Source:NetHack 3.2.0/save.c
(Redirected from NetHack 3.2.0/save.c)
Jump to navigation
Jump to search
Below is the full text to save.c from the source code of NetHack 3.2.0. To link to a particular line, write [[NetHack 3.2.0/save.c#line123]], for example.
Warning! This is the source code from an old release. For the latest release, see Source code
The NetHack General Public License applies to screenshots, source code and other content from NetHack.
This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.
1. /* SCCS Id: @(#)save.c 3.2 96/01/18 */ 2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3. /* NetHack may be freely redistributed. See license for details. */ 4. 5. #include "hack.h" 6. #include "lev.h" 7. 8. #ifndef NO_SIGNAL 9. #include <signal.h> 10. #endif 11. #if !defined(LSC) && !defined(O_WRONLY) && !defined(AZTEC_C) 12. #include <fcntl.h> 13. #endif 14. 15. #include "quest.h" 16. 17. #ifdef MFLOPPY 18. long bytes_counted; 19. static int count_only; 20. #endif 21. 22. #ifdef MICRO 23. int dotcnt; /* also used in restore */ 24. #endif 25. 26. #ifdef ZEROCOMP 27. static void FDECL(bputc, (int)); 28. #endif 29. static void FDECL(savelevchn, (int,int)); 30. static void FDECL(savedamage, (int,int)); 31. static void FDECL(saveobjchn, (int,struct obj *,int)); 32. static void FDECL(savemonchn, (int,struct monst *,int)); 33. static void FDECL(savetrapchn, (int,struct trap *,int)); 34. static void FDECL(savegamestate, (int,int)); 35. #ifdef MFLOPPY 36. static void FDECL(savelev0, (int,XCHAR_P,int)); 37. static boolean NDECL(swapout_oldest); 38. static void FDECL(copyfile, (char *,char *)); 39. #endif /* MFLOPPY */ 40. #ifdef GCC_WARN 41. static long nulls[10]; 42. #else 43. #define nulls nul 44. #endif 45. 46. #if defined(UNIX) || defined(VMS) 47. #define HUP if (!program_state.done_hup) 48. #else 49. #define HUP 50. #endif 51. 52. int 53. dosave() 54. { 55. clear_nhwindow(WIN_MESSAGE); 56. if(yn("Really save?") == 'n') { 57. clear_nhwindow(WIN_MESSAGE); 58. if(multi > 0) nomul(0); 59. } else { 60. clear_nhwindow(WIN_MESSAGE); 61. pline("Saving..."); 62. #if defined(UNIX) || defined(VMS) 63. program_state.done_hup = 0; 64. #endif 65. if(dosave0()) { 66. /* make sure they see the Saving message */ 67. display_nhwindow(WIN_MESSAGE, TRUE); 68. exit_nhwindows("Be seeing you..."); 69. terminate(EXIT_SUCCESS); 70. } else (void)doredraw(); 71. } 72. return 0; 73. } 74. 75. 76. #if defined(UNIX) || defined(VMS) 77. /*ARGSUSED*/ 78. void 79. hangup(sig_unused) /* called as signal() handler, so sent at least one arg */ 80. int sig_unused; 81. { 82. # ifdef NOSAVEONHANGUP 83. (void) signal(SIGINT, SIG_IGN); 84. clearlocks(); 85. # ifndef VMS 86. terminate(EXIT_FAILURE); 87. # endif 88. # else /* SAVEONHANGUP */ 89. if (!program_state.done_hup++ && program_state.something_worth_saving) { 90. (void) dosave0(); 91. # ifdef VMS 92. /* don't call exit when already within an exit handler; 93. that would cancel any other pending user-mode handlers */ 94. if (!program_state.exiting) 95. # endif 96. terminate(EXIT_FAILURE); 97. } 98. # endif 99. return; 100. } 101. #endif 102. 103. /* returns 1 if save successful */ 104. int 105. dosave0() 106. { 107. register int fd, ofd; 108. xchar ltmp; 109. d_level uz_save; 110. #ifdef MFLOPPY 111. long fds, needed; 112. #endif 113. 114. if (!SAVEF[0]) 115. return 0; 116. 117. #if defined(UNIX) || defined(VMS) 118. (void) signal(SIGHUP, SIG_IGN); 119. #endif 120. #ifndef NO_SIGNAL 121. (void) signal(SIGINT, SIG_IGN); 122. #endif 123. 