Wizard's Tower (xNetHack)
Wizard's Tower is a dungeon branch that appears in xNetHack. It is accessed through an up stair near the bottom of Gehennom. This is now its own separate branch, consisting of three large circular levels that all present a different puzzle.
Generation
The entrance appears as a a second up stair, located on any floor near the bottom of Gehennom.
Description
Bottom level
| Wizard's Tower Bottom | |
|---|---|
| Location | Level of Gehennom |
| Bones | ? |
| Mappable | Yes |
| Teleportable | No |
| Diggable floor | No |
| Diggable walls | only in moat |
-----*.*.....*.*-----
----*..|...........|..*----
---*.....-+-...<...-+-.....*---
---*.........|.......|.........*---
|*.......<...---...---..<........*|
------.......----...----.......------
|*...--+---.----}}}}}----.---+--...*|
|.........--|--}}---}}--|--.........|
|*..........||}}--.--}}||..........*|
|*.....<....||}}|.<.|}}||....<.....*|
|.........--||}}--.--}}||--.........|
|*...--+---.|--}}---}}--|.---+--...*|
------......----}}}}}----......------
|*..........-----------..........*|
---*.....<...---------...<.....*---
---*.......|.......|.......*---
----*..-+-...<...-+-..*----
-----*.*.....*.*-----
-------------
The first level requires you to deduce the movements of rotating chambers. While the gap is shown open in this map, it will close as soon as the player enters the level in the top chamber. This level is mappable, but no-dig outside of the moat.
Each chamber contains four pieces of colored glass at the points marked *. Within a single room, all of the pieces of glass will be the same color. The locations of the different colors are random from game-to-game. All of the following colors will be represented: red, orange, yellow, green, blue, violet, white, black. [1]
Each marked trap is a special squeaky board. Stepping on it will adjust the puzzle and provide a clue as to the next steps.[2]
Middle level
| Wizard's Tower Middle | |
|---|---|
| Location | Level of Gehennom |
| Bones | ? |
| Mappable | No |
| Teleportable | yes, uncontrolled |
| Diggable floor | Yes |
| Diggable walls | No |
The second level is a randomized teleportation maze. This level is no-map. Teleport is allowed, but teleport control will be blocked.[3]
Top level
| Wizard's Tower Top | |
|---|---|
| Location | Level of Gehennom |
| Bones | ? |
| Mappable | No |
| Teleportable | No |
| Diggable floor | Yes |
| Diggable walls | No |
The final level contains the Wizard, at the end of a randomized gauntlet of rooms. This level is no-map and no-teleport.[4]
References
- ↑ https://github.com/copperwater/xNetHack/blob/master/dat/wizard3.lua XNetHack source code
- ↑ https://github.com/copperwater/xNetHack/blob/master/src/wizard.c Puzzle source code
- ↑ https://github.com/copperwater/xNetHack/blob/master/dat/wizard2.lua xNetHack source code
- ↑ https://github.com/copperwater/xNetHack/blob/master/dat/wizard1.lua xNetHack source code