Cyclops
H Cyclops | |
---|---|
Difficulty | 23 |
Attacks |
Physical 4d8, physical 4d8, claw amulet-stealing 2d6 |
Base level | 18 |
Base experience | 661 |
Speed | 12 |
Base AC | 0 |
Base MR | 0 |
Alignment | -15 (chaotic) |
Frequency (by normal means) | Not randomly generated; unique |
Genocidable | No |
Weight | 1900 |
Nutritional value | 700 |
Size | Huge |
Resistances | Stoning |
Resistances conveyed | None
|
The Cyclops is the Healer quest nemesis. He wields the Staff of Aesculapius.
Strategy
The Cyclops is a dangerous foe to melee toe-to-toe. He does a lot of damage and will drain your experience level with The Staff. So don't do that.
The Cyclops respects Elbereth. Simply burn Elbereth on the upstair with a wand of lightning or fire. He will teleport next to you but not attack, allowing you to dispatch him at your leisure. You could also engrave in the dust multiple times but this is somewhat riskier. If he doesn't teleport over to you then he hasn't noticed you (probably because you are invisible). You'll have to catch his attention somehow - either teleport over to him and then back or make some noise.
If you choose not to go down the Elbereth route, you should note that The Cyclops has 0 MR and no resistances other than stoning. Zapping him with death, polymorph or even repeated application of sleep will make dealing with him much easier.