Talk:Scroll of light
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Scroll behaviour in 3.6.0
The source is:
if (!confused || rn2(5)) { // generate light or dark field // darkness is generated if the scroll is cursed or the player is confused } else { // generate yellow or black light }
If the player is confused, !confused is always false, while rn2(5) has 80% chance to be true, therefore there is 20% chance to generate a monster. If the player is not confused, !confused is always true, so the scroll never generates a monster.
--Nethacker (talk) 08:25, 4 July 2016 (UTC) Changed: --Nethacker (talk) 08:31, 4 July 2016 (UTC)
Confused scroll of light and polymorph magic
Now that a scroll of light creates pets if read while confused (in NetHack 3.7), how about zapping them with a wand of polymorph or leading them onto a polymorph trap? This sounds like a risky, but potentially quite powerful tactic. - Andrio Celos (talk) 06:15, 9 April 2020 (UTC)
- Do they remain cancelled in their new form, though? --Umbire the Phantom (talk) 06:24, 9 April 2020 (UTC)
- Yes, they do remain cancelled. - Andrio Celos (talk) 06:29, 9 April 2020 (UTC)
- Then there's the rub - cancelling handicaps some of the more powerful valid polyforms, iirc. --Umbire the Phantom (talk) 07:40, 9 April 2020 (UTC)
- Nah, was thinking more along the order of spellcasting to heal self, haste self, things of that nature. If it's just overpowering enemies or shopkeepers then sure. --Umbire the Phantom (talk) 16:50, 9 April 2020 (UTC)