Talk:Wand of create monster

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Subjectivity

Perhaps rather than having the subjective template, maybe it would be a better idea to just say in what situations/ for what players breaking a wand of create monster is a good idea (eg magic resistant or high hp to survive the blast, strong or having Elbereth square or sanctuary, away from priest... a lot of these are already mentioned anyway). -Ion frigate 09:06, July 7, 2010 (UTC)

Agreed, done. Subjective templates are superfluous in any case because strategy is just that - subjective and situational. Gamers are encouraged to use their common sense while playing and before generating templates. Tjr 11:37, July 7, 2010 (UTC)

Breaking/wresting strategy code

The expected number of monsters was computed with the following MATHEMATICA code: <nowki>expectedMonstersPerZap = (22 + (2 + 9)/2)/23; expectedMonstersPerApply = 8; zapthenapply[initialCharges_, timesZap_] := If[timesZap <= initialCharges, expectedMonstersPerZap*timesZap + If[timesZap < initialCharges, expectedMonstersPerApply, 0], expectedMonstersPerZap*initialCharges];

(*case wresting the last charge*)wrestcount = perzap*Mean[Table[charges + 1, {charges, 5, 15}]] // N

(*case of a wand with an unknown number of charges*)Table[{"zap \ times: ", timesZap, Mean[Table[ zapthenapply[initialCharges, timesZap], {initialCharges, 5, 15}]] // N }, {timesZap, 0, 15}]

(*case zapping, then applying a wand with a known number of charges*) Mean[Table[ zapthenapply[initialCharges, initialCharges - 1], {initialCharges, 5, 15}]] // N </nowiki>

Polymorph

The given confidence of getting a wand of create monster from polymorphing a wand object.
Confidence 4.5/95 25% 50% 60% 75% 85% 90% 95% 99%
Polymorphs =1 5.93 14.28 18.88 28.57 39.09 47.45 61.73 94.9
Table does not include the chance of a wand shuddering, and so, the number of wands required to reach this level of confidence will almost surely be higher; the effective number of polymorphs is as per the table, however.

I have moved this table here because 1) the table is grossly wrong because it omits wands shuddering, and 2) I have never seen a real-game situation where polymorphing for wands of create monster would be worth it. Tjr 11:37, July 7, 2010 (UTC)