"Note for the ambitious newbie" seems needlessly editorial for a wiki article. Although as a long time programmer I concede the wisdom of the advice. C and C++ aren't strong in the rapid prototyping and fast feedback departments. Learning C has a lot of value, so it depends on your goals. If you want to learn C, a roguelike game isn't a bad project. If you want to create a working game quickly, some other language might be better.
Maybe a better approach would be to list some roguelikes at Sourceforge, ect that a budding programmer might want to check out? --SaintD 23:07, 6 February 2009 (UTC)
- Agree 100% with SaintD's first paragraph above. Also, "Perl ... easier to debug and maintain"? OK, this isn't Wikipedia so none of us has to prove anything :) — Netzhack (talk) 23:23, 1 March 2013 (UTC)