Source:NetHack 3.2.0/sit.c

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Below is the full text to sit.c from the source code of NetHack 3.2.0. To link to a particular line, write [[NetHack 3.2.0/sit.c#line123]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

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1.    /*	SCCS Id: @(#)sit.c	3.2	95/01/31	*/
2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #include "hack.h"
6.    #include "artifact.h"
7.    
8.    void
9.    take_gold()
10.   {
11.   	if (u.ugold <= 0)  {
12.   		You_feel("a strange sensation.");
13.   	} else {
14.   		You("notice you have no gold!");
15.   		u.ugold = 0;
16.   		flags.botl = 1;
17.   	}
18.   }
19.   
20.   int
21.   dosit()
22.   {
23.   	static const char *sit_message = "sit on the %s.";
24.   	register struct trap *trap;
25.   	register int typ = levl[u.ux][u.uy].typ;
26.   
27.   	if(!can_reach_floor())	{
28.   	    You("are sitting on air.");
29.   	    return 0;
30.   	}
31.   
32.   	if(OBJ_AT(u.ux, u.uy)) {
33.   	    register struct obj *obj;
34.   
35.   	    obj = level.objects[u.ux][u.uy];
36.   	    You("sit on %s.", the(xname(obj)));
37.   	    if(!Is_box(obj)) pline("It's not very comfortable...");
38.   
39.   	} else if ((trap = t_at(u.ux, u.uy)) != 0) {
40.   
41.   	    if (u.utrap) {
42.   		exercise(A_WIS, FALSE);	/* you're getting stuck longer */
43.   		if(u.utraptype == TT_BEARTRAP) {
44.   		    You_cant("sit down with your %s in the bear trap.", body_part(FOOT));
45.   		    u.utrap++;
46.   	        } else if(u.utraptype == TT_PIT) {
47.   		    if(trap->ttyp == SPIKED_PIT) {
48.   			You("sit down on a spike.  Ouch!");
49.   			losehp(1, "sitting on an iron spike", KILLED_BY);
50.   			exercise(A_STR, FALSE);
51.   		    } else
52.   			You("sit down in the pit.");
53.   		    u.utrap += rn2(5);
54.   		} else if(u.utraptype == TT_WEB) {
55.   		    You("sit in the spider web and get entangled further!");
56.   		    u.utrap += rn1(10, 5);
57.   		} else if(u.utraptype == TT_LAVA) {
58.   		    /* Must have fire resistance or they'd be dead already */
59.   		    You("sit in the lava!");
60.   		    u.utrap += rnd(4);
61.   		    losehp(d(2,10), "sitting in lava", KILLED_BY);
62.   		} else if(u.utraptype == TT_INFLOOR) {
63.   		    You_cant("maneuver to sit!");
64.   		    u.utrap++;
65.   		}
66.   	    } else {
67.   	        You("sit down.");
68.   		dotrap(trap);
69.   	    }
70.   	} else if(Underwater || Is_waterlevel(&u.uz)) {
71.   	    if (Is_waterlevel(&u.uz))
72.   		pline("There are no cushions floating nearby.");
73.   	    else
74.   		You("sit down on the muddy bottom.");
75.   	} else if(is_pool(u.ux, u.uy)) {
76.   
77.   	    You("sit in the water.");
78.   	    if (!rn2(10) && uarm)
79.   		(void) rust_dmg(uarm, "armor", 1, TRUE);
80.   	    if (!rn2(10) && uarmf && uarmf->otyp != WATER_WALKING_BOOTS)
81.   		(void) rust_dmg(uarm, "armor", 1, TRUE);
82.   #ifdef SINKS
83.   	} else if(IS_SINK(typ)) {
84.   
85.   	    You(sit_message, defsyms[S_sink].explanation);
86.   	    Your("%s gets wet.", humanoid(uasmon) ? "rump" : "underside");
87.   #endif
88.   	} else if(IS_ALTAR(typ)) {
89.   
90.   	    You(sit_message, defsyms[S_altar].explanation);
91.   	    altar_wrath(u.ux, u.uy);
92.   
93.   	} else if(typ == STAIRS) {
94.   
95.   	    You(sit_message, "stairs");
96.   
97.   	} else if(typ == LADDER) {
98.   
99.   	    You(sit_message, "ladder");
100.  
101.  	} else if (is_lava(u.ux, u.uy)) {
102.  
103.  	    /* must be WWalking */
104.  	    You(sit_message, "lava");
105.  	    if (likes_lava(uasmon)) {
106.  		pline_The("lava feels warm.");
107.  		return 1;
108.  	    }
109.  	    pline_The("lava burns you!");
110.  	    losehp(d((Fire_resistance ? 2 : 10), 10),
111.  		   "sitting on lava", KILLED_BY);
112.  
113.  	} else if (is_ice(u.ux, u.uy)) {
114.  
115.  	    You(sit_message, defsyms[S_ice].explanation);
116.  	    if (!Cold_resistance) pline_The("ice feels cold.");
117.  
