Difference between revisions of "Armor class"

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(Add an article about armor class, which is a concept from Dungeons and Dragons.)
 
(recategorized to Category:Attributes)
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Having a good AC is not enough to protect from some attacks; you also need to obtain [[resistance]]. In particular, [[reflection]] is a good idea.
 
Having a good AC is not enough to protect from some attacks; you also need to obtain [[resistance]]. In particular, [[reflection]] is a good idea.
  
[[Category:Articles]]
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[[Category:Attributes]]

Revision as of 07:26, 29 December 2006

In Dungeons and Dragons, your armor class is a number representing your defense against attacks from monsters. NetHack borrows this concept. Because you always know your AC, you can identify the enchantment of armor by wearing it. For example, +1 armor lowers your AC by one more than normal.

A character with no armor and protection has AC 10. It is best to reduce your AC below 0. An ascension kit usually includes an AC below -20, -30, and sometimes -40.

Having a good AC is not enough to protect from some attacks; you also need to obtain resistance. In particular, reflection is a good idea.