Difference between revisions of "Bot"
m (link saiph, stub) |
|||
Line 7: | Line 7: | ||
A true bot with an internal model of the game, capable of making reasoned decisions about game events, and ultimately capable of ascending, remains elusive. | A true bot with an internal model of the game, capable of making reasoned decisions about game events, and ultimately capable of ascending, remains elusive. | ||
+ | ==Bots== | ||
+ | *[[TAEB]]: http://taeb-blog.sartak.org/ | ||
+ | *Saiph: https://github.com/canidae/saiph | ||
− | + | {{stub}} | |
[[Category:Development]] | [[Category:Development]] |
Revision as of 17:53, 19 July 2011
The concept of a NetHack bot, meaning a computer program which plays NetHack without human intervention, is often brought up in RGRN. Most conversations conclude that a bot is in theory possible, but tremendously difficult.
There exists a simple perl script which is used by pudding farmers to automate the process of offering, praying, and clearing messages.
It is also possible to copy and paste a list of commands into a NetHack window which will repeat the same process over and over again. This was first used by eit_brad to achieve a high score which overflowed NetHack's signed 32-bit score variable in the 2003 /dev/null Tournament.
A true bot with an internal model of the game, capable of making reasoned decisions about game events, and ultimately capable of ascending, remains elusive.
Bots
- This page is a stub. Should you wish to do so, you can contribute by expanding this page.