User:Red kangaroo/YANIs/Items
This is a list of ideas I had for new items, or a way to rework and hopefully improve items existing either in vanilla or one of the variants. I'd also like for a new effects to be added to cursed items, to make preventing your equipment from getting cursed more than an annoyance and swap prevention.
Contents
Weapons
Armor
Amulets
- found on the Computer Level
- non-cursed grants amnesia resistance
- blessed greatly slows the loss of spell knowledge
- cursed increases the loss of spell knowledge ten times
Books
Potions
Rings
I propose several new rings, some of which have special effects when #rubbed. This is both because I feel the #rub command is greatly underused and because it creates an interesting opportunity for new ring effects.
ring of doom
- always generated uncursed, but curses itself upon donning
- sets luck to -13 until removed
ring of djinni summoning
- can be #rubbed for a variety of effects, destroying the ring
- blessed results in a prompt to select either non-magical wish or a pet djinni
- uncursed creates a peaceful djinni
- cursed always results in a hostile djinni
ring of elements
- replaces rings or cold, fire and shock resistance
- grants cold, fire and shock resistance
- cursed could suppress any form of cold, fire and shock resistance
I think these three rings are vastly underused, and it's mostly because how easy are these resistances acquired intrinsically. Combining them into a single ring should make it a more viable and desirable item, plus I really like the idea or corpse-gained intrinsics timing out as in dNetHack to make your rings even more important.
ring of light
- worn grants light radius of 2 uncursed or 3 blessed
- cursed has no effect
- can be #rubbed from inventory to teleport
- always teleports uncontrollably (worn or rubbed) if cursed
- found on the Computer Level
- chargeable
- can be #rubbed to summon a monster to back the player up, decreasing its enchantment by 1
- blessed summons mostly tame or peaceful monsters, uncursed generally peaceful and cursed always hostile
- higher enchantment (either positive or negative) results in more powerful monsters, plus positive enchantment increases the chances of tame monster while negative increases the chances of hostile one
- enchantment around +0 mostly results in weak monsters
- blessed but negatively enchanted ring may create both tame and hostile creatures
Scrolls
scroll of root password detection
- found on the Computer Level
- creates 1d5/1d3/1 scroll labeled XYZZY according to BUC
- confused non-cursed only prints YAFM "The root password is ’xyzzy‘." with no further effect
- confused cursed prints "Data corruption warning, activating safety protocols." and levelports
Tools
Wands
- found on the Computer Level
- non-directional, cannot be recharged or wished for
- engraving prints "Several bugs appear on the floor." but has no other effect, the same message could be added to the wand of create monster
- when zapped prints "The world around you suddenly seem to freeze and shudder." and the whole current floor is generated anew
- the player and all uniques are placed randomly on the new floor, all other monsters or loose items are deleted
- on special floors only paralyses the player through free action