Aggravate monster

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This article is about the property. For the monster spell and effect, see aggravate.

The aggravate monster property greatly amplifies the chance that nearby sleeping monsters will be awakened if you move near them. While you have this property, monsters can usually tell where you are even if they cannot see you. Also, abusing pets will halve their tameness instead of reducing it by one.

Gaining the property

Aggravate monster can be gained as an extrinsic property by wearing a ring of aggravate monster, and as a permanent intrinsic property by doing any of the following:

  • eating any cat or dog corpse (or their less or more grown up forms), unless you are an orc or caveperson (then it is harmless)
  • sacrificing a former pet, if it died while it was tame ("So this is how you repay loyalty?"). If the pet went feral (peaceful or hostile) and then died, sacrificing it is okay.
  • eating a corpse of your own race (cannibalism), unless you are an orc or caveperson
  • eating a ring of aggravate monster

The effect of aggravate monster is almost completely nullified by stealth.

While extrinsic aggravate monster can be eliminated by simply removing the ring, the intrinsic property is very difficult to get rid of. The only way to do so is to have a gremlin steal it from you at night or eat disenchanter corpses. However, be warned that you are likely to lose a number of good intrinsics before losing the bad one--in most cases, as long as you have stealth, it is better to just finish the game with aggravate monster.

References