Difference between revisions of "Chaos Temple Quest"

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m (Like so, Nero?)
(Testing portal links between article sections...)
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===Branch entrance===
 
===Branch entrance===
 
<div class="ttymap"><replacecharsblock rules="ttymap">
 
<div class="ttymap"><replacecharsblock rules="ttymap">
1=[[Magic portal|{{magenta|^}}]]
+
1=[[#Ruined Temple|{{magenta|^}}]]
  
 
.  |.|...                        ...|.|  .
 
.  |.|...                        ...|.|  .
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                   .....
 
                   .....
 
</replacecharsblock></div>
 
</replacecharsblock></div>
The two fixed "rooms" shown above are embedded in a [[Gnomish Mines]]-style cavern, which may additionally feature a network of maze-like passages. The up and down stairs are located close together at the bottom center of the map, while the [[portal]] to the Chaos Quest is located in marked location at the top center of the map.
+
The two fixed "rooms" shown above are embedded in a [[Gnomish Mines]]-style cavern, which may additionally feature a network of maze-like passages. The up and down stairs are located close together at the bottom center of the map, while the [[magic portal]] to the branch proper is placed in the marked location at the top center of the map.
  
Fourteen [[acid blob]]s are generated on level creation - random monster generation is biased toward chaotic monsters. There are twelve each of the following traps laid around the level: [[anti-magic field]]s, [[magic trap]]s, [[teleportation trap]]s, and [[level teleporter]]s. Fourteen random items are also scattered around the level.
+
Fourteen [[acid blob]]s are generated on level creation - random monster generation is biased toward chaotic monsters. There are twelve each of the following traps laid around the level: [[anti-magic field]]s, [[magic trap]]s, [[teleportation trap]]s, and [[level teleporter]]s. Fourteen random items are also scattered around the level; both these items and the traps may be generated embedded in the walls of the level.
  
 
===Ruined temple===
 
===Ruined temple===
 
<div class="ttymap"><replacecharsblock rules="ttymap">
 
<div class="ttymap"><replacecharsblock rules="ttymap">
1=[[Magic portal|{{magenta|^}}]]
+
1=[[#Branch entrance|{{magenta|^}}]]
 +
2=[[#Ancient Temple|{{magenta|^}}]]
  
 
               |---|            |-----|            |---|                     
 
               |---|            |-----|            |---|                     
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  T..T.......T.T.| |.|.......||. ....... .||.......|.| |.....T..............  
 
  T..T.......T.T.| |.|.......||. ....... .||.......|.| |.....T..............  
 
  ...-...-...-...|.-.-.-.-.-.|.-. ..... .-.|.-.-.-.-.-.|...-...-...-...-...-  
 
  ...-...-...-...|.-.-.-.-.-.|.-. ..... .-.|.-.-.-.-.-.|...-...-...-...-...-  
  ...............+...........|.... -1- ....|...........+....................  
+
  ...............+...........|.... -2- ....|...........+....................  
 
  ...-...-...-...|.-.-.-.-.-.|.-. . . . .-.|.-.-.-.-.-.|...-...-...-...-...-  
 
  ...-...-...-...|.-.-.-.-.-.|.-. . . . .-.|.-.-.-.-.-.|...-...-...-...-...-  
 
  ...............| |.|.......||. .-...-. .||.......|.| |...T.....T..........  
 
  ...............| |.|.......||. .-...-. .||.......|.| |...T.....T..........  
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               |---|            |- 1 -|            |---|                     
 
               |---|            |- 1 -|            |---|                     
 
</replacecharsblock></div>
 
</replacecharsblock></div>
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The portal from the branch level leads into
  
 
===Ancient temple===
 
===Ancient temple===
  
 
<div class="ttymap"><replacecharsblock rules="ttymap">
 
<div class="ttymap"><replacecharsblock rules="ttymap">
1=[[Magic portal|{{magenta|^}}]]
+
1=[[#Ancient Temple|{{magenta|^}}]]
 
2=[[Altar|{{red|_}}]]
 
2=[[Altar|{{red|_}}]]
  

Revision as of 03:54, 19 July 2022

The Chaos Temple Quest (informally "chaos1") is one of three possible variants for the Chaos Quest in dNethack.

Areas

Branch entrance

.  |.|...                         ...|.|  .
.  |.|.-...-...             ...-...-.|.|  .
.  |.|...............................|.|  .
.--|.|-------------------------------|.|--.
.||.....................................||.
.||.-|------------|-|^|-|------------|-.||.
.|---|            |-...-|            |---|.
..........................................




