Special level
Revision as of 21:25, 28 August 2006 by BlackShift (talk | contribs) (should 'Sokoban top level' be a seperate entry?)
A special level has some unusual features that differ from the normal dungeon-, mine-, or maze-style levels. Usually some parts of these levels are not randomly generated. The special levels are made with a special programming language, which is then compiled into a .des -file by lev_comp. NetHack loads the .des-file when needed and creates the special level based on the instructions in it.
This list might not be complete.
- Minetown
- Mine's End
- Oracle
- Sokoban
- Sokoban top level
- Bigroom
- Fort Ludios
- Rogue Level
- Quest portal level
- Quest locate level
- Quest nemesis level
- Medusa's Island
- Castle
- Valley of the Dead
- Fake Wizard's Tower
- Wizard's Tower
- Vlad's Tower
- Asmodeus' Lair
- Baalzebub's Lair
- Juiblex's Swamp
- Orcus' Town
- Bottom Level of Gehennom aka Vibrating Square
- Moloch's Sanctum
- Elemental Plane of Earth
- Elemental Plane of Air
- Elemental Plane of Fire
- Elemental Plane of Water
- Astral Plane
This list is better organized and more complete, as well as filled with information, at [1]