtmp; 250. { 251. /* maybe you attacked leader? */ 252. if(!mtmp->mpeaceful) { 253. Qstat(pissed_off) = TRUE; 254. mtmp->mstrategy &= ~STRAT_WAITMASK; /* end the inaction */ 255. } 256. /* the quest leader might have passed through the portal into the 257. regular dungeon; if so, mustn't perform "backwards expulsion" */ 258. if (!on_level(&u.uz, &qstart_level)) return; 259. 260. if(Qstat(pissed_off)) { 261. qt_pager(QT_LASTLEADER); 262. expulsion(TRUE); 263. } else chat_with_leader(); 264. } 265. 266. static void 267. chat_with_nemesis() 268. { 269. /* The nemesis will do most of the talking, but... */ 270. qt_pager(rn1(10, QT_DISCOURAGE)); 271. if(!Qstat(met_nemesis)) Qstat(met_nemesis++); 272. } 273. 274. void 275. nemesis_speaks() 276. { 277. if(!Qstat(in_battle)) { 278. if(u.uhave.questart) qt_pager(QT_NEMWANTSIT); 279. else if(!Qstat(made_goal)) qt_pager(QT_FIRSTNEMESIS); 280. else if(Qstat(made_goal) < 3) qt_pager(QT_NEXTNEMESIS); 281. else if(Qstat(made_goal) < 7) qt_pager(QT_OTHERNEMESIS); 282. else if(!rn2(5)) qt_pager(rn1(10, QT_DISCOURAGE)); 283. if(Qstat(made_goal) < 7) Qstat(made_goal)++; 284. Qstat(met_nemesis) = TRUE; 285. } else /* he will spit out random maledictions */ 286. if(!rn2(5)) qt_pager(rn1(10, QT_DISCOURAGE)); 287. } 288. 289. static void 290. chat_with_guardian() 291. { 292. /* These guys/gals really don't have much to say... */ 293. qt_pager(rn1(5, QT_GUARDTALK)); 294. } 295. 296. void 297. quest_chat(mtmp) 298. register struct monst *mtmp; 299. { 300. switch(mtmp->data->msound) { 301. case MS_LEADER: chat_with_leader(); break; 302. case MS_NEMESIS: chat_with_nemesis(); break; 303. case MS_GUARDIAN: chat_with_guardian(); break; 304. default: impossible("quest_chat: Unknown quest character %s.", 305. mon_nam(mtmp)); 306. } 307. } 308. 309. void 310. quest_talk(mtmp) 311. register struct monst *mtmp; 312. { 313. switch(mtmp->data->msound) { 314. case MS_LEADER: leader_speaks(mtmp); break; 315. case MS_NEMESIS: nemesis_speaks(); break; 316. default: break; 317. } 318. } 319. 320. void 321. quest_stat_check(mtmp) 322. struct monst *mtmp; 323. { 324. if(mtmp->data->msound == MS_NEMESIS) 325. Qstat(in_battle) = 326. (mtmp->mcanmove && !mtmp->msleep && monnear(mtmp, u.ux, u.uy)); 327. } 328. 329. /*quest.c*/