User:Ozymandias
Ozymandias:
I've posted several YANIs on RGRN, and I am frequently in #unnethack. Most of my work so far has been in improving the wiki, especially in regards to UnNetHack information. I am known as tedav in IRC. I have commit access for UnNetHack
Note: I have been extremely busy the past month or two and thus have been very inactive on the forum and in #unnethack. I thought I'd mention that I haven't left for good, but don't know when I will be back to being active in the community.
Ideas implemented so far into UnNetHack (mostly coded by others)
- breaking wands creates traps
- confused scroll of stinking cloud creates gas spores
- change to luck functionality, and related luck draining monster (aaxelb came up with the specifics of the evil eye)
- probing teleports quantum mechanics
- shambling horrors in the sanctum
- probing Cthulhu makes player confused
- evil eye drops corpses; eating them has an impact on luck dependent on BUC
- new gas spore that explodes into a stinking cloud (implemented as part of Guest_41's Dungeon fern patch)
- Random potion effects from quaffing from a sink can include vampire blood, depending on luck and whether the player is a vampire. The BUC state of random potion effects can also be affected by luck. (did some of coding for this one)
- In addition to the "Saved by the bell!" grave with a bell on top, include a "Apres moi, le deluge." grave with a scroll of flood on top.
- New false rumor "Angels only tell lies, and do not exist"
- Confused reading of blessed scroll of stinking cloud also creates generic fern spores. (part of Guest_41's continuing work on ferns)
- New hallucinatory message - arctic ferns freezing water "you hear someone selling hot chocolate"
- New vault that contains ferns
- Kicking a dead tree has a chance of disturbing a raven
- Curse items can infect the contents of cursed containers
- New monster: Uranium Imps (from Homestuck) teleports itself and the player around the dungeon and runs away if you #chat it (now also in dNetHack)
- Eating a disenchanter corpse can randomly remove an intrinsic
- Ravens attack evil eyes (and Beholders if we ever implement them) like they already do with floating eyes
- Coin flipping uses a different random function from the rest of the game so it can't be used to determine the random seed
- Vampires in coffins have standard inventory
UnNetHack stuff I added myself
- Rodney can appear as an Earth Elemental
- Reading a scroll of light while confused creates yellow lights - if it was cursed, it creates black lights
- You can sometimes find a coffin when digging up a grave
- Skeletons might drop skeleton keys
SOME YANIs
YANI - More Interesting Harassment by Rodney
https://groups.google.com/forum/#!topic/rec.games.roguelike.nethack/qVAChGj38Ek
YANI - New Monster (Cherub)
https://groups.google.com/forum/#!topic/rec.games.roguelike.nethack/JSD_masToNQ
YANI - Enhanced Cursed Scrolls
https://groups.google.com/forum/#!topic/rec.games.roguelike.nethack/H1EPSAvdiuY
YANI - Bathrooms
https://groups.google.com/forum/#!topic/rec.games.roguelike.nethack/SX7cMobGMrA
YANI - Blood from Sinks
https://groups.google.com/forum/#!topic/rec.games.roguelike.nethack/O5oCfhPrS3k
YANI - Exploding Wands modify dungeon
https://sourceforge.net/apps/trac/unnethack/ticket/166
YANI - Scrolls of gold detection detect gold dragons/gold golems
https://sourceforge.net/apps/trac/unnethack/ticket/167
If anyone has any questions, comments, or suggestions, let me know.
If anyone wants to try to code anything based on any idea that I post anywhere, go right ahead.
If someone writes a patch implementing the Cherub idea I had, I will be eternally grateful.