Talk:Wield

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I was wielding an elven dagger, then I switched to a quarterstaff, then I picked up another elven dagger, then I went to wield the elven dagger again, and now, behold, I'm wielding 2 elven daggers. I was wondering how that works and what that means, am I doing double damage now? can I wield 10 elven daggers? etc. THX!!!

You don't do extra damage. Think of it as though you were only wielding one of them, except that if something affects them (rust, change of enchantment, etc.), it will affect them all. -- Marcmagus 19:17, 8 November 2008 (UTC)
This is in general a disadvantage, since more of your daggers can be disenchanted, burnt etc at one go. Here's how to separate one dagger (or any stackable item) from a stack:
      One dagger can be seperated from your starting stack for wielding by naming the stack, dropping the chosen dagger, 
      renaming the stack, and picking up the dagger again. #adjust the stack to a lesser inventory letter so that new 
      daggers are added to the quiver instead of the wielded dagger. 

(From Rogue). --Andronikus 19:38, 8 November 2008 (UTC)

Non-weapons?

I was just bashing on various monsters with a wet towel in wizard mode, and I saw that while hitting a monster with a towel and Str 12 did one point of damage, with Str 25 it did approximately 7. So, this tells me that at least strength bonuses to damage carry over. Can we have more information about fighting with non-weapon objects? Is minimum damage for a hit always 1? Is it max damage, as well? How are your chances to hit calculated? Delbow 04:48, 28 January 2012 (UTC)

This page is a really good spoiler. At some point it should be adapted into a wiki page, but for now, it'll give the answers you're looking for. The short answers are: Yes, we should - in particular, iron chains do low but non-negligible damage (d4+1); No, some attacks do zero damage; No, some non-weapon attacks do more than one damage; "It's complicated" -Ion frigate 13:45, 28 January 2012 (UTC)