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The article says "Unlike its more powerful eel brethren..." but only one of the eels is more powerful. The shark is difficulty 9, while the giant eel is 7 and the electric eel is 10, according to their infoboxes. --Someone Else 15:36, 26 November 2006 (UTC)

Depends on how you see things. By numbers, yes, the giant eel is left powerful. By ability to give you an embarrasing YASD, the eels are far more powerful. Lotte 18:57, 26 November 2006 (UTC)

Surviving on land

I once polymorphed my dog into a shark, and it (flopped?) around with me for quite a while without dying (it eventually died by falling into a spiked pit). Can anyone confirm this behavior for sharks/other aquatic creatures?

Jumping the Shark

Has anyone tried jumping over a shark while wearing a leather jacket? (unsigned)

Unless I'm sorely mistaken, you can't actually jump over monsters. Bumping into a shark wearing a leather jacket, however, does not do anything fancy.
I also tried playing a knight and wearing water walking boots (water skis?), to the same effect.__Train (talk) 14:52, 18 July 2015 (UTC)

I'd like to cut this paragraph. Very VERY obscure reference. And I say this as a 1960 vintage. Netzhack (talk) 22:42, 15 November 2017 (UTC)

Randomly Generated Sharks

Playing Unix v3.4.3 I encountered what appeared to be a randomly generated shark on L4a(bag of holding) of Sokoban. According to the wiki these are not randomly encountered. Is this the result of a scroll/wand/spell of create monster? Not sure how to check the code for this...


It's either a shapeshifter, or more likely the result of an intelligent monster polymorphing itself. Monsters will sometimes drink potions of polymorph if they have them, which can produce monsters that are not normally randomly generated, such as sea creatures, minotaurs, woodchucks, etc. -Ion frigate 18:28, 21 September 2011 (UTC)

It's a shapeshifter, or your pet ate a shapeshifter corpse. Sokoban does not have the usual suspect, polymorph traps. Monsters using wands or potions of polymorph doesn't result in the typical polytrap output, rather you get a different monster chosen according to the same probability distribution also used when making ordinary random monsters. --Tjr 04:12, 22 September 2011 (UTC)