Ice devil
& ice devil | |
---|---|
Difficulty | 14 |
Attacks |
Claw 1d4, claw 1d4, bite 2d4, sting cold 3d4 |
Base level | 11 |
Base experience | 351 |
Speed | 6 |
Base AC | -4 |
Base MR | 55 |
Alignment | -12 (chaotic) |
Frequency (by normal means) | 2 (Quite rare) |
Genocidable | No |
Weight | 1450 |
Nutritional value | 400 |
Size | Large |
Resistances | Fire, cold, poison |
Resistances conveyed |
None |
An ice devil:
| |
Reference | monst.c#line2627 |
The ice devil, &, is a major demon that appears in NetHack.
Generation
The ice devil is only randomly generated in Gehennom, but is also a valid form for a polymorph trap - this may result in it appearing much earlier. Ice devils are also eligible for gating by other major demons.
Ice devils have a 25% chance of being generated with a spear, but will never receive random offensive items.
Strategy
Ice devils are much slower than their other demonic kin, with half the speed of a normal character, but make up for it with a solid -4 AC and a set of four attacks that can inflict decent damage if they all land. The sting in particular does cold damage that can be threatening to players lacking cold resistance. It is also resistant to cold damage - unlike most other demons - but a player with a decently-enchanted blessed and/or silver weapon can still make short work of it.
As a pet (e.g., via polymorph), ice devils are decent for the early game and can be used to take out peaceful monsters such as the Minetown watch or the temple priest. However, their low speed tends to make transportation a chore unless you have a magic whistle or blessed eucalyptus leaf available.
Encyclopedia entry
Ice devils are large semi-insectoid creatures, who are
equally at home in the fires of Hell and the cold of Limbo,
and who can cause the traveller to feel the latter with just
a touch of their tail.