The Silver Flame
The Silver Flame is a lawfully aligned cult in dNetHack.
Contents
Location
The Silver Flame is always located in the main branch of the dungeon, and can be sought out by applying a mirror at yourself while at over 20 insight: doing so will report the location of a "silver light", depending on where you are relevant to the cult:
- If you are not on the same floor, it will report the location as (far) below or above you.
- If you are on the correct dungeon level, it will instead report the cardinal direction of a specific square on that floor, e.g. "far to the west".
- If you are on the correct square, you can then follow the directions below to begin following the Silver Flame.
Sacrificing
To begin following the Silver Flame, you must have a suitable weapon or pair of gloves. The Silver Flame can only take up residence in suitable mithril, silver and platinum objects - once it does so, your mirror will be converted to a purified mirror, which appears as a silver disk when unidentified. The Silver Flame-enhanced object will have "shining" prepended to their material, e.g. "shining mithril".
Vanquishing certain monsters with a Silver Flame weapon has a chance of instantly sacrificing that monster to the Flame, preventing them from leaving a corpse; their inventory will be dropped as normal. A successful sacrifice this way angers any non-lawful deity, unless you are a Binder, Anachrononaut or an unaligned Madman - wearing a helm of opposite alignment to become lawful and sacrificing to the Silver Flame does not anger your god.
Care must be taken not to accidentally kill monsters in shops (particularly mimics) this way, as you will be charged for the destroyed corpse.
Silver Flame boons
Every sacrifice increases your standing with the Silver Flame in the form of flame credits, which are not reported to the player. You can consult the silver flame by applying your silver disk: if there are not enough flame credits, nothing happens and a message is printed. Otherwise, a menu of boons is displayed for you to select.
Consulting the Silver Flame and applying its boons does not break the atheism conduct.
All boons, other than burning aura & the material conversion boons, require that the item in question be made of silver, mithril, or platinum. The boons will be temporarily deactivated if the material changes post-application (such as due to Mammon's breath), but will remain dormant on the weapon until the material is changed back. The material conversion boons require that the item in question already be any metallic material, and therefore cannot be used on wooden/leather/etc. items.
List of minor boons
Boon | Cost | Description |
---|---|---|
Smelt away impurity | 50 | Sets any metallic object's material to silver |
Smelt away imperfection | 50 | Sets any metallic object's material to platinum |
Smelt away immobility | 50 | Sets any metallic object's material to mithril |
Spread the reflected silver flame | 25 | Imbues any suitable weapon, pair of gloves or mirror with the Silver Flame. This is identical to the effects of the first weapon sanctified, granting it an object property that sacrifices certain slain monsters to the Silver Flame. |
Burn aura | 10 | Unblesses and uncurses an item. |
List of major boons
This only becomes available once your total accumulated credit reaches a specific level.
Boon | Cost | Description |
---|---|---|
Burn on a curse-proof glaze | 25 | Applies curse resistance to any suitable body armor. |
Mirror-finish a surface | 50 | Applies reflection to any suitable weapon, body armor, or shield. |
Focus the light to reveal righteous wrath | 50 | Applies a property that boosts attribute-based damage bonus by 50% to gloves. For example, a one-handed weapon at 25 strength typically gets +8, which is now +12. You must remain a lawful character of at least pious alignment record to continue to benefit from this property. |
Focus the light to share burdens | 50 | Applies a property that boosts your carrying capacity by 20%, up to +200 carrying capacity. Applicable to suitable boots. You must remain a lawful character of at least pious alignment record to continue to benefit from this property. |
Focus the light to preserve life | 50 | Applies a property that grants a lifesaving effect when wearing the item. Applicable to helms. The property will be consumed if the lifesaving effect triggers, but the item it was applied to will remain intact, and the property can be re-purchased for the cost of another major boon. |
Focus the light to reveal mortality | 50 | Applies the ability to drain 1d2 levels from attacked monsters to gloves/boots/weapon. The weapon in question must already be imbued with the Silver Flame via the minor boon. |
Focus the light to reveal true death | 50 | Applies double damage + 2d7 against undead to gloves/boots/weapon. The weapon in question must already be imbued with the Silver Flame via the minor boon. |
Focus the light to reveal the unworthy | 50 | Applies double damage to minions (including angels and other spiritual beings) and demons as disintegration damage to gloves/boots/weapon. Worn artifacts and disintegration-proof armor on the target are unaffected. The weapon in question must already be imbued with the Silver Flame via the minor boon. |
Messages
- <monster> burns from within, consumed by silver fire!
- A monster was killed by a Silver Flame weapon.
- The silver flame is distant and uninterested.
- You applied your silver disk, but did not have enough flame credits.