Disintegration resistance

From NetHackWiki
(Redirected from You feel very firm)
Jump to navigation Jump to search

Disintegration resistance is a resistance property that occurs in NetHack, and protects against the effects of disintegration.

Description

A hero or monster that possesses disintegration resistance is completely immune to the breath weapon of a black dragon and the wide-angle disintegration beam of an angry god, and the property also protects the target's worn shield, cloak, body armor, and shirt from the effects of disintegration rays.[1][2]

Disintegration resistance for the hero can only be obtained through the following methods:

List of monsters

The following monsters have disintegration resistance:

The Riders are not formally immune to disintegration, but attempting to disintegrate any of them will cause them to immediately re-form with full HP.[3]

Strategy

The most obvious reason to obtain disintegration resistance is to prevent instadeaths from disintegration. In practice, though, this can be achieved by obtaining reflection (which also completely protects against disintegration breath) and being careful not to anger the gods. However, it is sometimes still a good idea to seek the intrinsic if possible, in case a black dragon attacks you while you are nurse dancing or polymorphing yourself. Genocide of black dragons can also possibly circumvent the need for disintegration resistance entirely.

History

Disintegration resistance first appears in NetHack 3.0.0.

Messages

You feel very firm.
You gained disintegration resistance from eating an appropriate corpse.
You feel totally together, man.
As above, while hallucinating.
You are not disintegrated.
You were hit by a blast of disintegration, but remained unaffected due to disintegration resistance.
You bask in its <black> glow for a minute...
You were hit by a wide-angle disintegration beam that did not kill you, possibly due to disintegration resistance.
A wide-angle disintegration beam aimed at you hits <the monster>!
<The monster> seems unaffected.
A monster engulfing you was hit by a god's wide-angle disintegration beam, and survived due to disintegration resistance.
You <are/were> protected from disintegration.
You have disintegration as viewed via enlightenment or end-of-game reporting.

Variants

Some variants of NetHack introduce additional sources of disintegration resistance and additional monsters that possess the property.

SLASH'EM

In SLASH'EM, the following monsters are given disintegration resistance:

UnNetHack

In UnNetHack, the following monsters are given disintegration resistance:

dNetHack

In dNetHack, Monks obtain disintegration resistance by reaching experience level 25.

The following monsters are given disintegration resistance:

notdNetHack

In notdNetHack, in addition to dNetHack details, the etherealoid race starts with disintegration resistance.

The following monsters are given disintegration resistance:

EvilHack

In EvilHack, the following monsters are given disintegration resistance:

Disintegration resistance can be obtained from the following:

  • Monks obtain disintegration resistance by reaching experience level 27.
  • The Sword of Annihilation grants disintegration resistance while wielded.
  • As a partial intrinsic from the corpse or tin of the following monsters:
    • snarks and boojums (+5%)
    • Tal'gath (+50%)

Disintegration is not an instadeath for a hero with at least 50% (12) partial disintegration resistance—while worn armor will be protected, the hero still takes significant damage unless they are fully resistant. Similarly, reflection will protect a hero or monster from disintegration rays, but without disintegration resistance they will also take significant damage. Extrinsic disintegration resistance offers complete protection.

References