124. #if defined(MICRO) && defined(MFLOPPY) 125. if (!saveDiskPrompt(0)) return 0; 126. #endif 127. 128. HUP if (flags.window_inited) { 129. uncompress(SAVEF); 130. fd = open_savefile(); 131. if (fd > 0) { 132. (void) close(fd); 133. clear_nhwindow(WIN_MESSAGE); 134. pline("There seems to be an old save file."); 135. if (yn("Overwrite the old file?") == 'n') { 136. compress(SAVEF); 137. return 0; 138. } 139. } 140. } 141. 142. HUP mark_synch(); /* flush any buffered screen output */ 143. 144. fd = create_savefile(); 145. 146. if(fd < 0) { 147. HUP pline("Cannot open save file."); 148. (void) delete_savefile(); /* ab@unido */ 149. return(0); 150. } 151. if(flags.moonphase == FULL_MOON) /* ut-sally!fletcher */ 152. change_luck(-1); /* and unido!ab */ 153. if(flags.friday13) 154. change_luck(1); 155. if(flags.window_inited) 156. clear_nhwindow(WIN_MESSAGE); 157. 158. #ifdef MICRO 159. dotcnt = 0; 160. curs(WIN_MAP, 1, 1); 161. putstr(WIN_MAP, 0, "Saving:"); 162. #endif 163. #ifdef MFLOPPY 164. /* make sure there is enough disk space */ 165. savelev(fd, ledger_no(&u.uz), COUNT_SAVE); 166. savegamestate(fd, COUNT_SAVE); 167. needed = bytes_counted; 168. for (ltmp = 1; ltmp <= maxledgerno(); ltmp++) 169. if (ltmp != ledger_no(&u.uz) && level_info[ltmp].where) 170. needed += level_info[ltmp].size + (sizeof ltmp); 171. # ifdef AMIGA 172. needed+=ami_wbench_iconsize(SAVEF); 173. # endif 174. fds = freediskspace(SAVEF); 175. if(needed > fds) { 176. HUP { 177. pline("There is insufficient space on SAVE disk."); 178. pline("Require %ld bytes but only have %ld.", needed, fds); 179. } 180. flushout(); 181. (void) close(fd); 182. (void) delete_savefile(); 183. return 0; 184. } 185. 186. co_false(); 187. #endif /* MFLOPPY */ 188. 189. store_version(fd); 190. savelev(fd, ledger_no(&u.uz), WRITE_SAVE | FREE_SAVE); 191. savegamestate(fd, WRITE_SAVE | FREE_SAVE); 192. 193. /* While copying level files around, zero out u.uz to keep 194. * parts of the restore code from completely initializing all 195. * in-core data structures, since all we're doing is copying. 196. * This also avoids at least one nasty core dump. 197. */ 198. uz_save = u.uz; 199. u.uz.dnum = u.uz.dlevel = 0; 200. 201. for(ltmp = (xchar)1; ltmp <= maxledgerno(); ltmp++) { 202. if (ltmp == ledger_no(&uz_save)) continue; 203. if (!(level_info[ltmp].flags & LFILE_EXISTS)) continue; 204. #ifdef MICRO 205. curs(WIN_MAP, 1 + dotcnt++, 2); 206. putstr(WIN_MAP, 0, "."); 207. mark_synch(); 208. #endif 209. ofd = open_levelfile(ltmp); 210. if (ofd < 0) { 211. HUP pline("Cannot read level %d.", ltmp); 212. (void) close(fd); 213. (void) delete_savefile(); 214. HUP done(TRICKED); 215. return(0); 216. } 217. minit(); /* ZEROCOMP */ 218. getlev(ofd, hackpid, ltmp, FALSE); 219. (void) close(ofd); 220. bwrite(fd, (genericptr_t) <mp, sizeof ltmp); /* level number*/ 221. savelev(fd, ltmp, WRITE_SAVE | FREE_SAVE); /* actual level*/ 222. delete_levelfile(ltmp); 223. } 224. bclose(fd); 225. 226. u.uz = uz_save; 227. 228. /* get rid of current level --jgm */ 229. delete_levelfile(ledger_no(&u.uz)); 230. delete_levelfile(0); 231. compress(SAVEF); 232. #ifdef AMIGA 233. ami_wbench_iconwrite(SAVEF); 234. #endif 235. return(1); 236. } 237. 238. static void 239. savegamestate(fd, mode) 240. register int fd, mode; 241. { 242. int tmp; /* not register ! */ 243. 