Giant (monster)
Template:Monsym/giant (monster) giant (monster) (No tile) | |
---|---|
Difficulty | 8 |
Attacks |
Physical 2d10 |
Base level | 6 |
Base experience | 121 |
Speed | 6 |
Base AC | 0 |
Base MR | 0 |
Alignment | 2 (lawful) |
Frequency (by normal means) | Not randomly generated |
Genocidable | Yes |
Weight | 2250 |
Nutritional value | 750 |
Size | Huge |
Resistances | None |
Resistances conveyed |
None
|
Giants are a class of monster represented by the overall symbol H. Shared characteristics between the various types of giant include the ability to pick up and throw boulders, collecting of gems, and the strength bonus conveyed by eating their corpses (as well as any other intrinsic the particular species of giant might have).
- Giants:
- H Stone giant
- H Hill giant
- H Fire giant
- H Frost giant
- H Storm giant
- H Titan
- Other gigantic humanoids:
- Unique giant monsters:
- H Lord Surtur
- H Cyclops
The giant, H, is also a monster which normally appears only in corpse form by killing a giant zombie or giant mummy.
Fighting giants
Giants are susceptible to the artifact, Giantslayer, with a 1d5 bonus for your player to-hit and causing double damage.
Giants are considered kebabable, able to be skewered, and you receive a +2 to-hit bonus when using a weapon that uses the spear or javelin skills.
Eating giants
Eating the corpse of any giant (including Cyclops and Lord Surtur, but not titans, ettins or minotaurs[1]), or a tin of any kind of giant meat, will, besides any other effects it may have, increase your strength by the same amount as a (non-cursed) tin of spinach.[2] Unlike spinach, tins of giant meat will provide a strength increase even if cursed.