                   >---<
                   ..-..
                   .....

The two fixed "rooms" shown above are embedded in a Gnomish Mines-style cavern, which may additionally feature a network of maze-like passages. The up and down stairs are located close together at the bottom center of the map, while the magic portal to the branch proper is placed in the marked location at the top center of the map.

Fourteen acid blobs are generated on level creation - random monster generation is biased toward chaotic monsters. There are twelve each of the following traps laid around the level: anti-magic fields, magic traps, teleportation traps, and level teleporters. Fourteen random items are also scattered around the level; both these items and the traps may be generated embedded in the walls of the level.

Ruined temple

               |---|            |-----|            |---|                    
 ..#..........}|.|.|------------| ... |------------|.|.|....}...#....#....} 
 ...}..#..#...}|.+..............---.---..............+.|.#..#..........##.. 
 .#..#......#.}--|.|-----------|.......|-----------|.|--........#.......... 
 ..##...#.......#|.|...........----.----...........|.|.#.#....#.....#....#. 
 .....#...#...#..|.|...............................|.|...........#.}..#.#.. 
 .#...#.#..#....#|.-|.............-.-.............|-.|..#...#..#........... 
 ....#..#...#...--|.|........|-----------|........|.|--..#..........#.}#... 
 #..#.......#.#.| |.|.......||. ....... .||.......|.| |.....#.............. 
 ...-...-...-...|.-.-.-.-.-.|.-. ..... .-.|.-.-.-.-.-.|...-...-...-...-...- 
 ...............+...........|.... -^- ....|...........+.................... 
 ...-...-...-...|.-.-.-.-.-.|.-. . . . .-.|.-.-.-.-.-.|...-...-...-...-...- 
 ...............| |.|.......||. .-...-. .||.......|.| |...#.....#.......... 
 #.....#...#....--|.|........|---| . |---|........|.|--.#...#.....#.....#.. 
 .#.............#|.-|............|-+-|............|-.|......#..#...##.#...# 
 ....#..#.....#.#|.|...............................|.|#..#...}....#..#...#. 
 ..#.......#....}|.|...........----+----...........|.|..#.#.#...}#.....#... 
 ...}#.#.#.....--|.|-----------|.......|-----------|.|--.}.....#....#.}...# 
 ..#........#..|.+..............---+---..............+.|..#..#...}.#.#..#.. 
 .......#...}..|.|.|------------| ... |------------|.|.|...#...#.#..#..#... 
               |---|            |- ^ -|            |---|                    

The portal from the branch level leads into

Ancient temple

###############|---|#############.-.-.#############|---|####################
##...#.#.#.#.#.|...|------------|.....|------------|...|....}#.#}}.#.#.#..}#
##.#}#.#...#..}|................--- ---................|.###.#.##}.#...###.#
## # # # # # .}--|.|-----------|.......|-----------|.|-- # # # # # # # # # #
#################|.|...........---- ----...........|.|######################
## # # # # # # # |.|...............................|.| # # # # # # # # # # #
#################|.-|.............-.-.............|-.|######################
## # # # # # # #--|.|........|-----------|........|.|--# # # # # # # #}# # #
################|.| |.......||. ....... .||.......| |.|#####################
-. .-. .-. .-. .|.-.-.-.-.-.|.-. .._.. .-.|.-.-.-.-.-.|. .-. .-. .-. .-. .-.
................+...........|.... -^- ....|...........+.....................
-. .-. .-. .-. .|.-.-.-.-.-.|.-. . . . .-.|.-.-.-.-.-.|. .-. .-. .-. .-. .-.
################|.|.|.......||. .-...-. .||.......|.|.|#####################
## # # # # # # #--|.|........|---| . |---|........|.|--# # # # # # # # # # #
#################|.-|............|-+-|............|-.|######################
## # # # # # # # |.|...............................|.| # # # } # # # # # # #
####.###########}|.|...........----+----...........|.|##########}#####.#####
## .}. # # # # --|.|-----------|.......|-----------|.|-- } # # # # # #}. # #
###############|................--- ---................|#########}##########
## # # # # #}# |...|------------|.....|------------|...| # # # # # # # # # #
###############|---|#############.-.-.#############|---|####################

The map above is the floor plan as detailed in the .des file, before level creation takes place and the mazewalk algorithm constructs the path for each grove of trees.

This page is a stub. Should you wish to do so, you can contribute by expanding this page.