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Amulets don't increase hunger like Rings do? If not, please add a sentece to the article =)

Eating strangulation

Should an amulet of strangulation really be listed with the "EAT" property? According to its page, this causes you to immediately choke to death. 20:08, 17 December 2008 (UTC)

  • Well, it is able to be eaten, so yes. Additionally, it does have *some* use - if you are a metallivore and are starving to death, you can munch on it and take you 1/5 chance of strangling but end up with 4/5 chance of gaining nutrition... -- Kalon 22:47, 17 December 2008 (UTC)


According to Eat.c, you can't eat the Amulet of Yendor or any of its imitations ("nice try"). Can this be used against monsters who try to Engulf you? --FJH 23:12, September 30, 2010 (UTC)

No, because digestion attacks and eating items are completely unrelated. The only piece of equipment that affects digestion is the ring of slow digestion; it can't be eaten regardless of what it is made of, digesters will spit you out if you are wearing it, and you will spit other monsters out if you polymorph into a digester while wearing the ring. -- Qazmlpok 23:21, September 30, 2010 (UTC)

Probabilities when use-testing should not include ESP

Somebody "repaired" the relative probabilities of of cursed and non-cursed amulets to include ESP in the unknowns. This does not make sense.

It is necessary to test an uncursed amulet before use until its type is known, testing even for the harmful types. ESP is special because it can be reliably tested for in all cases, without resources, instantly, and even before curse-testing it. All other tests require some work: getting it out of the shop if necessary, testing for curses, then finding pools, or finding a ray type wand, eating a mimic, waiting 100 turns in a safe spot unless sleep resistant, poisoning yourself unless resistant, and so on.

The probabilities are a guide what to test for first, and what to bank on if you have to gamble. In the wear-testing situation, it is already known whether the amulet is ESP. Formally, the displayed percentages are the conditional probabilities for the various types if the amulet's curse status is known and if it can be artifact-named.

Of course, it is possible to compute the conditional probabilites on the curse status alone. An anonymous wiki editor has even done that. However, those are not the numbers that are most useful in real games, as played by the majority of all players. Tjr 21:37, October 24, 2010 (UTC)