Difference between revisions of "Appraisal"

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'''Appraisal''' is a [[technique]] in [[Slash'EM Extended]]. Every character can use it right from the start of the game. Technically, it is granted by the player character's race, but every race is set to have it.
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'''Appraisal''' is a [[technique]] from [[Slash'EM Extended]] that can be found in the code of [[SlashTHEM]]; while the code for the actual technique is present unlike [[world fall]] and [[create ammo]], it does not seem to be used by any role or race currently.
  
Using this technique allows the player character to determine the [[enchantment]] value or amount of charges for their currently wielded item. Its main use is for [[weapon]]s, thanks to the difficulty of determining their plus (although the [[weapon practice]] technique can do that sometimes, too), and upon appraising a weapon, the technique can't be used for about 200 turns. If it is used on something other than a weapon (e.g. a [[wand]] or [[magic marker]]), it will take about 2000 turns before the technique can be re-used.
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Using this technique would allow you to determine the [[enchantment]] value or amount of charges for your currently wielded item. Its main use was for [[weapon]]s, though their enchantment could also be determined via the [[weapon practice]] technique on occasion; upon appraising a weapon, there would be a 200-turn timeout, and if used on something other than a weapon, it would take about 2000 turns instead. This timeout would still apply if the wielded item cannot have an enchantment value or charges (e.g. [[potion]]s), or if the enchantment or charges are already known.
 
 
The appraisal technique is a good way to determine the amount of charges left in wands or [[tool]]s so the player doesn't run out of charges at a critical time, and it can also be used on a random non-[[BUC]]-tested [[ring]] (if it turns out to have a negative bonus, it's very likely to be [[cursed]]). However, the lengthy timeout means it cannot be re-used for quite some time, whereas using it on a weapon will yield a much shorter timeout, allowing the player to appraise lots of weapons to find the one with the highest enchantment. One downside of using it on weapons is that they may weld themself to the player's hands if cursed, so it would be a good idea to BUC test weapons on an [[altar]] first.
 
 
 
If the player wields an item that cannot have an enchantment value (e.g. a [[potion of healing]], or the item's enchantment is already known), the technique will do nothing but still have a timeout. If the player is not wielding anything, though, the technique just doesn't work but can be used again immediately.
 
 
 
Since there is no penalty for using the appraisal technique, it is almost always a good idea to use it often.
 
  
 
[[Category:Techniques]]
 
[[Category:Techniques]]
[[Category:Slash'EM Extended]]
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[[Category:SlashTHEM]]

Revision as of 23:54, 4 October 2022

Appraisal is a technique from Slash'EM Extended that can be found in the code of SlashTHEM; while the code for the actual technique is present unlike world fall and create ammo, it does not seem to be used by any role or race currently.

Using this technique would allow you to determine the enchantment value or amount of charges for your currently wielded item. Its main use was for weapons, though their enchantment could also be determined via the weapon practice technique on occasion; upon appraising a weapon, there would be a 200-turn timeout, and if used on something other than a weapon, it would take about 2000 turns instead. This timeout would still apply if the wielded item cannot have an enchantment value or charges (e.g. potions), or if the enchantment or charges are already known.