Difference between revisions of "Barrow wight"
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Revision as of 00:59, 2 March 2008
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Difficulty | 7 |
Attacks |
Claw: 1d4, Random magic spell with nominal damage of (level/3+1)d6, projectile as weapon, melee weapon for level drain (no damage) |
Base level | 3 |
Base experience | 93 |
Speed | 12 |
Base AC | 5 |
Base MR | 5 |
Alignment | -3 (chaotic) |
Frequency (by normal means) | Very rare |
Genocidable | Yes |
Weight | 1200 |
Nutritional value | 0 (but leaves no corpse) |
Size | Medium |
Resistances | Cold, sleep, poison |
Resistances conveyed |
None
|
A barrow wight is a mythical creature, very rarely found in the dungeons. A barrow wight may follow the player from level to level, if it is nearby when the player leaves, and can be a stronger threat than its figures may suggest. From long range, the barrow wight may throw projectiles and use spells to attack the player. If the player attempts to engage in melee combat he or she puts him or herself at risk of the barrow wight's level draining (but otherwise harmless) weapon attacks. A barrow wight is best dealt with quickly, without undue alarm.
Encyclopedia entry
When he came to himself again, for a moment he could recall nothing except a sense of dread. Then suddenly he knew that he was imprisoned, caught hopelessly; he was in a barrow. A Barrow-wight had taken him, and he was probably already under the dreadful spells of the Barrow-wights about which whispered tales spoke. He dared not move, but lay as he found himself: flat on his back upon a cold stone with his hands on his breast. [ The Fellowship of the Ring, by J.R.R. Tolkien ]