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Revision as of 01:14, 15 November 2006
An amulet is an item that a character can put on around their neck. It usually confers the wearer magical powers, but amulets such as the amulet of strangulation can also be hazardous. Amulets are represented by a double quotation mark: ". This is also the command to display which amulet you are currently wearing.
Table of amulets
Amulet | Relative probability | Notes |
---|---|---|
amulet of change | 130 | 90.5% generated cursed, EAT |
amulet of ESP | 175 | EAT |
amulet of life saving | 75 | |
amulet of magical breathing | 65 | EAT |
amulet of reflection | 75 | |
amulet of restful sleep | 135 | 90.5% generated cursed, EAT |
amulet of strangulation | 135 | 90.5% generated cursed |
amulet of unchanging | 45 | |
amulet versus poison | 165 | EAT |
cheap plastic imitation of the Amulet of Yendor | 0 | |
Amulet of Yendor | 0 |
Amulets marked EAT can be eaten for a 1/5 chance of obtaining their effect permanently (providing you are polymorphed into a metallivore). Eating an amulet of unchanging will return you to your normal form. Other amulets can be eaten (except the fake Amulet which is made of plastic, and the real Amulet which is indestructible), but do not confer their effect.
All amulets increase the rate at which you get hungry.
Generation
Amulets comprise 1% of all randomly-generated items in the main dungeon, 1% in containers, and 4% in hell. The second column above is the relative probability of each subtype.
The ones generated 90.5% cursed are 9% uncursed and 0.5% blessed. All others are generated 5% cursed, 90% uncursed, 5% blessed.
The Amulet of Yendor is a unique item, and its fake counterpart is found only on the Rogue level and in the inventories of certain high-level monsters.
Identification
All amulets cost 150zm and weigh 20, so cannot be distinguished using price identification. The appearance of the first 9 types of amulet in the table are randomized from the following descriptions:
circular spherical oval triangular pyramidal square concave hexagonal octagonal
Non-cursed amulets are safe to try on; the effect may become obvious after a while, such as for the amulet of ESP, and you can always remove it if it is strangulation or restful sleep.
Strategy
Amulets cannot be destroyed by electric shocks, so barring theft by nymph, they are a 100% reliable method of conferring their effect.
This page is based on a spoiler by Dylan O'Donnell. The original license is:
Redistribution, copying, and editing of these spoilers, with or without modification, are permitted provided that the following conditions are met:
- The original contributors to any spoiler must continue to be credited.
- Any modifications to the spoiler must be acknowledged and credited.