244. #ifdef MFLOPPY 245. count_only = (mode & COUNT_SAVE); 246. #endif 247. /* must come before migrating_objs and migrating_mons are freed */ 248. save_timers(fd, mode, RANGE_GLOBAL); 249. save_light_sources(fd, mode, RANGE_GLOBAL); 250. 251. saveobjchn(fd, invent, mode); 252. saveobjchn(fd, migrating_objs, mode); 253. savemonchn(fd, migrating_mons, mode); 254. if (release_data(mode)) { 255. invent = 0; 256. migrating_objs = 0; 257. migrating_mons = 0; 258. } 259. bwrite(fd, (genericptr_t) mvitals, sizeof(mvitals)); 260. tmp = getuid(); 261. bwrite(fd, (genericptr_t) &tmp, sizeof tmp); 262. bwrite(fd, (genericptr_t) &flags, sizeof(struct flag)); 263. bwrite(fd, (genericptr_t) &u, sizeof(struct you)); 264. 265. save_dungeon(fd, (boolean)!!perform_bwrite(mode), 266. (boolean)!!release_data(mode)); 267. savelevchn(fd, mode); 268. bwrite(fd, (genericptr_t) &moves, sizeof moves); 269. bwrite(fd, (genericptr_t) &monstermoves, sizeof monstermoves); 270. bwrite(fd, (genericptr_t) &quest_status, sizeof(struct q_score)); 271. bwrite(fd, (genericptr_t) spl_book, 272. sizeof(struct spell) * (MAXSPELL + 1)); 273. save_artifacts(fd); 274. save_oracles(fd); 275. if(u.ustuck) 276. bwrite(fd, (genericptr_t) &(u.ustuck->m_id), sizeof u.ustuck->m_id); 277. bwrite(fd, (genericptr_t) pl_character, sizeof pl_character); 278. bwrite(fd, (genericptr_t) pl_fruit, sizeof pl_fruit); 279. bwrite(fd, (genericptr_t) ¤t_fruit, sizeof current_fruit); 280. savefruitchn(fd, mode); 281. savenames(fd, mode); 282. save_waterlevel(fd, mode); 283. bflush(fd); 284. } 285. 286. #ifdef INSURANCE 287. void 288. savestateinlock() 289. { 290. int fd, hpid; 291. static boolean havestate = TRUE; 292. 293. /* When checkpointing is on, the full state needs to be written 294. * on each checkpoint. When checkpointing is off, only the pid 295. * needs to be in the level.0 file, so it does not need to be 296. * constantly rewritten. When checkpointing is turned off during 297. * a game, however, the file has to be rewritten once to truncate 298. * it and avoid restoring from outdated information. 299. * 300. * Restricting havestate to this routine means that an additional 301. * noop pid rewriting will take place on the first "checkpoint" after 302. * the game is started or restored, if checkpointing is off. 303. */ 304. if (flags.ins_chkpt || havestate) { 305. /* save the rest of the current game state in the lock file, 306. * following the original int pid, the current level number, 307. * and the current savefile name, which should not be subject 308. * to any internal compression schemes since they must be 309. * readable by an external utility 310. */ 311. fd = open_levelfile(0); 312. if (fd < 0) { 313. pline("Cannot open level 0."); 314. pline("Probably someone removed it."); 315. done(TRICKED); 316. return; 317. } 318. 319. (void) read(fd, (genericptr_t) &hpid, sizeof(hpid)); 320. if (hackpid != hpid) { 321. pline("Level 0 pid bad!"); 322. done(TRICKED); 323. } 324. (void) close(fd); 325. 326. fd = create_levelfile(0); 327. if (fd < 0) { 328. pline("Cannot rewrite level 0."); 329. done(TRICKED); 330. return; 331. } 332. (void) write(fd, (genericptr_t) &hackpid, sizeof(hackpid)); 333. if (flags.ins_chkpt) { 334. int currlev = ledger_no(&u.uz); 335. 336. (void) write(fd, (genericptr_t) &currlev, sizeof(currlev)); 337. save_savefile_name(fd); 338. store_version(fd); 339. savegamestate(fd, WRITE_SAVE); 340. } 341. bclose(fd); 342. } 343. havestate = flags.ins_chkpt; 344. } 345. #endif 346. 