Source:NetHack 3.6.1/dat/oracle.des

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Below is the full text to oracle.des from the source code of NetHack 3.6.1. To link to a particular line, write [[Source:NetHack 3.6.1/dat/oracle.des#line123]], for example.

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  1.  # NetHack 3.6	oracle.des	$NHDT-Date: 1524689580 2018/04/25 20:53:00 $  $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.10 $
  2.  # Copyright (c) 2015 by Pasi Kallinen
  3.  # NetHack may be freely redistributed.  See license for details.
  4.  #
  5.  # Oracle level
  6.  #
  7.  
  8.  LEVEL: "oracle"
  9.  
  10.  ROOM: "ordinary" , lit, (3,3), (center,center), (11,9) {
  11.    OBJECT:('`',"statue"),(0,0),montype:'C',1
  12.    OBJECT:('`',"statue"),(0,8),montype:'C',1
  13.    OBJECT:('`',"statue"),(10,0),montype:'C',1
  14.    OBJECT:('`',"statue"),(10,8),montype:'C',1
  15.    OBJECT:('`',"statue"),(5,1),montype:'C',1
  16.    OBJECT:('`',"statue"),(5,7),montype:'C',1
  17.    OBJECT:('`',"statue"),(2,4),montype:'C',1
  18.    OBJECT:('`',"statue"),(8,4),montype:'C',1
  19.  
  20.    SUBROOM: "delphi" , lit , (4,3) , (3,3) {
  21.      FOUNTAIN: (0, 1)
  22.      FOUNTAIN: (1, 0)
  23.      FOUNTAIN: (1, 2)
  24.      FOUNTAIN: (2, 1)
  25.      MONSTER: ('@', "Oracle"), (1,1)
  26.      ROOMDOOR: false , nodoor , random, random
  27.    }
  28.  
  29.    MONSTER: random, random
  30.    MONSTER: random, random
  31.  
  32.  }
  33.  
  34.  ROOM: "ordinary" , random, random, random, random {
  35.    STAIR: random, up
  36.    OBJECT: random,random
  37.  }
  38.  
  39.  ROOM: "ordinary" , random, random, random, random {
  40.    STAIR: random, down
  41.    OBJECT: random, random
  42.    TRAP: random, random
  43.    MONSTER: random, random
  44.    MONSTER: random, random
  45.  }
  46.  
  47.  ROOM: "ordinary" , random, random, random, random {
  48.    OBJECT: random, random
  49.    OBJECT: random, random
  50.    MONSTER: random, random
  51.  }
  52.  
  53.  ROOM: "ordinary" , random, random, random, random {
  54.    OBJECT: random, random
  55.    TRAP: random, random
  56.    MONSTER: random, random
  57.  }
  58.  
  59.  ROOM: "ordinary" , random, random, random, random {
  60.    OBJECT: random, random
  61.    TRAP: random, random
  62.    MONSTER: random, random
  63.  }
  64.  
  65.  RANDOM_CORRIDORS