Difference between revisions of "Chaos Temple Quest"

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(Testing portal links between article sections...)
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Fourteen [[acid blob]]s are generated on level creation - random monster generation is biased toward chaotic monsters. There are twelve each of the following traps laid around the level: [[anti-magic field]]s, [[magic trap]]s, [[teleportation trap]]s, and [[level teleporter]]s. Fourteen random items are also scattered around the level; both these items and the traps may be generated embedded in the walls of the level.
 
Fourteen [[acid blob]]s are generated on level creation - random monster generation is biased toward chaotic monsters. There are twelve each of the following traps laid around the level: [[anti-magic field]]s, [[magic trap]]s, [[teleportation trap]]s, and [[level teleporter]]s. Fourteen random items are also scattered around the level; both these items and the traps may be generated embedded in the walls of the level.
  
===Ruined temple===
+
===Ruined Temple===
 
<div class="ttymap"><replacecharsblock rules="ttymap">
 
<div class="ttymap"><replacecharsblock rules="ttymap">
 
1=[[#Branch entrance|{{magenta|^}}]]
 
1=[[#Branch entrance|{{magenta|^}}]]
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</replacecharsblock></div>
 
</replacecharsblock></div>
  
The portal from the branch level leads into
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The magic portal from the branch level leads into the southernmost square marked below; a second magic portal is in the center of the map that takes you to the "past", leading to the [[#Ancient Temple|Ancient Temple]] map below.
  
===Ancient temple===
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===Ancient Temple===
  
 
<div class="ttymap"><replacecharsblock rules="ttymap">
 
<div class="ttymap"><replacecharsblock rules="ttymap">

Revision as of 04:19, 19 July 2022

The Chaos Temple Quest (informally "chaos1") is one of three possible variants for the Chaos Quest in dNethack.

Areas

Branch entrance

.  |.|...                         ...|.|  .
.  |.|.-...-...             ...-...-.|.|  .
.  |.|...............................|.|  .
.--|.|-------------------------------|.|--.
.||.....................................||.
.||.-|------------|-|^|-|------------|-.||.
.|---|            |-...-|            |---|.
..........................................




                   >---<
                   ..-..
                   .....

The two fixed "rooms" shown above are embedded in a Gnomish Mines-style cavern, which may additionally feature a network of maze-like passages. The up and down stairs are located close together at the bottom center of the map, while the magic portal to the branch proper is placed in the marked location at the top center of the map.

Fourteen acid blobs are generated on level creation - random monster generation is biased toward chaotic monsters. There are twelve each of the following traps laid around the level: anti-magic fields, magic traps, teleportation traps, and level teleporters. Fourteen random items are also scattered around the level; both these items and the traps may be generated embedded in the walls of the level.

Ruined Temple

               |---|            |-----|            |---|                    
 ..#..........}|.|.|------------| ... |------------|.|.|....}...#....#....} 
 ...}..#..#...}|.+..............---.---..............+.|.#..#..........##.. 
 .#..#......#.}--|.|-----------|.......|-----------|.|--........#.......... 
 ..##...#.......#|.|...........----.----...........|.|.#.#....#.....#....#. 
 .....#...#...#..|.|...............................|.|...........#.}..#.#.. 
 .#...#.#..#....#|.-|.............-.-.............|-.|..#...#..#........... 
 ....#..#...#...--|.|........|-----------|........|.|--..#..........#.}#... 
 #..#.......#.#.| |.|.......||. ....... .||.......|.| |.....#.............. 
 ...-...-...-...|.-.-.-.-.-.|.-. ..... .-.|.-.-.-.-.-.|...-...-...-...-...- 
 ...............+...........|.... -^- ....|...........+.................... 
 ...-...-...-...|.-.-.-.-.-.|.-. . . . .-.|.-.-.-.-.-.|...-...-...-...-...- 
 ...............| |.|.......||. .-...-. .||.......|.| |...#.....#.......... 
 #.....#...#....--|.|........|---| . |---|........|.|--.#...#.....#.....#.. 
 .#.............#|.-|............|-+-|............|-.|......#..#...##.#...# 
 ....#..#.....#.#|.|...............................|.|#..#...}....#..#...#. 
 ..#.......#....}|.|...........----+----...........|.|..#.#.#...}#.....#... 
 ...}#.#.#.....--|.|-----------|.......|-----------|.|--.}.....#....#.}...# 
 ..#........#..|.+..............---+---..............+.|..#..#...}.#.#..#.. 
 .......#...}..|.|.|------------| ... |------------|.|.|...#...#.#..#..#... 
               |---|            |- ^ -|            |---|                    

The magic portal from the branch level leads into the southernmost square marked below; a second magic portal is in the center of the map that takes you to the "past", leading to the Ancient Temple map below.

Ancient Temple

###############|---|#############.-.-.#############|---|####################
##...#.#.#.#.#.|...|------------|.....|------------|...|....}#.#}}.#.#.#..}#
##.#}#.#...#..}|................--- ---................|.###.#.##}.#...###.#
## # # # # # .}--|.|-----------|.......|-----------|.|-- # # # # # # # # # #
#################|.|...........---- ----...........|.|######################
## # # # # # # # |.|...............................|.| # # # # # # # # # # #
#################|.-|.............-.-.............|-.|######################
## # # # # # # #--|.|........|-----------|........|.|--# # # # # # # #}# # #
################|.| |.......||. ....... .||.......| |.|#####################
-. .-. .-. .-. .|.-.-.-.-.-.|.-. .._.. .-.|.-.-.-.-.-.|. .-. .-. .-. .-. .-.
................+...........|.... -^- ....|...........+.....................
-. .-. .-. .-. .|.-.-.-.-.-.|.-. . . . .-.|.-.-.-.-.-.|. .-. .-. .-. .-. .-.
################|.|.|.......||. .-...-. .||.......|.|.|#####################
## # # # # # # #--|.|........|---| . |---|........|.|--# # # # # # # # # # #
#################|.-|............|-+-|............|-.|######################
## # # # # # # # |.|...............................|.| # # # } # # # # # # #
####.###########}|.|...........----+----...........|.|##########}#####.#####
## .}. # # # # --|.|-----------|.......|-----------|.|-- } # # # # # #}. # #
###############|................--- ---................|#########}##########
## # # # # #}# |...|------------|.....|------------|...| # # # # # # # # # #
###############|---|#############.-.-.#############|---|####################

The map above is the floor plan as detailed in the .des file, before level creation takes place and the mazewalk algorithm constructs the path for each grove of trees.

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