347. #ifdef MFLOPPY 348. boolean 349. savelev(fd, lev, mode) 350. int fd; 351. xchar lev; 352. int mode; 353. { 354. if (mode & COUNT_SAVE) { 355. bytes_counted = 0; 356. savelev0(fd, lev, COUNT_SAVE); 357. while (bytes_counted > freediskspace(levels)) 358. if (!swapout_oldest()) 359. return FALSE; 360. } 361. if (mode & WRITE_SAVE) { 362. bytes_counted = 0; 363. /* mode is WRITE_SAVE and possibly FREE_SAVE */ 364. savelev0(fd, lev, mode); 365. } 366. level_info[lev].where = ACTIVE; 367. level_info[lev].time = moves; 368. level_info[lev].size = bytes_counted; 369. return TRUE; 370. } 371. 372. static void 373. savelev0(fd,lev,mode) 374. #else 375. void 376. savelev(fd,lev,mode) 377. #endif 378. int fd; 379. xchar lev; 380. int mode; 381. { 382. #ifdef TOS 383. short tlev; 384. #endif 385. 386. if(fd < 0) panic("Save on bad file!"); /* impossible */ 387. #ifdef MFLOPPY 388. count_only = (mode & COUNT_SAVE); 389. #endif 390. if (lev >= 0 && lev <= maxledgerno()) 391. level_info[lev].flags |= VISITED; 392. bwrite(fd,(genericptr_t) &hackpid,sizeof(hackpid)); 393. #ifdef TOS 394. tlev=lev; tlev &= 0x00ff; 395. bwrite(fd,(genericptr_t) &tlev,sizeof(tlev)); 396. #else 397. bwrite(fd,(genericptr_t) &lev,sizeof(lev)); 398. #endif 399. #ifdef RLECOMP 400. { 401. /* perform run-length encoding of rm structs */ 402. struct rm *prm, *rgrm; 403. int x, y; 404. uchar match; 405. 406. rgrm = &levl[0][0]; /* start matching at first rm */ 407. match = 0; 408. 409. for (y = 0; y < ROWNO; y++) { 410. for (x = 0; x < COLNO; x++) { 411. prm = &levl[x][y]; 412. if (prm->glyph == rgrm->glyph 413. && prm->typ == rgrm->typ 414. && prm->seenv == rgrm->seenv 415. && prm->horizontal == rgrm->horizontal 416. && prm->flags == rgrm->flags 417. && prm->lit == rgrm->lit 418. && prm->waslit == rgrm->waslit 419. && prm->roomno == rgrm->roomno 420. && prm->edge == rgrm->edge) { 421. match++; 422. if (match > 254) { 423. match = 254; /* undo this match */ 424. goto writeout; 425. } 426. } else { 427. /* the run has been broken, 428. * write out run-length encoding */ 429. writeout: 430. bwrite(fd, (genericptr_t)&match, sizeof(uchar)); 431. bwrite(fd, (genericptr_t)rgrm, sizeof(struct rm)); 432. /* start encoding again. we have at least 1 rm 433. * in the next run, viz. this one. */ 434. match = 1; 435. rgrm = prm; 436. } 437. } 438. } 439. if (match > 0) { 440. bwrite(fd, (genericptr_t)&match, sizeof(uchar)); 441. bwrite(fd, (genericptr_t)rgrm, sizeof(struct rm)); 442. } 443. } 444. #else 445. bwrite(fd,(genericptr_t) levl,sizeof(levl)); 446. #endif /* RLECOMP */ 447. 448. bwrite(fd,(genericptr_t) &monstermoves,sizeof(monstermoves)); 449. bwrite(fd,(genericptr_t) &upstair,sizeof(stairway)); 450. bwrite(fd,(genericptr_t) &dnstair,sizeof(stairway)); 451. bwrite(fd,(genericptr_t) &upladder,sizeof(stairway)); 452. bwrite(fd,(genericptr_t) &dnladder,sizeof(stairway)); 453. bwrite(fd,(genericptr_t) &sstairs,sizeof(stairway)); 454. bwrite(fd,(genericptr_t) &updest,sizeof(dest_area)); 455. bwrite(fd,(genericptr_t) &dndest,sizeof(dest_area)); 456. bwrite(fd,(genericptr_t) &level.flags,sizeof(level.flags)); 457. /* must be saved before mons, objs, and buried objs */ 458. save_timers(fd, mode, RANGE_LEVEL); 459. save_light_sources(fd, mode, RANGE_LEVEL); 460. 