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Dungeon features

Mimics can be items (in rooms), boulders (in corridors), unaligned altars (in temples), and even closed doors (in doorways) or staircases (in rooms) in the dungeon.

Is it really true they cannot mimick a boulder in a room? IIRC I've had that. Also, I can't believe the mimic code checks if there's a priest present before mimicking an altar. --Tjr 19:49, 16 July 2011 (UTC)

I've once had a Sokoban zoo blocked off by a Mimic that looked like a boulder. It was standing in the doorway. --FJH (talk) 04:07, 22 December 2012 (UTC)
I've had the same boulder-in-a-room experience that Tjr has had, though if the DevTeam is reading this, may I recommend that eating a mimic while hallucinating turns you into a fuzzy armchair instead of an orange? I'm thinking homage to Hitchhiker's Guide...


A pet that eats a mimic corpse will now morph into an object, much in the same manner as what happens to you. dogmove.c, 1096. However, I honestly can't make sense of the source code, so I have no idea what's actually going on here. -- Qazmlpok (talk) 04:21, 14 December 2015 (UTC)

Empirically, I've now seen a pet turn into both a fountain and a throne. Seems like it morphs your pet into dungeon features, rather than items -- but not conclusive. Cool addition. Delbow (talk) 22:36, 29 December 2015 (UTC)
It does all sorts of stuff. Sometimes a cat or dog will turn into the other ("You see a dog appear where the housecat was!"). Most animals seem to turn into tripe rations. Also there might be some bug where, immediately after a pet eats the corpse, you can't move for a turn. Or maybe it's just something weird in my wizard mode save, I'm not sure. I certainly don't recall seeing an issue like that in any real games. -- Qazmlpok (talk) 14:53, 30 December 2015 (UTC)

No limbs or head? It has both in tile mode

Perhaps the tile should be redesigned. Throwaway123 (talk) 00:32, 29 July 2018 (UTC)

Strange Object

Where does the 2/17 chance of a strange object come from? Is that in set_mimic_sym()? If so, then the chances above level 10 aren't quite right. Derekt75 (talk) 22:32, 8 April 2020 (UTC)

I got this value from the general case in set_mimic_sym, yes, in s_sym = syms[rn2((int) sizeof(syms))];, where there are 17 possible choices and S_MIMIC_DEF is two of them. This is not the code path followed for shops, or sokoban mimics, or fake-door mimics, it's just the general case of a mimic generated somewhere random. Neither experience level nor depth factor into this. --Phol ende wodan (talk) 22:40, 8 April 2020 (UTC)


The Fighting section mentions using Elbereth. My understanding is that Elbereth doesn't work on blind monsters (like mimics). Can anyone confirm this, specifically re: mimics? --Mackeyth (talk) 18:05, 9 June 2020 (UTC)

Elbereth definitely works on Mimics. According to the Elbereth page, it fails to work on a monster that can normally see but has been blinded (e.g., wand of lightning), but it does work on an unseeing monster (e.g., mimics). Derekt75 (talk) 20:00, 9 June 2020 (UTC)