118.  	} else if (typ == DRAWBRIDGE_DOWN) {
119.  
120.  	    You(sit_message, "drawbridge");
121.  
122.  	} else if(IS_THRONE(typ)) {
123.  
124.  	    You(sit_message, defsyms[S_throne].explanation);
125.  	    if (rnd(6) > 4)  {
126.  		switch (rnd(13))  {
127.  		    case 1:
128.  			(void) adjattrib(rn2(A_MAX), -rn1(4,3), FALSE);
129.  			losehp(rnd(10), "cursed throne", KILLED_BY_AN);
130.  			break;
131.  		    case 2:
132.  			(void) adjattrib(rn2(A_MAX), 1, FALSE);
133.  			break;
134.  		    case 3:
135.  			pline("A%s electric shock shoots through your body!",
136.  			      (Shock_resistance) ? "n" : " massive");
137.  			losehp(Shock_resistance ? rnd(6) : rnd(30),
138.  			       "electric chair", KILLED_BY_AN);
139.  			exercise(A_CON, FALSE);
140.  			break;
141.  		    case 4:
142.  			You_feel("much, much better!");
143.  			if(u.uhp >= (u.uhpmax - 5))  u.uhpmax += 4;
144.  			u.uhp = u.uhpmax;
145.  			make_blinded(0L,TRUE);
146.  			make_sick(0L, (char *) 0, FALSE, SICK_ALL);
147.  			heal_legs();
148.  			flags.botl = 1;
149.  			break;
150.  		    case 5:
151.  			take_gold();
152.  			break;
153.  		    case 6:
154.  			if(u.uluck + rn2(5) < 0) {
155.  			    You_feel("your luck is changing.");
156.  			    change_luck(1);
157.  			} else	    makewish();
158.  			break;
159.  		    case 7:
160.  			{
161.  			register int cnt = rnd(10);
162.  
163.  			pline("A voice echoes:");
164.  			verbalize("Thy audience hath been summoned, %s!",
165.  				  flags.female ? "Dame" : "Sire");
166.  			while(cnt--)
167.  			    (void) makemon(courtmon(), u.ux, u.uy);
168.  			break;
169.  			}
170.  		    case 8:
171.  			pline("A voice echoes:");
172.  			verbalize("By thy Imperious order, %s...",
173.  				  flags.female ? "Dame" : "Sire");
174.  			do_genocide(1);
175.  			break;
176.  		    case 9:
177.  			pline("A voice echoes:");
178.  	verbalize("A curse upon thee for sitting upon this most holy throne!");
179.  			if (Luck > 0)  {
180.  			    make_blinded(Blinded + rn1(100,250),TRUE);
181.  			} else	    rndcurse();
182.  			break;
183.  		    case 10:
184.  			if (Luck < 0 || (HSee_invisible & INTRINSIC))  {
185.  				if (level.flags.nommap) {
186.  					pline(
187.  					"A terrible drone fills your head!");
188.  					make_confused(HConfusion + rnd(30),
189.  									FALSE);
190.  				} else {
191.  					pline("An image forms in your mind.");
192.  					do_mapping();
193.  				}
194.  			} else  {
195.  				Your("vision becomes clear.");
196.  				HSee_invisible |= FROMOUTSIDE;
197.  				newsym(u.ux, u.uy);
198.  			}
199.  			break;
200.  		    case 11:
201.  			if (Luck < 0)  {
202.  			    You_feel("threatened.");
203.  			    aggravate();
204.  			} else  {
205.  
206.  			    You_feel("a wrenching sensation.");
207.  			    tele();		/* teleport him */
208.  			}
209.  			break;
210.  		    case 12:
211.  			You("are granted an insight!");
212.  			if (invent) {
213.  			    /* rn2(5) agrees w/seffects() */
214.  			    identify_pack(rn2(5));
215.  			}
216.  			break;
217.  		    case 13:
218.  			Your("mind turns into a pretzel!");
219.  			make_confused(HConfusion + rn1(7,16),FALSE);
220.  			break;
221.  		    default:	impossible("throne effect");
222.  				break;
223.  		}
224.  	    } else	You_feel("somehow out of place...");
225.  
226.  	    if (!rn2(3) && IS_THRONE(levl[u.ux][u.uy].typ)) {
227.  		/* may have teleported */
228.  		pline_The("throne vanishes in a puff of logic.");
229.  		levl[u.ux][u.uy].typ = ROOM;
230.  		if(Invisible) newsym(u.ux,u.uy);
231.  	    }
232.  
233.  	} else if (lays_eggs(uasmon)) {
234.  		struct obj *uegg;
235.  
236.  		if (!flags.female) {
237.  			pline("Males can't lay eggs!");
238.  			return 0;
239.  		}
240.  
241.  		if (u.uhunger < (int)objects[EGG].oc_nutrition) {
242.  			You("don't have enough energy to lay an egg.");
243.  			return 0;
244.  		}
245.  
