Talk:Quest

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I think this page should have links to the individual pages for all of the role quests, e.g. the Valkyrie quest. Maybe we could put them in the table of Quest leaders and Nemeses, possibly replacing the links to the role pages. Maybe they could go in their own table/section, though it might be awkward that way. I could just make the changes myself, but I thought it would be good to get input from the community. Thoughts? (Dis)Approval? --Andronikus 17:57, 12 July 2007 (UTC)

Absolutely. The role links are what I first clicked on when I wanted the quest articles, and I still don't know how anyone is supposed to be linked to them.--Afterward 00:36, 13 July 2007 (UTC)
Yeah, that's pretty much why I thought of this, there should definitely be one page with links to all the quests. I'll implement it tomorrow if no one gets to it first.--Andronikus 01:08, 13 July 2007 (UTC)

Killing your quest leader

This page should describe the consequences of killing your quest leader (before and after going on the quest). Supermagle 19:29, 25 September 2007 (UTC)

(Well, it now does.) If you've changed alignment, you've changed deities. So why is your new deity offended at your killing a quest leader? This makes the least sense when you've changed from lawful to chaotic and just killed a lawfully-aligned quest leader (e.g., King Arthur). Why would a chaotic deity be upset? -Actual-nh (talk)
Gameplay reason: there need to be severe repercussions for skipping the normal requirements of the Quest. Plenty of Rogues and Wizards would jump at the chance to tackle their wimpy nemesis and claim their awesome quest artifact at level 10 or even lower; this needs to be discouraged for balance. Lore reason: "chaotic" is not "evil", and even chaotics have standards. Abusing Elbereth, sacrificing former pets, and various other things are frowned upon even by chaotic gods. --Darth l33t (talk) 22:21, 28 May 2021 (UTC)
I can see that viewpoint, although I'm talking about specifically when the reason for the killing is because of a change in alignment making any other means of completing the quest impossible without changing the alignment back. The new deity hardly has an incentive to get the character to revert to the old alignment! -Actual-nh (talk) 22:33, 28 May 2021 (UTC)
Re gameplay: Quite a few variants have already reduced or eliminated the minimum level for the quest, including at least one of those this change is taken from (xNetHack). Moreover, changing alignment will cause problems with using said quest artifact. -Actual-nh (talk) 22:38, 28 May 2021 (UTC)
Also re gameplay: If some further penalty is needed, then do something like adjusting what Luck times out to (and making sure good luck always times out in this instance, as per xNetHack) and/or adding aggravate monster (and possibly removing stealth) as per cannibalism. -Actual-nh (talk) 00:07, 29 May 2021 (UTC)

Returning to quest after completion

In my current game, I've finished the quest for my first time (and I've been playing far too long for this to be excusable). Once you've left the quest, can you return to it? I'm dreading the loot management that will be required if you cannot. 81.111.7.3 18:30, 9 January 2008 (UTC)

As long as you don't provoke your Quest leader to boot you out, you can come back as many times as you like.--Ray Chason 00:19, 10 January 2008 (UTC)

Quest Difficulty Stats

I know there's a link to the nethack.alt.org page on that section already, but I'm very interested in where those numbers come from - is there some link on that page (other than the top deaths page) that I'm missing? Thanks, --Chessnuts (talk) 02:36, 3 January 2014 (UTC)

Like most NAO-based statistics, they're determined via running searches on the xlogfile. If you want to do simple searches, Rodney on IRC has a copy of the xlogfile, and will do statistics on it for you. If you want something more difficult, you can ask someone with a copy of the xlogfile (like me) to provide the statistics for you. Ais523 (talk) 02:53, 3 January 2014 (UTC)


Going Back Down

Note that you will not be allowed to descend the staircase again after returning from a successful quest. This is important to know if you return with more loot than you can carry up the stairs in one go.

I just managed to go down the staircase again after returning with bell+quest artifact and talking to the quest leader (as a priest, nao patchset). Are there maybe some more specific conditions when this happens?

As far as I know that's just a complete fabrication. Wooble (talk) 16:43, 20 February 2015 (UTC)

Quest strategies in level descriptions

Some of the individual Quest pages have had strategy tips added to the individual level descriptions, e.g. in the Priest Quest locate level warning of losing magic resistance. Although this is useful info, I strongly believe that strategies should come after objective descriptions (but before variant info). I think there are many players who just want to learn the layout and mechanics of the game in order to figure out their own strategies, and having them in the main body of the article spoils their fun. So if no one objects, I'll move the strategy tips to separate sections at the ends of the articles.

The Rogue Quest in particular has an extensive writeup in the Rogue article. I'll move that to the Rogue Quest strategy section with a link in its former location. --Darth l33t (talk) 16:14, 26 August 2022 (UTC)

I agree but don't feel AS strongly about it to ask for an immediate change - the Rogue quest is also an exceptional case in my opinion, considering it's unlikely you'll intuit the "intended" strategy (phasing using controlled polymorph into xorn or earth elemental) withOUT some level of spoiler like the article provides. --Umbire the Phantom (talk) 16:27, 26 August 2022 (UTC)