461. savemonchn(fd, fmon, mode); 462. save_worm(fd, mode); /* save worm information */ 463. savetrapchn(fd, ftrap, mode); 464. saveobjchn(fd, fobj, mode); 465. saveobjchn(fd, level.buriedobjlist, mode); 466. saveobjchn(fd, billobjs, mode); 467. if (release_data(mode)) { 468. fmon = 0; 469. ftrap = 0; 470. fobj = 0; 471. level.buriedobjlist = 0; 472. billobjs = 0; 473. } 474. save_engravings(fd, mode); 475. save_rooms(fd); 476. bwrite(fd, (genericptr_t) doors, sizeof(doors)); 477. savedamage(fd, mode); 478. bflush(fd); 479. } 480. 481. #ifdef ZEROCOMP 482. /* The runs of zero-run compression are flushed after the game state or a 483. * level is written out. This adds a couple bytes to a save file, where 484. * the runs could be mashed together, but it allows gluing together game 485. * state and level files to form a save file, and it means the flushing 486. * does not need to be specifically called for every other time a level 487. * file is written out. 488. */ 489. 490. #define RLESC '\0' /* Leading character for run of LRESC's */ 491. #define flushoutrun(ln) (bputc(RLESC), bputc(ln), ln = -1) 492. 493. #ifndef ZEROCOMP_BUFSIZ 494. # define ZEROCOMP_BUFSIZ BUFSZ 495. #endif 496. static NEARDATA unsigned char outbuf[ZEROCOMP_BUFSIZ]; 497. static NEARDATA unsigned short outbufp = 0; 498. static NEARDATA short outrunlength = -1; 499. static NEARDATA int bwritefd; 500. static NEARDATA boolean compressing = FALSE; 501. 502. /*dbg() 503. { 504. HUP printf("outbufp %d outrunlength %d\n", outbufp,outrunlength); 505. }*/ 506. 507. static void 508. bputc(c) 509. int c; 510. { 511. #ifdef MFLOPPY 512. bytes_counted++; 513. if (count_only) 514. return; 515. #endif 516. if (outbufp >= sizeof outbuf) { 517. (void) write(bwritefd, outbuf, sizeof outbuf); 518. outbufp = 0; 519. } 520. outbuf[outbufp++] = (unsigned char)c; 521. } 522. 523. /*ARGSUSED*/ 524. void 525. bufon(fd) 526. int fd; 527. { 528. compressing = TRUE; 529. return; 530. } 531. 532. /*ARGSUSED*/ 533. void 534. bufoff(fd) 535. int fd; 536. { 537. if (outbufp) { 538. outbufp = 0; 539. panic("closing file with buffered data still unwritten"); 540. } 541. outrunlength = -1; 542. compressing = FALSE; 543. return; 544. } 545. 546. void 547. bflush(fd) /* flush run and buffer */ 548. register int fd; 549. { 550. bwritefd = fd; 551. if (outrunlength >= 0) { /* flush run */ 552. flushoutrun(outrunlength); 553. } 554. #ifdef MFLOPPY 555. if (count_only) outbufp = 0; 556. #endif 557. 558. if (outbufp) { 559. if (write(fd, outbuf, outbufp) != outbufp) { 560. #if defined(UNIX) || defined(VMS) 561. if (program_state.done_hup) 562. terminate(EXIT_FAILURE); 563. else 564. #endif 565. bclose(fd); /* panic (outbufp != 0) */ 566. } 567. outbufp = 0; 568. } 569. } 570. 571. void 572. bwrite(fd, loc, num) 573. int fd; 574. genericptr_t loc; 575. register unsigned num; 576. { 577. register unsigned char *bp = (unsigned char *)loc; 578. 579. if (!compressing) { 580. #ifdef MFLOPPY 581. bytes_counted += num; 582. if (count_only) return; 583. #endif 584. if (write(fd, loc, num) != num) { 585. #if defined(UNIX) || defined(VMS) 586. if (program_state.done_hup) 587. terminate(EXIT_FAILURE); 588. else 589. #endif 590. panic("cannot write %u bytes to file #%d", num, fd); 591. } 592. } else { 593. bwritefd = fd; 594. for (; num; num--, bp++) { 595. if (*bp == RLESC) { /* One more char in run */ 596. if (++outrunlength == 0xFF) { 597. flushoutrun(outrunlength); 598. } 599. } else { /* end of run */ 600. if (outrunlength >= 0) { /* flush run */ 601. flushoutrun(outrunlength); 602. } 603. bputc(*bp); 604. } 605. } 606. } 607. } 608. 609. void 610. bclose(fd) 611. int fd; 612. { 613. bufoff(fd); 614. (void) close(fd); 615. return; 616. } 617. 