Polypiling

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Polypiling is the action of polymorphing a pile of objects in hopes of getting some useful objects as a result. The pile is often referred to as polyfodder. The polyfodder often consists of junk. The polymorph spell is a ray with a random range between 3 and 5 so you can work on several piles at once.

Polymorphing potions will always yield potions, scrolls will polymorph into scrolls, etc. Unicorn horns are especially popular polyfodder because they may polymorph into other magical tools. Another useful thing to do if you gain polymorph in the early game is to polypile spellbooks.

Polypiling has its drawbacks. Trying to polypile too many objects of a same class at once, such as many scrolls, will cause the items to merge and creates a golem. Thus it is best to limit the amount of similar objects in a single pile and distribute your polyfodder into separate piles in a line that can still be polymorphed with just one zap.

Golem generation can be advantageous when polypiling for gems. This particular set-up tends to produce glass golems, which are guaranteed to drop worthless glass when they die. You can take advantage of this to identify glass and help further your gem-hoarding efforts.

Polymorphing may also randomly cause a system shock that makes some objects vanish. You will see a message about "shuddering" when this happens. This is more likely when there are many objects on the pile, so that is another reason not to make the piles too big. The system shock is less likely to happen in case the objects to be polymorphed are blessed. It is also more likely to happen to cursed items.

When polymorphing wands and spellbooks, their quality degrades. A spellbook will count as if it had been read, increasing the chance of it fading when read afterwards. Likewise, a wand may count as if it had been recharged, increasing the chance of an explosion if you attempt to recharge it. The only way to "cure" spellbooks to faint to be read anymore is to write a new spell on them with a magic marker.

Probability of system shock, object merger and golem generation

The probability of an object being destroyed due to system shock ("shuddering") depends on its BUC status, unless it is a wand:

  • Wands: 1/3
  • Blessed other item: 1/12
  • Uncursed other item: 1/8
  • Cursed other item: 1/3

Note that stacks of more than 4 objects double the odds of system shock. A system shock has a 1/(luck + 45) probability of creating a golem from the destroyed item.

Also note that if the stack contains more than one object, there is a quantity/1000 probability that the stack merges into one single object.

Polypiling items that belong to a shopkeeper can anger the shopkeeper.

Probability of item transformation

When polymorphing a magical object, the object has a significantly higher probability of turning into another magical object.

Class Magical -> Non-magical Non-magical -> Magical
Armour 54% 0.60%
Gem 92% negligible
Potion 1.70% 41%
Spellbook negligible 95%
Tool 60% 0.30%
Wand negligible 93%

Forbidden items

The following items cannot be produced by polymorph:

Also artifacts cannot be polymorphed.


Strategy

Never handle both polyfodder and items you want to keep in your main inventory at the same time, and never ever drop anything useful on your polypile line. People have wondered where their bag of holding with all the artifacts went.

To minimize loss, it is a good idea to mass-bless magical polyfodder. Potions and scrolls can be cancelled so they will stack, and then dipped in holy water.

Only armor and weapons retain their enchantment; these should be cancelled if negative before blessing.

Non-stackables, such as rings, require more work. The most efficient way is with a blessed, confused scroll of remove curse: In a safe location, pick up as much polyfodder as possible but carry no other uncursed items. Then get confused, read a blessed scroll of remove curse, end confusion, and mass-uncurse cursed items via the spell of remove curse at a skilled level. The light blue aura boon when carefully praying on an altar or even another scroll can also uncurse your entire main inventory. This procedure yields 12.5 blessings per scroll on average.

Magical armor and tools tend to become non-magical before shuddering, so there is no point blessing them.

Name spellbooks individually how often you have read them, and sort them accordingly. Under each pile you intend to polymorph, engrave that number. If the books do not have a name after the polymorph, they will count as read one more time. Keep in mind how often you will have to re-read the spells you get.

After these preparations, make five piles in a straight line, each pile containing four items of each class. These can be polymorphed in one zap. If you only have a limited number of polymorphs, such as from a wand, you could add more items, but you probably want to wait for the spell.

SLASH'EM

In SLASH'EM, polymorphed items (and monster) can eventually revert back to their original form with time. However items can be "fixed" by dipping it in a Potion of restore ability.

References

  1. zap.c#line1319 (no magic lamps)
  2. zap.c#line1329 (no wands of wishing or polymorph)
  3. zap.c#line1338 (no potions of polymorph)
  4. zap.c#line1343 (no spellbooks of polymorph)


External links