User:Aximili/Test
- For special rooms in SLASH'EM, see Special room (SLASH'EM).
- For special rooms in UnNetHack, see Special room (UnNetHack).
- For special rooms in dNetHack, see Special room (dNetHack).
A special room is different from the normal rooms of the randomly-generated dungeon. For example, it might contain a shop or a collection of monsters. They only appear in random rooms-and-corridors levels in the Dungeons of Doom, not in mazes or cavern levels.
NetHack attempts to generate most special rooms on a level in the order they appear in the below table. Rooms lower on the table can only be generated if all rooms higher on the table failed to generate. For example, a temple is created with probability 1/5 from level 9 on in an ordinary rooms-and-corridors level in the main dungeon, provided the level does not already have a shop, a throne room, a leprechaun hall or a zoo.[1]
Vaults are an exception: they are generated independently of other special rooms.
Name | Min DL | Frequency | Generation restrictions |
---|---|---|---|
Shop | 2 | 3/DL | Must be above Medusa's Island, room must have 1 door and no stairs |
Throne room | 5 | 1/6 | |
Leprechaun hall | 6 | 1/8 | Leprechauns not genocided/extinct |
Zoo | 7 | 1/7 | |
Temple | 9 | 1/5 | |
Beehive | 10 | 1/5 | Bees not genocided/extinct |
Graveyard | 12 | 1/6 | |
Anthole | 13 | 1/8 | Ants not genocided/extinct |
Barracks | 15 | 1/4 | Soldiers not extinct |
Swamp | 16 | 1/6 | |
Cockatrice nest | 17 | 1/8 | Cockatrices not genocided/extinct |
Vaults | (Generated independently of other special rooms) |
References
External links
- More information at http://www.steelypips.org/nethack/343/room-343.html