618. #else /* ZEROCOMP */ 619. 620. static int bw_fd = -1; 621. static FILE *bw_FILE = 0; 622. static boolean buffering = FALSE; 623. 624. void 625. bufon(fd) 626. int fd; 627. { 628. #ifdef UNIX 629. if(bw_fd >= 0) 630. panic("double buffering unexpected"); 631. bw_fd = fd; 632. if((bw_FILE = fdopen(fd, "w")) == 0) 633. panic("buffering of file %d failed", fd); 634. #endif 635. buffering = TRUE; 636. } 637. 638. void 639. bufoff(fd) 640. int fd; 641. { 642. bflush(fd); 643. buffering = FALSE; 644. } 645. 646. void 647. bflush(fd) 648. int fd; 649. { 650. #ifdef UNIX 651. if(fd == bw_fd) { 652. if(fflush(bw_FILE) == EOF) 653. panic("flush of savefile failed!"); 654. } 655. #endif 656. return; 657. } 658. 659. void 660. bwrite(fd,loc,num) 661. register int fd; 662. register genericptr_t loc; 663. register unsigned num; 664. { 665. boolean failed; 666. 667. #ifdef MFLOPPY 668. bytes_counted += num; 669. if (count_only) return; 670. #endif 671. 672. #ifdef UNIX 673. if (buffering) { 674. if(fd != bw_fd) 675. panic("unbuffered write to fd %d (!= %d)", fd, bw_fd); 676. 677. failed = (fwrite(loc, (int)num, 1, bw_FILE) != 1); 678. } else 679. #endif /* UNIX */ 680. { 681. /* lint wants the 3rd arg of write to be an int; lint -p an unsigned */ 682. #if defined(BSD) || defined(ULTRIX) 683. failed = (write(fd, loc, (int)num) != (int)num); 684. #else /* e.g. SYSV, __TURBOC__ */ 685. failed = (write(fd, loc, num) != num); 686. #endif 687. } 688. 689. if (failed) { 690. #if defined(UNIX) || defined(VMS) 691. if (program_state.done_hup) 692. terminate(EXIT_FAILURE); 693. else 694. #endif 695. panic("cannot write %u bytes to file #%d", num, fd); 696. } 697. } 698. 699. void 700. bclose(fd) 701. int fd; 702. { 703. bufoff(fd); 704. #ifdef UNIX 705. if (fd == bw_fd) { 706. (void) fclose(bw_FILE); 707. bw_fd = -1; 708. bw_FILE = 0; 709. } else 710. #endif 711. (void) close(fd); 712. return; 713. } 714. #endif /* ZEROCOMP */ 715. 716. static void 717. savelevchn(fd, mode) 718. register int fd, mode; 719. { 720. s_level *tmplev, *tmplev2; 721. int cnt = 0; 722. 723. for (tmplev = sp_levchn; tmplev; tmplev = tmplev->next) cnt++; 724. if (perform_bwrite(mode)) 725. bwrite(fd, (genericptr_t) &cnt, sizeof(int)); 726. 727. for (tmplev = sp_levchn; tmplev; tmplev = tmplev2) { 728. tmplev2 = tmplev->next; 729. if (perform_bwrite(mode)) 730. bwrite(fd, (genericptr_t) tmplev, sizeof(s_level)); 731. if (release_data(mode)) 732. free((genericptr_t) tmplev); 733. } 734. if (release_data(mode)) 735. sp_levchn = 0; 736. } 737. 738. static void 739. savedamage(fd, mode) 740. register int fd, mode; 741. { 742. register struct damage *damageptr, *tmp_dam; 743. unsigned int xl = 0; 744. 745. damageptr = level.damagelist; 746. for (tmp_dam = damageptr; tmp_dam; tmp_dam = tmp_dam->next) 747. xl++; 748. if (perform_bwrite(mode)) 749. bwrite(fd, (genericptr_t) &xl, sizeof(xl)); 750. 751. while (xl--) { 752. if (perform_bwrite(mode)) 753. bwrite(fd, (genericptr_t) damageptr, sizeof(*damageptr)); 754. tmp_dam = damageptr; 755. damageptr = damageptr->next; 756. if (release_data(mode)) 757. free((genericptr_t)tmp_dam); 758. } 759. if (release_data(mode)) 760. level.damagelist = 0; 761. } 762. 763. static void 764. saveobjchn(fd, otmp, mode) 765. register int fd, mode; 766. register struct obj *otmp; 767. { 768. register struct obj *otmp2; 769. unsigned int xl; 770. int minusone = -1; 771. 