Source:NetHack 3.6.0/include/monattk.h

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Below is the full text to monattk.h from the source code of NetHack 3.6.0. To link to a particular line, write [[Source:NetHack 3.6.0/include/monattk.h#line123]], for example.

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This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.

  1.  /* NetHack 3.6	monattk.h	$NHDT-Date: 1432512775 2015/05/25 00:12:55 $  $NHDT-Branch: master $:$NHDT-Revision: 1.11 $ */
  2.  /* NetHack may be freely redistributed.  See license for details. */
  3.  /* Copyright 1988, M. Stephenson */
  4.  
  5.  #ifndef MONATTK_H
  6.  #define MONATTK_H
  7.  
  8.  /*	Add new attack types below - ordering affects experience (exper.c).
  9.   *	Attacks > AT_BUTT are worth extra experience.
  10.   */
  11.  #define AT_ANY (-1) /* fake attack; dmgtype_fromattack wildcard */
  12.  #define AT_NONE 0   /* passive monster (ex. acid blob) */
  13.  #define AT_CLAW 1   /* claw (punch, hit, etc.) */
  14.  #define AT_BITE 2   /* bite */
  15.  #define AT_KICK 3   /* kick */
  16.  #define AT_BUTT 4   /* head butt (ex. a unicorn) */
  17.  #define AT_TUCH 5   /* touches */
  18.  #define AT_STNG 6   /* sting */
  19.  #define AT_HUGS 7   /* crushing bearhug */
  20.  #define AT_SPIT 10  /* spits substance - ranged */
  21.  #define AT_ENGL 11  /* engulf (swallow or by a cloud) */
  22.  #define AT_BREA 12  /* breath - ranged */
  23.  #define AT_EXPL 13  /* explodes - proximity */
  24.  #define AT_BOOM 14  /* explodes when killed */
  25.  #define AT_GAZE 15  /* gaze - ranged */
  26.  #define AT_TENT 16  /* tentacles */
  27.  
  28.  #define AT_WEAP 254 /* uses weapon */
  29.  #define AT_MAGC 255 /* uses magic spell(s) */
  30.  
  31.  /*	Add new damage types below.
  32.   *
  33.   *	Note that 1-10 correspond to the types of attack used in buzz().
  34.   *	Please don't disturb the order unless you rewrite the buzz() code.
  35.   */
  36.  #define AD_ANY (-1) /* fake damage; attacktype_fordmg wildcard */
  37.  #define AD_PHYS 0   /* ordinary physical */
  38.  #define AD_MAGM 1   /* magic missiles */
  39.  #define AD_FIRE 2   /* fire damage */
  40.  #define AD_COLD 3   /* frost damage */
  41.  #define AD_SLEE 4   /* sleep ray */
  42.  #define AD_DISN 5   /* disintegration (death ray) */
  43.  #define AD_ELEC 6   /* shock damage */
  44.  #define AD_DRST 7   /* drains str (poison) */
  45.  #define AD_ACID 8   /* acid damage */
  46.  #define AD_SPC1 9   /* for extension of buzz() */
  47.  #define AD_SPC2 10  /* for extension of buzz() */
  48.  #define AD_BLND 11  /* blinds (yellow light) */
  49.  #define AD_STUN 12  /* stuns */
  50.  #define AD_SLOW 13  /* slows */
  51.  #define AD_PLYS 14  /* paralyses */
  52.  #define AD_DRLI 15  /* drains life levels (Vampire) */
  53.  #define AD_DREN 16  /* drains magic energy */
  54.  #define AD_LEGS 17  /* damages legs (xan) */
  55.  #define AD_STON 18  /* petrifies (Medusa, cockatrice) */
  56.  #define AD_STCK 19  /* sticks to you (mimic) */
  57.  #define AD_SGLD 20  /* steals gold (leppie) */
  58.  #define AD_SITM 21  /* steals item (nymphs) */
  59.  #define AD_SEDU 22  /* seduces & steals multiple items */
  60.  #define AD_TLPT 23  /* teleports you (Quantum Mech.) */
  61.  #define AD_RUST 24  /* rusts armour (Rust Monster)*/
  62.  #define AD_CONF 25  /* confuses (Umber Hulk) */
  63.  #define AD_DGST 26  /* digests opponent (trapper, etc.) */
  64.  #define AD_HEAL 27  /* heals opponent's wounds (nurse) */
  65.  #define AD_WRAP 28  /* special "stick" for eels */
  66.  #define AD_WERE 29  /* confers lycanthropy */
  67.  #define AD_DRDX 30  /* drains dexterity (quasit) */
  68.  #define AD_DRCO 31  /* drains constitution */
  69.  #define AD_DRIN 32  /* drains intelligence (mind flayer) */
  70.  #define AD_DISE 33  /* confers diseases */
  71.  #define AD_DCAY 34  /* decays organics (brown Pudding) */
  72.  #define AD_SSEX 35  /* Succubus seduction (extended) */
  73.  #define AD_HALU 36  /* causes hallucination */
  74.  #define AD_DETH 37  /* for Death only */
  75.  #define AD_PEST 38  /* for Pestilence only */
  76.  #define AD_FAMN 39  /* for Famine only */
  77.  #define AD_SLIM 40  /* turns you into green slime */
  78.  #define AD_ENCH 41  /* remove enchantment (disenchanter) */
  79.  #define AD_CORR 42  /* corrode armor (black pudding) */
  80.  
  81.  #define AD_CLRC 240 /* random clerical spell */
  82.  #define AD_SPEL 241 /* random magic spell */
  83.  #define AD_RBRE 242 /* random breath weapon */
  84.  
  85.  #define AD_SAMU 252 /* hits, may steal Amulet (Wizard) */
  86.  #define AD_CURS 253 /* random curse (ex. gremlin) */
  87.  
  88.  /*
  89.   *  Monster to monster attacks.  When a monster attacks another (mattackm),
  90.   *  any or all of the following can be returned.  See mattackm() for more
  91.   *  details.
  92.   */
  93.  #define MM_MISS 0x0     /* aggressor missed */
  94.  #define MM_HIT 0x1      /* aggressor hit defender */
  95.  #define MM_DEF_DIED 0x2 /* defender died */
  96.  #define MM_AGR_DIED 0x4 /* aggressor died */
  97.  
  98.  #endif /* MONATTK_H */