The Tentacle Rod
) Tentacle Staff (No tile) | |
---|---|
Base item | flail |
Damage vs. small | 1d6 +1 |
Damage vs. large | 1d6 +1 |
To-hit bonus | +1d7 |
Bonus versus | all |
Weapon skill | flail |
Size | one-handed |
Affiliation | |
When carried |
(none) |
When wielded |
|
When invoked |
(none) |
Base price | 5000 zm |
Weight | 15 |
Material | iron |
The Tentacle Rod is one of two renegade Drow artifact weapons. It is the quest artifact for drow Priests, Rangers, Rogues, and Wizards that betray their original quest leader, Eclavdra. It is unaligned, but favors drow, and its base item type is a flail.
Effects
The Tentacle Rod grants +1d7 to-hit and +1 to damage, but only receives half the normal damage bonus from strength, and receives no damage bonus from your skill or its enhancement; to-hit bonuses are applied as normal.
The Tentacle Rod absorbs curses and improves spellcasting rates while wielded, and acts as a living weapon when wielded or held in offhand slot; when hostile monsters are nearby, the Rod has a 1⁄4 chance of lashing out against each adjacent monster. Attacking with the Tentacle Rod performs up to 7 strikes per swing, with varying effects depending on how many hits land:
- If it hits 3 or more times, it blinds, stuns or confuses the target.
- If it hits 6 or more times, it additionally slows the target, paralyzes them, or drives them insane.
- If it hits all 7 times, it also deals +d7 damage for each missing resistance of: shock, acid, poison, drain, magic; it also deals +2d7 if the monster only resists one element out of both fire and cold, resulting in a maximum damage bonus of +7d7.
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