772. while(otmp) { 773. otmp2 = otmp->nobj; 774. if (perform_bwrite(mode)) { 775. xl = otmp->onamelth; 776. bwrite(fd, (genericptr_t) &xl, sizeof(int)); 777. bwrite(fd, (genericptr_t) otmp, xl + sizeof(struct obj)); 778. } 779. if (Has_contents(otmp)) 780. saveobjchn(fd,otmp->cobj,mode); 781. if (release_data(mode)) { 782. if(otmp->oclass == FOOD_CLASS) food_disappears(otmp); 783. otmp->where = OBJ_FREE; /* set to free so dealloc will work */ 784. otmp->timed = 0; /* not timed any more */ 785. otmp->lamplit = 0; /* caller handled lights */ 786. dealloc_obj(otmp); 787. } 788. otmp = otmp2; 789. } 790. if (perform_bwrite(mode)) 791. bwrite(fd, (genericptr_t) &minusone, sizeof(int)); 792. } 793. 794. static void 795. savemonchn(fd, mtmp, mode) 796. register int fd, mode; 797. register struct monst *mtmp; 798. { 799. register struct monst *mtmp2; 800. unsigned int xl; 801. int minusone = -1; 802. struct permonst *monbegin = &mons[0]; 803. 804. if (perform_bwrite(mode)) 805. bwrite(fd, (genericptr_t) &monbegin, sizeof(monbegin)); 806. 807. while (mtmp) { 808. mtmp2 = mtmp->nmon; 809. if (perform_bwrite(mode)) { 810. xl = mtmp->mxlth + mtmp->mnamelth; 811. bwrite(fd, (genericptr_t) &xl, sizeof(int)); 812. bwrite(fd, (genericptr_t) mtmp, xl + sizeof(struct monst)); 813. } 814. if (mtmp->minvent) 815. saveobjchn(fd,mtmp->minvent,mode); 816. if (release_data(mode)) 817. dealloc_monst(mtmp); 818. mtmp = mtmp2; 819. } 820. if (perform_bwrite(mode)) 821. bwrite(fd, (genericptr_t) &minusone, sizeof(int)); 822. } 823. 824. static void 825. savetrapchn(fd, trap, mode) 826. register int fd, mode; 827. register struct trap *trap; 828. { 829. register struct trap *trap2; 830. 831. while (trap) { 832. trap2 = trap->ntrap; 833. if (perform_bwrite(mode)) 834. bwrite(fd, (genericptr_t) trap, sizeof(struct trap)); 835. if (release_data(mode)) 836. dealloc_trap(trap); 837. trap = trap2; 838. } 839. if (perform_bwrite(mode)) 840. bwrite(fd, (genericptr_t)nulls, sizeof(struct trap)); 841. } 842. 843. /* save all the fruit names and ID's; this is used only in saving whole games 844. * (not levels) and in saving bones levels. When saving a bones level, 845. * we only want to save the fruits which exist on the bones level; the bones 846. * level routine marks nonexistent fruits by making the fid negative. 847. */ 848. void 849. savefruitchn(fd, mode) 850. register int fd, mode; 851. { 852. register struct fruit *f2, *f1; 853. 854. f1 = ffruit; 855. while (f1) { 856. f2 = f1->nextf; 857. if (f1->fid >= 0 && perform_bwrite(mode)) 858. bwrite(fd, (genericptr_t) f1, sizeof(struct fruit)); 859. if (release_data(mode)) 860. dealloc_fruit(f1); 861. f1 = f2; 862. } 863. if (perform_bwrite(mode)) 864. bwrite(fd, (genericptr_t)nulls, sizeof(struct fruit)); 865. if (release_data(mode)) 866. ffruit = 0; 867. } 868. 869. void 870. freedynamicdata() 871. { 872. unload_qtlist(); 873. #ifdef FREE_ALL_MEMORY 874. # define freeobjchn(X) (saveobjchn(0, X, FREE_SAVE), X = 0) 875. # define freemonchn(X) (savemonchn(0, X, FREE_SAVE), X = 0) 876. # define freetrapchn(X) (savetrapchn(0, X, FREE_SAVE), X = 0) 877. # define freelevchn() savelevchn(0, FREE_SAVE) 878. # define freefruitchn() savefruitchn(0, FREE_SAVE) 879. # define freenames() savenames(0, FREE_SAVE) 880. # define free_waterlevel() save_waterlevel(0, FREE_SAVE) 881. # define free_dungeon() save_dungeon(0, FALSE, TRUE) 882. # define free_worm() save_worm(0, FREE_SAVE) 883. # define free_timers(R) save_timers(0, FREE_SAVE, R) 884. # define free_light_sources(R) save_light_sources(0, FREE_SAVE, R); 885. # define free_engravings() save_engravings(0, FREE_SAVE) 886. # define freedamage() savedamage(0, FREE_SAVE) 887. 