246.  		uegg = mksobj(EGG, FALSE, FALSE);
247.  		uegg->spe = 1;
248.  		uegg->quan = 1;
249.  		uegg->owt = weight(uegg);
250.  		uegg->corpsenm = egg_type_from_parent(u.umonnum, FALSE);
251.  		uegg->known = uegg->dknown = 1;
252.  		attach_egg_hatch_timeout(uegg);
253.  		You("lay an egg.");
254.  		dropy(uegg);
255.  		stackobj(uegg);
256.  		morehungry((int)objects[EGG].oc_nutrition);
257.  	} else if (u.uswallow)
258.  		pline("There are no seats in here!");
259.  	else
260.  		pline("Having fun sitting on the %s?", surface(u.ux,u.uy));
261.  	return(1);
262.  }
263.  
264.  void
265.  rndcurse()			/* curse a few inventory items at random! */
266.  {
267.  	int	nobj = 0;
268.  	int	cnt, onum;
269.  	struct	obj	*otmp;
270.  	static const char *mal_aura = "feel a malignant aura surround %s.";
271.  
272.  	if (uwep && (uwep->oartifact == ART_MAGICBANE) && rn2(20)) {
273.  	    You(mal_aura, "the magic-absorbing blade");
274.  	    return;
275.  	}
276.  
277.  	if(Antimagic) {
278.  	    shieldeff(u.ux, u.uy);
279.  	    You(mal_aura, "you");
280.  	}
281.  
282.  	for (otmp = invent; otmp; otmp = otmp->nobj)  nobj++;
283.  
284.  	if (nobj)
285.  	    for (cnt = rnd(6/((!!Antimagic) + (!!Half_spell_damage) + 1));
286.  		 cnt > 0; cnt--)  {
287.  		onum = rn2(nobj);
288.  		for(otmp = invent; onum != 0; onum--)
289.  		    otmp = otmp->nobj;
290.  
291.  		if(otmp->oartifact && spec_ability(otmp, SPFX_INTEL) &&
292.  		   rn2(10) < 8) {
293.  		    pline("%s resists!", The(xname(otmp)));
294.  		    continue;
295.  		}
296.  
297.  		if(otmp->blessed)
298.  			unbless(otmp);
299.  		else
300.  			curse(otmp);
301.  	    }
302.  }
303.  
304.  void
305.  attrcurse()			/* remove a random INTRINSIC ability */
306.  {
307.  	switch(rnd(11)) {
308.  	case 1 : if (HFire_resistance & INTRINSIC) {
309.  			HFire_resistance &= ~INTRINSIC;
310.  			You_feel("warmer.");
311.  			break;
312.  		}
313.  	case 2 : if (HTeleportation & INTRINSIC) {
314.  			HTeleportation &= ~INTRINSIC;
315.  			You_feel("less jumpy.");
316.  			break;
317.  		}
318.  	case 3 : if (HPoison_resistance & INTRINSIC) {
319.  			HPoison_resistance &= ~INTRINSIC;
320.  			You_feel("a little sick!");
321.  			break;
322.  		}
323.  	case 4 : if (HTelepat & INTRINSIC) {
324.  			HTelepat &= ~INTRINSIC;
325.  			if (Blind && !Telepat)
326.  			    see_monsters();	/* Can't sense mons anymore! */
327.  			Your("senses fail!");
328.  			break;
329.  		}
330.  	case 5 : if (HCold_resistance & INTRINSIC) {
331.  			HCold_resistance &= ~INTRINSIC;
332.  			You_feel("cooler.");
333.  			break;
334.  		}
335.  	case 6 : if (HInvis & INTRINSIC) {
336.  			HInvis &= ~INTRINSIC;
337.  			You_feel("paranoid.");
338.  			break;
339.  		}
340.  	case 7 : if (HSee_invisible & INTRINSIC) {
341.  			HSee_invisible &= ~INTRINSIC;
342.  			You("%s!", Hallucination ? "tawt you taw a puttie tat"
343.  						: "thought you saw something");
344.  			break;
345.  		}
346.  	case 8 : if (Fast & INTRINSIC) {
347.  			Fast &= ~INTRINSIC;
348.  			You_feel("slower.");
349.  			break;
350.  		}
351.  	case 9 : if (Stealth & INTRINSIC) {
352.  			Stealth &= ~INTRINSIC;
353.  			You_feel("clumsy.");
354.  			break;
355.  		}
356.  	case 10: if (Protection & INTRINSIC) {
357.  			Protection &= ~INTRINSIC;
358.  			You_feel("vulnerable.");
359.  			break;
360.  		}
361.  	case 11: if (Aggravate_monster & INTRINSIC) {
362.  			Aggravate_monster &= ~INTRINSIC;
363.  			You_feel("less attractive.");
364.  			break;
365.  		}
366.  	default: break;
367.  	}
368.  }
369.  
370.  /*sit.c*/