a lack of patience spoils testing of a great idea
- given the multitude of non-air elemental vortices on the plane of air, with the right resistance, being engulfed and allowing the steam vortex to transport you harmlessly across the level would seem a brilliant idea. i got bored after about a hundred turns, though, since the damn thing didn't move at all. should i have been more patient? --184.108.40.206 11:49, 14 September 2011 (UTC)
- Engulfers don't move unless you are generating conflict. And when conflicted they move randomly, so you'd have no way to edge it towards the portal. It is, however, useful to jump inside a harmless engulfer to give yourself a chance to heal after fighting some of the air elementals. -- Qazmlpok 14:37, 14 September 2011 (UTC)
- You can make also a tame engulfer swallow you under conflict, then remove the ring and toot a magic whistle. --Tjr 15:11, 14 September 2011 (UTC)
Fire Vortex Pet
I polymorphed my pet into a fire vortex, why do corpses still taste bad, they are cooked!
I noticed something odd with steam vortices. My character was standing on one side of a door in Vlad's tower, with a vampire on the other side. The vampire turned into a vortex and flowed under the door, promptly died, and returned to its room as a vampire lord. It died as a vortex a few more times before eventually turning up on one of the squares next to my character. There are quite a few vampires and vampire lords generated in the tower, so I got quite a few more opportunities to see the same thing.
From what I can tell of enexto(), the vampire lord would have been more likely to appear next to me than behind the door, so I don't know why they didn't come out more quickly.
In mondata.h, all vortices are classified as "nonliving", which should make them immune to death rays. Might be useful information for players who try to escape from an early-game vortex by zapping it with a wand of death. --Bluescreenofdeath (talk) 06:21, 2 May 2017 (UTC)