Eladrin
Eladrin are chaotic angels that show up in precisely one place in dNethack: the Tower Donjon in the Law Quest. Each type has a humanoid form and an energy form. They will shift to the energy form once their HP drops below 50%, typically permanently.
Contents
Firre
A Firre (No tile) | |
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Difficulty | 15 |
Attacks |
Weapon 2d4 physical, Weapon 2d4 physical, Gaze attack 1d10 fire, Passive 0d4 fire |
Base level | 10 |
Base experience | 334 |
Speed | 12 |
Base AC | -3 |
Base MR | 30 |
Alignment | -7 (chaotic) |
Frequency (by normal means) | 0 (Not randomly generated) |
Genocidable | No |
Weight | 800 |
Nutritional value | 350 |
Size | medium |
Resistances | fire, sleep, poison |
Resistances conveyed | sleep |
A Firre:
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dancing flame
v dancing flame (No tile) | |
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Difficulty | 15 |
Attacks | |
Base level | 10 |
Base experience | 362 |
Speed | 22 |
Base AC | -13 |
Base MR | 30 |
Alignment | -7 (chaotic) |
Frequency (by normal means) | 0 (Not randomly generated) |
Genocidable | No |
Weight | 0 |
Nutritional value | 0 |
Size | huge |
Resistances | fire, sleep, poison, petrification
|
A dancing flame:
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Shiere
A Shiere (No tile) | |
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Difficulty | 15 |
Attacks |
Weapon 2d4 physical, Weapon 2d4 physical |
Base level | 12 |
Base experience | 383 |
Speed | 12 |
Base AC | -4 |
Base MR | 30 |
Alignment | -8 (chaotic) |
Frequency (by normal means) | 0 (Not randomly generated) |
Genocidable | No |
Weight | 800 |
Nutritional value | 350 |
Size | medium |
Resistances | cold, sleep, poison |
Resistances conveyed | sleep |
A Shiere:
|
The shiere knights are the second most dangerous eladrin type in the Tower, as they have powerful crystal equipment.
Shiere are the only type of eladrin that shifts back to humanoid form after shifting to their energy form.
ball of light
e ball of light (No tile) | |
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Difficulty | 14 |
Attacks |
Passive 0d6 cold |
Base level | 12 |
Base experience | 408 |
Speed | 16 |
Base AC | -14 |
Base MR | 30 |
Alignment | -8 (chaotic) |
Frequency (by normal means) | 0 (Not randomly generated) |
Genocidable | No |
Weight | 0 |
Nutritional value | 0 |
Size | small |
Resistances | fire, sleep, poison |
Resistances conveyed | sleep |
A ball of light:
|
Balls of light have no attacks and do nothing but run away.
Balls of light may multiply if struck in melee by non-cold resistant monsters. In this case both monsters will eventually shift back to humanoid form.
Ghaele
A Ghaele (No tile) | |
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Difficulty | 19 |
Attacks |
Weapon 2d6 physical, Weapon 2d6 physical, Gaze attack 2d10 confusion |
Base level | 15 |
Base experience | 508 |
Speed | 12 |
Base AC | -5 |
Base MR | 30 |
Alignment | -10 (chaotic) |
Frequency (by normal means) | 0 (Not randomly generated) |
Genocidable | No |
Weight | 800 |
Nutritional value | 350 |
Size | medium |
Resistances | sleep, shock, poison |
Resistances conveyed | sleep |
A Ghaele:
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luminous cloud
v luminous cloud (No tile) | |
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Difficulty | 23 |
Attacks |
Touch 5d12 shock, Touch 5d12 shock, Cast 8d12 shock, Passive 0d12 shock |
Base level | 15 |
Base experience | 636 |
Speed | 6 |
Base AC | -15 |
Base MR | 30 |
Alignment | -10 (chaotic) |
Frequency (by normal means) | 0 (Not randomly generated) |
Genocidable | No |
Weight | 0 |
Nutritional value | 0 |
Size | huge |
Resistances | sleep, shock, poison |
Resistances conveyed | sleep |
A luminous cloud:
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Tulani
A Tulani (No tile) | |
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Difficulty | 24 |
Attacks |
Weapon 2d8 physical, Weapon 2d8 physical, Gaze attack 2d10 stunning, Cast 0d6 random breath type |
Base level | 18 |
Base experience | 663 |
Speed | 14 |
Base AC | -7 |
Base MR | 30 |
Alignment | -12 (chaotic) |
Frequency (by normal means) | 0 (Not randomly generated) |
Genocidable | No |
Weight | 800 |
Nutritional value | 350 |
Size | medium |
Resistances | fire, cold, sleep, shock, poison |
Resistances conveyed | sleep |
A Tulani:
|
Tulani are the most dangerous eladrin in the Tower. They have powerful equipment, and cast 9d6-damage random element spells (chosen from fire, cold, and shock).
Tulani make good pets, as they are human sized and start with good equipment.
ball of radiance
e ball of radiance (No tile) | |
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Difficulty | 31 |
Attacks |
Touch 6d6 fire, Touch 6d6 fire, Touch 3d12 shock, Touch 3d12 shock, Cast 3d12 shock, Passive 0d10 cold |
Base level | 18 |
Base experience | 880 |
Speed | 18 |
Base AC | -17 |
Base MR | 30 |
Alignment | -8 (chaotic) |
Frequency (by normal means) | 0 (Not randomly generated) |
Genocidable | No |
Weight | 0 |
Nutritional value | 0 |
Size | small |
Resistances | fire, cold, sleep, shock, poison |
Resistances conveyed | sleep |
A ball of radiance:
|
Like balls of light, balls of radiance can multiply when struck by non-cold resistant monsters. Unlike balls of light, balls of radiance will not return to humanoid form.
A pet ball of radiance can be very useful, as it can multiply into a horde. Balls of radiance are less useful against enemies that resist shock damage, as that is there primary attack, much less useful against enemies that resist fire and shock, and useless against enemies with all three energy resistances.