Talk:Experience level

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I haven't played Slash'em, but is it really so that the delta between 13 and 14 is 70k and 14 and 15 100k, after which is drops down to 50k for the remainder of levels?

I mean, I understand the 50k cap, which is a very sensible change, but why would there be 100k between 14 and 15, that's just silly. Kynde 06:56, April 11, 2010 (UTC)

Developer suggestion

I'm sorry if isn't a good place for upgrade ideas, but if someone knowledgeable sees this, I'd like to be able change the experience points from "Xp:14/81015" to "Xp:14/1.2%". At the higher experience levels, it would free up a significant section of the status line. Oway 21:17, November 4, 2010 (UTC)

determining experience level while polymorphed

If you spend most of your game polymorphed in various good fighter forms, you'll have a hard time telling if you're ready for the quest. Some methods, hopefully complete:

  • "Welcome to level foo" -- obvious, but hard to produce.
  • Spell failure rates. You do know your failure rate, stats, gear, and role. A spell failure rate calculator lets you solve the inverse problem.

Less practical for a speed run:

  • Rehumanize, or feel like a new elf.
  • Level-dependent intrinsics could be tested for, including teleport at will (xp8 / xp12).
  • Your quest leader will tell you your rank title (and waste your time).

A stethoscope or a wand of probing will not work, telling you your polyform's base level instead. Are there any other methods? --Tjr 21:08, 30 May 2011 (UTC)

strategy

If I have lvl 10 and then I drop to lvl 2 for buying protection, The monster will be generated based on my actual lvl? Also, would be a good idea add an Strategy section discussing about how exactly you can "control" monsters level. I'm not sure, but when I've entered the Mines with lvl 1, I only saw Gnomes (for 3 games) and when I've reached lvl 3 before Mines, I saw a lot of dwarfs too wich gave me mithril armour.

3.6.0 change

The last 2 edits changed how much XP is needed past 10. However, this change doesn't seem to be reflected in the source because newuexp seems to be completely unchanged. Am I missing something? --FIQ (talk) 15:54, 9 March 2016 (UTC)

Jump in FIQHack (and xNetHack) between 20 and 21?

There appears to be a large jump (as in more than doubling) of XP required per level between 20 and 21. Is this correct, and if so why? -Actual-nh (talk) 22:55, 28 April 2021 (UTC)

FIQHack (and thus by proxy xNetHack) uses a piecewise function and was designed to make it easier to reach XL30 naturally while not making it *too* easy (i.e. dNetHack). I didn't focus on making a pretty curve, but more on gameplay experience. So yes, it is (sort of) intentional. --FIQ (talk) 10:40, 29 April 2021 (UTC)