888. /* move-specific data */ 889. dmonsfree(); /* release dead monsters */ 890. 891. /* level-specific data */ 892. free_timers(RANGE_LEVEL); 893. free_light_sources(RANGE_LEVEL); 894. freemonchn(fmon); 895. free_worm(); /* release worm segment information */ 896. freetrapchn(ftrap); 897. freeobjchn(fobj); 898. freeobjchn(level.buriedobjlist); 899. freeobjchn(billobjs); 900. free_engravings(); 901. freedamage(); 902. 903. /* game-state data */ 904. free_timers(RANGE_GLOBAL); 905. free_light_sources(RANGE_GLOBAL); 906. freeobjchn(invent); 907. freeobjchn(migrating_objs); 908. freemonchn(migrating_mons); 909. freemonchn(mydogs); /* ascension or dungeon escape */ 910. freelevchn(); 911. freefruitchn(); 912. freenames(); 913. free_waterlevel(); 914. free_dungeon(); 915. 916. #endif /* FREE_ALL_MEMORY */ 917. return; 918. } 919. 920. #ifdef MFLOPPY 921. boolean 922. swapin_file(lev) 923. int lev; 924. { 925. char to[PATHLEN], from[PATHLEN]; 926. 927. Sprintf(from, "%s%s", permbones, alllevels); 928. Sprintf(to, "%s%s", levels, alllevels); 929. set_levelfile_name(from, lev); 930. set_levelfile_name(to, lev); 931. while (level_info[lev].size > freediskspace(to)) 932. if (!swapout_oldest()) 933. return FALSE; 934. # ifdef WIZARD 935. if (wizard) { 936. pline("Swapping in `%s'", from); 937. wait_synch(); 938. } 939. # endif 940. copyfile(from, to); 941. (void) unlink(from); 942. level_info[lev].where = ACTIVE; 943. return TRUE; 944. } 945. 946. static boolean 947. swapout_oldest() { 948. char to[PATHLEN], from[PATHLEN]; 949. int i, oldest; 950. long oldtime; 951. 952. if (!ramdisk) 953. return FALSE; 954. for (i = 1, oldtime = 0, oldest = 0; i <= maxledgerno(); i++) 955. if (level_info[i].where == ACTIVE 956. && (!oldtime || level_info[i].time < oldtime)) { 957. oldest = i; 958. oldtime = level_info[i].time; 959. } 960. if (!oldest) 961. return FALSE; 962. Sprintf(from, "%s%s", levels, alllevels); 963. Sprintf(to, "%s%s", permbones, alllevels); 964. set_levelfile_name(from, oldest); 965. set_levelfile_name(to, oldest); 966. # ifdef WIZARD 967. if (wizard) { 968. pline("Swapping out `%s'.", from); 969. wait_synch(); 970. } 971. # endif 972. copyfile(from, to); 973. (void) unlink(from); 974. level_info[oldest].where = SWAPPED; 975. return TRUE; 976. } 977. 978. static void 979. copyfile(from, to) 980. char *from, *to; 981. { 982. # ifdef TOS 983. 984. if (_copyfile(from, to)) 985. panic("Can't copy %s to %s", from, to); 986. # else 987. char buf[BUFSIZ]; /* this is system interaction, therefore 988. * BUFSIZ instead of NetHack's BUFSZ */ 989. int nfrom, nto, fdfrom, fdto; 990. 991. if ((fdfrom = open(from, O_RDONLY | O_BINARY, FCMASK)) < 0) 992. panic("Can't copy from %s !?", from); 993. if ((fdto = open(to, O_WRONLY | O_BINARY | O_CREAT | O_TRUNC, FCMASK)) < 0) 994. panic("Can't copy to %s", to); 995. do { 996. nfrom = read(fdfrom, buf, BUFSIZ); 997. nto = write(fdto, buf, nfrom); 998. if (nto != nfrom) 999. panic("Copyfile failed!"); 1000. } while (nfrom == BUFSIZ); 1001. (void) close(fdfrom); 1002. (void) close(fdto); 1003. # endif /* TOS */ 1004. } 1005. 1006. void 1007. co_false() /* see comment in bones.c */ 1008. { 1009. count_only = FALSE; 1010. return; 1011. } 1012. 1013. #endif /* MFLOPPY */ 1014. 1015. /*save.c*/